Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-16 07:16:09, ended 2026-02-16 17:17:08. Garreth, neutral male human Wizard ------ ------- ####################################` $$$$ |......|# ---------------- ------# $$$$ |......|# |...............# |....|# ---- $$$ #-....%..# |..............| +....|# |...| $)$ #|......| |..............-# |.<..|# ##-...| .. #|.......# --------|------- +.[..|# #` # |)..| % #--------# ### |....|# #####....| ) ### ### #.....|# # |...| )## # ### ####---.--########....| ## # ---+------ ----|-- ## # # ----- ### % |.......Z| |...>.| # # # ---------%---# .....)@@)| |.....| # # # |........)..|# |........| |.....-### # ## |........)..|# ---------- |....#| ### # |...........|# |.....| ###### # |............# -----.- -.--.-# ------------- # |....-# $ $ |.(..| $ ------ Garreth the Magician St:17 Dx:17 Co:18 In:16 Wi:16 Ch:8 Neutral S:114724 Dlvl:24 $:7293 HP:0(111) Pw:22(148) AC:4 Xp:12/24048 Fainted Burdened Deaf T:24377 Latest messages: The 5th elven arrow misses you. The Elvenking shoots 3 elven arrows! The 1st elven arrow misses you. The 2nd elven arrow misses you. The 3rd elven arrow misses you. The Elvenking shoots 3 elven arrows! You are almost hit by the 1st elven arrow. The 2nd elven arrow misses you. You are almost hit by the 3rd elven arrow. The Elvenking shoots 2 elven arrows! The 1st elven arrow misses you. The 2nd elven arrow misses you. You regain consciousness. What do you want to eat? [rALW-Y or ?*] ? Core dumped. You feel weak now. The Elvenking wields a glaive! The glaive welds itself to the Elvenking's hands! What do you want to drink? [vzMPS or ?*] Never mind. In what direction? 4 The elven dagger hits the Elvenking. The Elvenking thrusts a glaive. You are hit by a glaive. The Elvenking thrusts a glaive. You are hit by a glaive. You have nothing appropriate for your quiver. What do you want to throw? [$w or ?*] Never mind. You are too hungry to cast that spell. The Elvenking tries to wield a club. The Elvenking's glaive is welded to his hands! You hit the Elvenking. The Elvenking strikes at your invisible displaced image and misses you! You hit the Elvenking. The Elvenking swings his glaive. The Elvenking hits! The Elvenking swings his glaive. The Elvenking hits! You faint from lack of food. The Elvenking swings his glaive. The Elvenking hits! The Elvenking swings his glaive. The Elvenking hits! The Elvenking swings his glaive. The Elvenking hits! The Elvenking swings his glaive. The Elvenking hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 7293 gold pieces Amulets C - an uncursed amulet of reflection (being worn) Weapons w - the blessed rustproof +0 Magicbane (alternate weapon; not wielded) Armor b - a blessed +0 cloak of magic resistance c - an uncursed +0 mummy wrapping g - an uncursed +0 cloak of displacement (being worn) h - an uncursed +0 pair of speed boots (being worn) i - a blessed +0 studded leather armor (being worn) Z - an uncursed burnt +1 pair of leather gloves (being worn) Comestibles r - 2 uncursed carrots A - a blessed eucalyptus leaf L - 2 uncursed apples W - an uncursed carrot X - an uncursed lizard corpse Y - 2 uncursed tripe rations Scrolls l - 2 uncursed scrolls of enchant armor o - a blessed scroll of teleportation D - an uncursed scroll of create monster F - 5 uncursed scrolls of teleportation H - a blessed scroll of identify Potions v - an uncursed potion of extra healing z - a blessed potion of full healing M - an uncursed potion of sleeping P - a cursed potion of speed S - a blessed potion of sleeping Rings e - an uncursed ring of shock resistance (on left hand) N - an uncursed -2 ring of increase damage O - an uncursed ring of polymorph control U - an uncursed +2 ring of protection Wands j - a wand of digging (0:4) n - a wand of striking (0:6) t - a wand of teleportation (0:2) u - a wand of digging (0:6) B - a wand of digging (0:4) G - a wand of digging (0:4) J - a wand of death (0:6) K - a wand of magic missile (0:5) V - a wand of create monster (0:11) Tools a - an uncursed lock pick d - a blessed +0 unicorn horn p - a blessed magic lamp (lit) s - a blessed bag of holding named Carry containing 33 items x - a +0 pick-axe (weapon in hand) y - an uncursed stethoscope R - an uncursed towel T - an uncursed sack containing 4 items Contents of the bag of holding named Carry: a +0 worm tooth an uncursed C-ration 2 uncursed food rations 5 uncursed tripe rations an uncursed banana an uncursed clove of garlic an uncursed scroll of food detection an uncursed scroll of taming a blessed scroll of confuse monster an uncursed scroll of remove curse an uncursed scroll of identify an uncursed scroll of teleportation an uncursed scroll of magic mapping an uncursed spellbook of remove curse an uncursed spellbook of remove curse an uncursed potion of see invisible an uncursed potion of gain ability an uncursed potion of sickness an uncursed potion of restore ability an uncursed potion of healing an uncursed potion of extra healing an uncursed ring of free action a wand of create monster (0:14) a wand of create monster (0:6) a wand of digging (0:3) a