Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-03 17:22:23, ended 2026-01-05 02:47:51. Hareimo, lawful male human Monk -------------- |............)# |.........%..|# |............|## ----|--------- # -.---- ## # #..<..| # # #|[...| ## ## #####|....+ -/- # ^ ## |....| /.. ##------|--- ## ------ #|.........##### #|........|### 2 #... --- Hareimo the Student of Stones St:18 Dx:16 Co:16 In:8 Wi:17 Ch:9 Lawful Dlvl:16 $:365 HP:0(68) Pw:77(80) AC:-1 Exp:10 T:11782 Latest messages: The Elvenking throws a runed spear! A runed spear misses you. You see here 118 gold pieces. $ - 118 gold pieces. What do you want to put on? [EO or ?*] ? O - an uncursed agate ring named regen (on left hand). The Elvenking wields a pick-axe! You hit the Elvenking. You hit the Elvenking! The Elvenking swings his pick-axe. The Elvenking hits! The Elvenking swings his pick-axe. The Elvenking hits! You hit the Elvenking. The Elvenking swings his pick-axe. The Elvenking hits! The Elvenking swings his pick-axe. The Elvenking misses! You hit the Elvenking! The Elvenking swings his pick-axe. The Elvenking hits! The Elvenking swings his pick-axe. The Elvenking hits! You hit the Elvenking! The Elvenking zaps a wand of create monster! You kill the Elvenking! The gnome king hurls a bubbly potion! The flagon crashes on your head and breaks into shards. The bubbly potion evaporates. This burns a little! Call a bubbly potion: acid There is an open door here. You see here a runed spear. In what direction? s You feel better. The gnome king picks up a runed spear. You hit the gnome king! You kill the gnome king! There is an open door here. You see here a runed spear. There are several objects here. q - a wand of create monster. What do you want to put on? [E or ?*] Never mind. What do you want to remove? [OP or ?*] O You were wearing an uncursed agate ring named regen (on left hand). You hear a nearby zap. The death ray hits you! Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 365 gold pieces Armor d - a cursed rusty +0 dwarvish iron helm (being worn) a - an uncursed +2 pair of leather gloves (being worn) v - an uncursed +0 pair of speed boots (being worn) z - an uncursed +0 cloak of displacement N - an uncursed +0 cloak of protection (being worn) Comestibles j - 2 uncursed cram rations p - an uncursed food ration m - an uncursed lizard corpse Rings P - an uncursed ring of invisibility (on right hand) O - an uncursed ring of regeneration named regen Wands q - a wand of create monster (0:11) C - a wand of death named sleep (0:4) f - a wand of digging (0:5) G - a cursed wand of digging (0:2) D - a cursed wand of teleportation (0:2) Tools i - an uncursed bag of holding containing 39 items E - an uncursed blindfold e - a cursed lock pick B - a +0 unicorn horn Gems/Stones b - an uncursed luckstone Contents of the bag of holding: 2204 gold pieces an uncursed amulet of change 21 +0 darts an uncursed +0 cloak of invisibility an uncursed +0 mummy wrapping a blessed +1 robe 6 uncursed food rations 7 uncursed oranges an uncursed tripe ration an uncursed lizard corpse an uncursed scroll of confuse monster an uncursed scroll of earth 3 uncursed scrolls of identify an uncursed scroll of remove curse an uncursed scroll of scare monster a blessed scroll of teleportation 2 uncursed scrolls of teleportation an uncursed potion of blindness 3 uncursed potions of blindness a cursed potion of blindness named 56 an uncursed potion of extra healing a cursed potion of extra healing named 38 an uncursed potion of full healing 3 uncursed potions of healing 2 cursed potions of healing an uncursed potion of oil an uncursed potion of speed a cursed potion of speed an uncursed potion of water an uncursed ring of conflict a wand of create monster (0:14) a wand of create monster (0:12) a cursed wand of create monster (0:12) a cursed wand of light (0:9) a wand of slow monster (0:5) a magic marker (0:89) an uncursed pair of lenses a +0 pick-axe an uncursed stethoscope Hareimo the Monk's attributes: Background: You were a Student of Stones, a level 10 male human Monk. You were lawful, on a mission for Shan Lai Ching who was opposed by Chih Sung-tzu (neutral) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 16. You entered the dungeon 11782 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 5611 experience points, 4389 more were needed to attain level 11. Basics: You had 0 out of 68 hit points. You had 77 out of 80 energy points (spell power). Your armor class was -1. Your wallet contained 365 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were empty handed. You had master skill with martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You had a small defense bonus (+3). You were protected. You were very fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 3 ghosts a giant mimic an Elvenking 2 air elementals a giant mummy 2 small mimics an ettin mummy an ogre lord a pyrolisk a freezing sphere a flaming sphere a shocking sphere a gargoyle a dwarf king an energy vortex a mountain centaur an elf mummy a human mummy a python a wraith 2 carnivorous apes an ettin zombie a leather golem a Grey-elf a chameleon 2 giant beetles 3 wolves a gremlin a leprechaun an orc-captain an iron piercer a giant spider 2 scorpions a horse a black light 7 gnome kings a dwarf mummy 2 yetis 4 lizards 2 dingoes 2 jaguars a gray unicorn a dust vortex 2 snakes 11 apes a rope golem 3 fire ants 12 bugbears a quasit a water nymph a mountain nymph 5 Uruk-hai a pony 2 fog clouds 3 yellow lights 2 shriekers 3 violet fungi 14 gnome lords 6 gnomish wizards 3 kobold mummies 2 red naga hatchlings 2 golden naga hatchlings a gray ooze 3 elf zombies 2 ghouls a straw golem 2 baby crocodiles 10 giant ants 2 little dogs a floating eye a kitten 5 dwarves 2 homunculi 4 kobold lords 19 hill orcs 2 rothes a rabid rat 2 giant bats a monkey 5 orc zombies a dwarf zombie 2 iguanas 5 acid blobs 2 coyotes a gas spore a hobbit 15 manes 5 large kobolds 14 hobgoblins 3 giant rats 4 cave spiders a brown mold 3 yellow molds a green mold a red mold 59 gnomes 8 garter snakes a gnome zombie 6 geckos 2 foxes 2 kobolds 4 goblins a sewer rat 4 grid bugs 3 bats 2 lichens 7 newts 361 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 16 Level 1: Level 2: Level 3: A general store, some fountains, a grave. Level 4: A weapon shop, a fountain. Stairs down to The Gnomish Mines. Level 5: Level 6: Level 7: Some fountains. Stairs up to Sokoban, level 6. Level 8: "vault in lower right" Level 9: A throne. Level 10: An armor shop. Level 11: Level 12: Some fountains. Summoned by the Grand Master. Portal to The Quest. Level 13: A throne, a sink. Level 14: Level 15: A primitive area. Level 16: <- You were here. Final resting place for you, killed by a death ray. The Gnomish Mines: levels 5 to 13 Level 5: Final resting place for magnolian-Val-Hum-Fem-Law, killed by a fall onto poison spikes. Level 6: Level 7: "stash" Many shops, a temple, some fountains, a grave. Final resting place for Dark7-Rog-Hum-Fem-Cha, killed by a hill orc. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: The Quest: Level 1: Many trees. Home. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Hareimo | | 2569 Au | | killed by a | | death ray | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Hareimo the Monk... You died in The Dungeons of Doom on dungeon level 16 with 25557 points, and 2569 pieces of gold, after 11782 moves. You were level 10 with a maximum of 68 hit points when you died.