Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-31 17:42:02, ended 2026-01-01 17:54:03. Hareimo, lawful male human Knight ------------ -------- ------------ |..........| #-......| #+.......%...####...........| ------------ #|......| #|....(.....|### |...c......| |.....*.....## ##|......| ####...........-# # |..........| |..........| ####.......| #|..........|# # -..........| |...........#### |......| #------------ -----.------ |..........| |......| # ### |.....|.....## --.----- ## # |..........| ### # # @ ------------ # ## ## ## ### ### # ### # # # # -.--- -------------# # |..<| |..}.}......+# #`....-####+.....}>....|# |...| ##|%.}.}.......# ----- #....*.}.....| ------------- Hareimo the Sergeant St:25 Dx:10 Co:15 In:9 Wi:15 Ch:17 Lawful Dlvl:14 $:0 HP:0(80) Pw:76(76) AC:-12 Exp:10 T:15071 Stone Latest messages: The fountain dries up! Restoring save file... Salutations Hareimo, the human Knight, welcome back to NetHack! You hit the warg! The warg misses! You hit the warg! The warg misses! You hit the warg! The warg misses! You hit the warg! The warg misses! You kill the warg! You hear a door open. You see here a large box. In what direction? s There is a large box here. Check it for traps? [ynq] (q) y You find no traps on the large box. In what direction? s There is a large box here. Check it for traps? [ynq] (q) y You find no traps on the large box. There is a large box here, loot it? [ynq] (q) y You carefully open the large box... a - a fizzy potion. b - a ring of conflict. What do you want to use or apply? [eg-jlwCO or ?*] i You put a fizzy potion into the bag of holding. The invisible stalker hits! You hit the invisible stalker. You hit the invisible stalker. The invisible stalker misses! You hit the invisible stalker. The invisible stalker hits! You kill the invisible stalker! You hear the footsteps of a guard on patrol. You see here a potion of object detection. c - a potion of object detection. What do you want to dip? [bceg-jlmpvwzACFGOQTY or ?*] Q Dip a long sword (weapon in hand) into the fountain? [yn] (n) y The fountain dries up! The cockatrice bites! The cockatrice touches you! The cockatrice just misses! The cockatrice touches you! You hear the cockatrice's hissing! You are slowing down. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You are a statue. Do you want your possessions identified? [ynq] (y) q Inventory: Weapons Q - a thoroughly rusty +1 long sword (weapon in hand) Armor z - an uncursed greased +0 helm of telepathy (being worn) m - an uncursed rusty +0 pair of gauntlets of power (being worn) F - an uncursed +0 pair of elven boots (being worn) Y - an uncursed +0 small shield (being worn) A - a blessed +3 cloak of magic resistance (being worn) M - a blessed greased +2 silver dragon scale mail (being worn) Comestibles v - 2 uncursed lizard corpses G - an uncursed lizard corpse Potions c - an uncursed potion of object detection Rings b - an uncursed ring of conflict J - an uncursed ring of slow digestion (on left hand) Wands j - a wand of striking (0:8) C - a wand of striking (0:1) l - a wand of teleportation (0:6) Tools i - a blessed greased bag of holding containing 107 items w - an uncursed blindfold e - an uncursed lock pick O - an uncursed magic whistle g - an uncursed oil lamp (lit) h - a blessed +0 unicorn horn Gems/Stones p - an uncursed diamond T - a blessed luckstone Contents of the bag of holding: 1955 gold pieces a cursed amulet of restful sleep an uncursed amulet versus poison an uncursed amulet of unchanging a cursed amulet of strangulation an uncursed amulet of reflection a blessed +0 elven dagger a cursed +0 pair of jumping boots an uncursed +0 pair of jumping boots an uncursed -1 pair of kicking boots an uncursed -1 pair of levitation boots an uncursed +0 mummy wrapping an uncursed clove of garlic 8 uncursed food rations 2 uncursed lembas wafers 2 uncursed tripe rations an uncursed scroll of amnesia a blessed scroll of destroy armor a blessed scroll of blank paper 8 uncursed scrolls of blank paper a cursed scroll of blank paper a blessed scroll of earth 2 uncursed scrolls of earth a blessed scroll of confuse monster 2 uncursed scrolls of confuse monster 2 blessed scrolls of create monster 2 uncursed scrolls of create monster a blessed scroll of enchant armor a blessed scroll of enchant weapon a blessed scroll of food detection a blessed scroll of genocide an uncursed scroll of genocide a blessed scroll of gold detection an uncursed scroll of gold detection a blessed scroll of identify 3 uncursed scrolls of identify 2 cursed scrolls of identify 2 blessed scrolls of light 2 uncursed scrolls of light 2 uncursed scrolls of magic mapping an uncursed scroll of punishment 2 uncursed scrolls of remove curse an uncursed scroll of taming a blessed scroll of teleportation an uncursed scroll of teleportation a cursed scroll of teleportation an uncursed scroll of teleportation an uncursed spellbook of sleep an uncursed spellbook of cause fear an uncursed spellbook of charm monster an uncursed spellbook of restore ability an uncursed spellbook of extra healing an uncursed potion of see invisible a cursed potion of sleeping an uncursed potion of gain ability an uncursed potion of full healing an uncursed potion of extra healing 4 potions of holy water 3 potions of unholy