Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-20 08:47:43, ended 2026-01-20 13:33:21. Goreval, neutral female human Monk ---------- ##-........| # |........| --------------- # |........| |. |>............-## ####### ## ----.----- |........ -.............| # ## ## # ..... ###|...)...)......#####[#### ## # #%#).............| @# = ### # #|.............| % # # --------------- # -----## -|------- ###|.[.|# |.......| #[[[<|# |[[[.[..| |...-# |[[[..[[| |...| --------- |..)| -|--- # Goreval the Initiate St:18/18 Dx:14 Co:15 In:11 Wi:15 Ch:11 Neutral S:18391 Dlvl:8 $:110 HP:0(70) Pw:43(56) AC:2 Xp:9/3813 T:9400 Stone FoodPois Latest messages: The sleep ray hits the forest centaur. The sleep ray hits the forest centaur. You hit the forest centaur. You kill the forest centaur! There are a few objects here. There is a doorway here. You see here an arrow. You hit the violet fungus. You hit the violet fungus! You kill the violet fungus! You see here a violet fungus corpse. K - a violet fungus corpse. Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') Pick an object. In what direction? n The sleep ray hits the cockatrice. The sleep ray bounces! The cockatrice bites! The cockatrice touches you! You hit the cockatrice. You hit the cockatrice! The cockatrice bites! The cockatrice touches you! You hear the cockatrice's hissing! You kill the cockatrice! You are slowing down. What do you want to use or apply? Never mind. What do you want to eat? Ulch - that glob was tainted! You feel deathly sick. (It must have died too long ago to be safe to eat.) Are you sure you want to pray? y You begin praying to Chih Sung-tzu. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You are a statue. Do you want your possessions identified? y Do you want to see your attributes? y Do you want an account of creatures vanquished? y Do you want to see your conduct? y Do you want to see the dungeon overview? y Inventory: Coins $ - 110 gold pieces Amulets k - an uncursed amulet of ESP (being worn) Armor y - an uncursed +0 elven leather helm (being worn) Z - an uncursed burnt +2 pair of leather gloves (being worn) d - a blessed +1 pair of speed boots (being worn) b - an uncursed +1 robe (being worn) Comestibles g - 5 uncursed apples m - an uncursed cream pie i - 3 cursed fortune cookies K - an uncursed violet fungus corpse Scrolls v - an uncursed scroll of create monster q - an uncursed scroll of food detection o - an uncursed scroll of teleportation z - an uncursed scroll of teleportation Potions s - an uncursed potion of full healing e - an uncursed potion of healing W - an uncursed potion of sickness Wands I - an uncursed wand of digging (0:6) E - a cursed wand of digging (0:4) Q - a blessed wand of magic missile (0:5) H - an uncursed wand of make invisible (0:7) j - an uncursed wand of speed monster (0:6) V - a cursed wand of striking (0:5) p - a cursed wand of striking (0:2) Tools a - an uncursed bag of holding containing 39 items B - an uncursed leash l - an uncursed skeleton key O - an uncursed +0 unicorn horn Gems/Stones n - 2 uncursed worthless pieces of red glass Contents of the bag of holding: 2601 gold pieces an uncursed +0 cloak of protection an uncursed food ration 5 cursed food rations 2 uncursed oranges 2 uncursed tripe rations an uncursed scroll of amnesia an uncursed scroll of confuse monster 2 uncursed scrolls of create monster a cursed scroll of gold detection 3 uncursed scrolls of identify an uncursed scroll of light a blessed scroll of remove curse a cursed scroll of teleportation a blessed spellbook of sleep a cursed potion of gain ability a blessed potion of hallucination an uncursed potion of sleeping an uncursed potion of water a potion of unholy water a cursed can of grease (0:8) an uncursed figurine of a lichen an uncursed +0 pick-axe 2 uncursed tallow candles a cursed tallow candle an uncursed +0 unicorn horn an uncursed aquamarine stone an uncursed chrysoberyl stone 2 uncursed jacinth stones an uncursed topaz stone 2 uncursed worthless pieces of black glass an uncursed worthless piece of green glass an uncursed worthless piece of orange glass 2 uncursed worthless pieces of red glass an uncursed worthless piece of violet glass an uncursed worthless piece of white glass 2 uncursed worthless pieces of yellow glass a cursed worthless piece of yellow glass an uncursed worthless piece of yellowish brown glass Goreval the Monk's attributes: Background: You were an Initiate, a level 9 female human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 8. You entered the dungeon 9400 turns ago. There was a new moon in effect when your adventure ended. You had 3813 experience points, 1307 more were needed to attain level 10. Your score was 18391 before end-of-game adjustments. Basics: You had 0 out of 70 hit points. You had 43 out of 56 energy points (spell power). Your armor class was 2. Your wallet contained 110 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/18 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 11 (limit:18). Final Status: You turned into stone. You were terminally sick from food poisoning. You were unencumbered. You were empty handed. You had expert skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were stealthy. You were guarded. You were very fast. You were lucky. You are dead. Vanquished creatures: a watch captain a ghost a water demon 4 small mimics a gelatinous cube a dwarf king 2 tengu an ettin zombie 4 watchmen an incubus a chameleon 2 giant beetles 2 cockatrices a spotted jelly 2 leprechauns 2 iron piercers a forest centaur a gnome king an orc mummy 2 dwarf mummies an owlbear a chickatrice 2 dogs a housecat a jaguar a dwarf lord 2 blue jellies 2 white unicorns a dust vortex 2 ravens 2 plains centaurs a gnome mummy 2 snakes 3 apes a human zombie 3 Woodland-elves a soldier ant a fire ant a bugbear an imp a wood nymph a water nymph 10 Uruk-hai 2 rock piercers 4 yellow lights 4 shriekers a violet fungus 3 gnome lords 2 gnomish wizards a kobold mummy a red naga hatchling 2 guardian naga hatchlings 3 gray oozes 2 elf zombies a giant ant 4 little dogs 2 floating eyes a kitten 6 dwarves a homunculus 8 hill orcs 7 rothes 3 orc zombies a dwarf zombie 5 iguanas 3 killer bees an acid blob 2 coyotes a gas spore 2 hobbits 2 large kobolds a hobgoblin 4 giant rats 5 cave spiders 3 yellow molds 2 green molds 2 red molds 21 gnomes 4 garter snakes 2 gnome zombies 5 geckos 3 jackals 2 foxes a kobold a goblin 3 sewer rats a grid bug a bat 2 lichens 5 newts 217 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: An altar. Level 2: A general store, an altar to Chih Sung-tzu. Level 3: A weapon shop, some fountains. Stairs down to The Gnomish Mines. Level 4: A grave. Level 5: A general store. Level 6: Level 7: An altar to Chih Sung-tzu. Level 8: <- You were here. An armor shop. Final resting place for you, petrified by a cockatrice. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple to Chih Sung-tzu, some fountains, a grave. Final resting place for hakoMike-Pri-Hum-Mal-Neu, killed by a giant mimic. Level 7: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Goreval | | 2711 Au | | petrified by a | | cockatrice | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Goreval the Monk... You turned to stone in The Dungeons of Doom on dungeon level 8 with 18120 points, and 2711 pieces of gold, after 9400 moves. You were level 9 with a maximum of 70 hit points when you turned to stone.