blessed wand of light (0:0) a wand of striking (0:0) an uncursed garnet stone 4 uncursed amber stones 4 uncursed worthless pieces of orange glass 3 uncursed worthless pieces of white glass 4 uncursed worthless pieces of yellow glass a blessed touchstone Contents of the sack: a cheap plastic imitation of the Amulet of Yendor a cursed +0 arrow a blessed +0 arrow 17 +0 arrows Garreth the Wizard's attributes: Background: You were a Magician, a level 12 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 24. You entered the dungeon 24377 turns ago. There was a new moon in effect when your adventure ended. You had 24048 experience points, 15952 more were needed to attain level 13. Your score was 114724 before end-of-game adjustments. Basics: You had 0 out of 111 hit points. You had 22 out of 148 energy points (spell power). Your armor class was 4. Your wallet contained 7293 zorkmids. Autopickup was on for '$"=?/+!' plus thrown. Final Characteristics: Your strength was 17 (base:18, limit:18/100). Your dexterity was 17 (peak:18, limit:18). Your constitution was 18 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 8 (limit:18). Final Status: You were deaf. You were fainted due to starvation. You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were invisible to others. You were displaced. You could teleport. You had teleport control. You were warded. You were very fast. You had reflection. You are dead. Vanquished creatures: an Olog-hai 3 frost giants 2 ettins a ghost 4 giant mimics a long worm 2 ogre kings 3 ice trolls a flesh golem an Elvenking 2 wumpuses 3 stalkers 2 water elementals a giant mummy a xorn a giant zombie a warg 2 winter wolves 6 small mimics 5 xans 2 ettin mummies 3 ogre lords 4 quantum mechanics 7 trolls a sasquatch 2 wood golems 5 gelatinous cubes 2 pyrolisks 2 large dogs a freezing sphere 3 shocking spheres 2 large cats a tiger 4 gargoyles 2 dwarf kings 3 tengu an ochre jelly 2 leocrottas an energy vortex 2 mountain centaurs 2 stone giants an elf mummy a red naga a green slime 2 pit vipers 5 wraiths 3 carnivorous apes 2 ettin zombies a leather golem 5 Grey-elves 2 soldiers 4 watchmen 2 incubi 3 chameleons 3 giant beetles 3 quivering blobs 5 cockatrices 7 wolves 3 winter wolf cubs 2 lynxes 3 panthers 5 gremlins 40 leprechauns 2 orc-captains 2 iron piercers 2 mumakil 5 giant spiders 5 scorpions 2 horses 2 ice vortices 2 black lights 4 vampire bats 3 forest centaurs a gnome king 2 dwarf mummies 2 rust monsters 3 owlbears 8 yetis a gold golem a werewolf 8 Green-elves 8 lizards 4 chickatrices 2 dingoes 3 dogs 3 housecats 3 jaguars 4 blue jellies a white unicorn 2 dust vortices 3 ravens 5 plains centaurs 2 gnome mummies 4 snakes 2 apes 8 human zombies a rope golem 6 Woodland-elves 6 soldier ants 5 fire ants 16 bugbears 4 imps 2 quasits a wood nymph 3 water nymphs a mountain nymph 27 Mordor orcs an Uruk-hai 3 rock piercers 5 rock moles 2 ponies 2 fog clouds 6 yellow lights 2 shriekers 3 violet fungi 13 gnome lords 8 gnomish wizards 3 kobold mummies a black naga hatchling 2 golden naga hatchlings 2 guardian naga hatchlings 3 gray oozes 3 barrow wights 5 elf zombies 2 ghouls 3 straw golems a paper golem 3 baby crocodiles 13 giant ants a little dog 11 floating eyes 2 kittens 8 dwarves 5 homunculi 3 kobold lords 2 kobold shamans 25 hill orcs 6 rothes 2 rabid rats 3 centipedes 11 giant bats 2 monkeys 4 orc zombies a dwarf zombie a wererat 2 werejackals 11 iguanas 20 killer bees an acid blob 2 coyotes 8 hobbits 17 manes 2 large kobolds 20 hobgoblins 11 giant rats 6 cave spiders 4 brown molds 6 yellow molds a green mold 2 red molds 32 gnomes 4 garter snakes 7 geckos 8 jackals 4 foxes 8 kobolds 3 goblins 7 grid bugs 9 bats 7 lichens 3 kobold zombies 8 newts 765 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 24 Level 1: Level 2: A fountain. Level 3: A general store, a sink. Stairs down to The Gnomish Mines. Level 4: Some fountains. Level 5: Many fountains. Oracle of Delphi. Level 6: An altar to Thoth, a sink. Stairs up to Sokoban, level 5. Level 7: An armor shop, a fountain. Level 8: A throne, a fountain. Level 9: Some fountains. Level 10: A very big room. Level 11: A temple to Thoth. Level 12: A fountain. Summoned by Neferet the Green. Portal to The Quest. Level 13: Many fountains. Level 14: An altar, a fountain. Level 15: A primitive area. Level 16: A fountain. Level 17: A temple. Level 18: A throne. Level 19: Some fountains. Level 20: A general store, a fountain. Level 21: Level 22: Level 23: A fountain, a grave. Level 24: <- You were here. A sink. Final resting place for you, killed by an Elvenking, while fainted from lack of food. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple, a fountain. The Quest: Level 1: A throne. Home. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Garreth | | 7293 Au | | killed by an | | Elvenking | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Garreth the Wizard... You died in The Dungeons of Doom on dungeon level 24 with 113995 points, and 7293 pieces of gold, after 24377 moves. You were level 12 with a maximum of 111 hit points when you died.