water an uncursed potion of acid an uncursed potion of confusion a blessed potion of gain energy an uncursed potion of gain energy an uncursed potion of hallucination an uncursed potion of healing 4 uncursed potions of levitation a cursed potion of levitation a blessed potion of oil an uncursed potion of oil an uncursed potion of paralysis a blessed potion of restore ability an uncursed potion of restore ability an uncursed potion of restore ability an uncursed potion of sickness an uncursed potion of sickness 2 uncursed potions of speed an uncursed ring of aggravate monster an uncursed ring of cold resistance an uncursed ring of cold resistance an uncursed ring of conflict an uncursed ring of conflict an uncursed ring of free action an uncursed +3 ring of gain strength an uncursed ring of poison resistance an uncursed +1 ring of protection an uncursed +1 ring of protection an uncursed ring of regeneration an uncursed ring of regeneration an uncursed ring of regeneration an uncursed ring of regeneration a wand of secret door detection named nadda (0:11) a wand of undead turning named nadda (0:5) a wand of digging (0:5) a wand of light (0:11) a wand of lightning (0:3) a wand of striking (0:6) a wand of striking (0:3) an uncursed wax candle 2 uncursed tallow candles a can of grease (0:9) a +0 pick-axe a +0 unicorn horn an uncursed worthless piece of white glass 2 uncursed amethyst stones 4 uncursed emeralds 3 uncursed rubies a blessed touchstone Hareimo the Knight's attributes: Background: You were a Sergeant, a level 10 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 14. You entered the dungeon 15071 turns ago. You had 8088 experience points, 1912 more were needed to attain level 11. Basics: You had 0 out of 80 hit points. You had all 76 energy points (spell power). Your armor class was -12. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:17, innate limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 17 (limit:18). Final Status: You turned into stone. You were unencumbered. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You were telepathic. You were invisible. You were stealthy. You could jump. You had slower digestion. You had a small defense bonus (+4). You were warded. You had reflection. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead (2nd time!). Vanquished creatures: 2 vampires a ghost a giant mimic an Elvenking a doppelganger 2 stalkers an earth elemental a water elemental an elf-lord a warg 6 small mimics 2 warhorses a xan an ettin mummy a quantum mechanic 2 trolls a gelatinous cube a pyrolisk a large dog a freezing sphere a flaming sphere a shocking sphere a tiger a dwarf king 2 tengu 2 ochre jellies an elf mummy 3 human mummies a red naga a python a carnivorous ape a leather golem a succubus 2 chameleons a crocodile a cockatrice 3 wolves 3 lynxes a gremlin a leprechaun a mumak 3 giant spiders a scorpion a horse an ice vortex 3 vampire bats a gnome king an orc mummy a dwarf mummy an ogre a rust monster an owlbear 6 Green-elves 4 lizards a dingo a dog a housecat a jaguar a white unicorn 2 gray unicorns a black unicorn a raven a plains centaur 3 gnome mummies 4 apes a human zombie a rope golem a Woodland-elf 4 soldier ants 4 fire ants 5 bugbears a quasit 4 wood nymphs 2 water nymphs a mountain nymph 4 Mordor orcs an Uruk-hai 2 orc shamans 4 rock piercers 2 rock moles 2 fog clouds 4 yellow lights 4 shriekers 15 gnome lords 5 gnomish wizards 3 kobold mummies a red naga hatchling a golden naga hatchling a gray ooze 2 elf zombies a ghoul a straw golem 2 paper golems 6 giant ants 3 little dogs 6 floating eyes 4 kittens 7 dwarves 3 homunculi 2 kobold lords 3 kobold shamans 15 hill orcs 8 rothes 2 rabid rats a centipede 5 giant bats 2 monkeys 2 orc zombies 2 dwarf zombies a wererat a werejackal 9 iguanas 14 killer bees 2 acid blobs a coyote 5 hobbits a large kobold 2 hobgoblins 8 giant rats 5 cave spiders a brown mold 3 yellow molds 2 green molds 2 red molds 51 gnomes 5 gnome zombies 6 geckos 8 jackals a fox a goblin 14 grid bugs 2 bats 8 lichens 4 kobold zombies 8 newts 416 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 14 Level 1: Many fountains. Level 2: Level 3: "stash" A general store, a sink. Stairs down to The Gnomish Mines. Level 4: A general store. Level 5: "vault" Final resting place for Coineanach-Wiz-Hum-Fem-Cha, killed by a hill orc. Level 6: "stash" A sink, a grave. Final resting place for magnolian-Val-Hum-Fem-Law, killed by a killer bee. Level 7: Oracle of Delphi. Level 8: "UP is left" Stairs up to Sokoban, level 7. Level 9: An altar to Lugh. Level 10: A temple. Level 11: A very big room. Level 12: A throne. Level 13: Level 14: <- You were here. A grave. Summoned by King Arthur. Final resting place for you, petrified by a cockatrice. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Some fountains. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: "stash" Solved. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Hareimo | | 1955 Au | | petrified by a | | cockatrice | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well Hareimo the Knight... You turned to stone in The Dungeons of Doom on dungeon level 14 with 34802 points, and 1955 pieces of gold, after 15071 moves. You were level 10 with a maximum of 80 hit points when you turned to stone.