Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-10 15:08:13, ended 2026-01-10 16:54:55. Hareimo, chaotic male human Monk -------------------------- |>...`........Z@^%^^^^^^.| |.......----------------.| -------.------ |.| |...........| |.| |`.`.`...`.`| |.| --------.----| |.| |............| |.| |.`..........| |.| -----.-------- ------|.| |..........| --|1....|.| |...%......| |.+.....|.| |.`.`...`.-- |-|.....|.| -------.---- |.+.....+.| |..`.....| |-|.....|-- |.....%..| |.+.....| |...------ --|.....| ----- ------- Hareimo the Initiate St:18/11 Dx:18 Co:11 In:13 Wi:18 Ch:11 Chaotic Dlvl:3 $:188 HP:0(45) Pw:41(45) AC:1 Exp:7 T:5357 Hungry Latest messages: With great effort you move the boulder. The boulder falls into and plugs a hole in the floor! With great effort you move the boulder. The boulder falls into and plugs a hole in the floor! The air around you begins to shimmer with a golden haze. The golden haze around you becomes more dense. The golden haze around you becomes more dense. You hit the giant zombie! You hit the giant zombie! You hit the giant zombie! The giant zombie misses! The giant zombie hits! You destroy the giant zombie! With great effort you move the boulder. The golden haze around you becomes less dense. You see here a giant corpse. The golden haze around you becomes less dense. The boulder falls into and plugs a hole in the floor! The golden haze around you becomes less dense. You are beginning to feel hungry. What do you want to eat? [g-ikouzH or ?*] ? It is not so easy to open this tin. The golden haze around you becomes less dense. You succeed in opening the tin. It smells like rothes. Eat it? [yn] (n) y You consume sauteed rothe. You feel guilty. With great effort you move the boulder. The golden haze around you becomes less dense. You see here a giant corpse. The golden haze around you becomes less dense. The boulder falls into and plugs a hole in the floor! The golden haze around you becomes less dense. The golden haze around you disappears. With great effort you move the boulder. You feel tough! You must have been leading a healthy life-style. You see here a giant corpse. The boulder falls into and plugs a hole in the floor! You are beginning to feel hungry. You hit the giant zombie! The giant zombie hits! The giant zombie hits! You hit the giant zombie! You hit the giant zombie! The giant zombie hits! The giant zombie hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 188 gold pieces Weapons c - 7 +0 darts Y - 3 +0 shuriken (at the ready) Armor L - an uncursed +0 elven leather helm (being worn) a - a blessed +2 pair of leather gloves (being worn) M - an uncursed +0 pair of iron shoes (being worn) b - an uncursed +1 robe (being worn) Comestibles g - 5 uncursed apples z - 2 uncursed bananas k - 2 uncursed carrots h - 2 uncursed cream pies u - 5 uncursed food rations i - 3 uncursed fortune cookies H - an uncursed lizard corpse Potions j - an uncursed potion of speed Rings e - a blessed +4 ring of adornment D - an uncursed +1 ring of gain strength m - a cursed -1 ring of increase accuracy x - an uncursed +1 ring of increase damage Wands K - a wand of create monster (0:12) n - a wand of light (0:13) l - a wand of locking named nadda (0:5) q - a wand of sleep named sleep (0:5) y - a blessed wand of slow monster (0:7) Tools S - an uncursed sack containing 21 items p - an uncursed blindfold w - an uncursed oil lamp Gems/Stones f - an uncursed worthless piece of yellowish brown glass Contents of the sack: 200 gold pieces an uncursed +0 mummy wrapping 3 uncursed food rations 6 uncursed oranges an uncursed tin of acid blob 2 uncursed scrolls of earth an uncursed scroll of confuse monster 3 blessed scrolls of identify an uncursed scroll of identify an uncursed scroll of remove curse an uncursed potion of booze an uncursed potion of hallucination an uncursed potion of invisibility a blessed potion of invisibility an uncursed potion of extra healing an uncursed potion of gain level 2 uncursed potions of paralysis an uncursed potion of see invisible an uncursed potion of speed a potion of holy water an uncursed fluorite stone Hareimo the Monk's attributes: Background: You were an Initiate, a level 7 male human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in Sokoban, on level 3. You entered the dungeon 5357 turns ago. You had 1146 experience points, 134 more were needed to attain level 8. Basics: You had 0 out of 45 hit points. You had 41 out of 45 energy points (spell power). Your armor class was 1. Your wallet contained 188 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/11 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 11 (limit:18). Final Status: You were hungry. You were unencumbered. You were empty handed. You were skilled in martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You were stealthy. You were guarded. You were fast. You are dead (2nd time!). Vanquished creatures: a giant zombie an ochre jelly a leather golem a wolf a leprechaun a gnome king a gold golem a lizard 2 dingoes a housecat a dwarf lord a dust vortex 4 apes 2 Woodland-elves a mountain nymph 2 Mordor orcs a rock mole a fog cloud a yellow light a shrieker a violet fungus a kobold mummy a red naga hatchling a black naga hatchling a guardian naga hatchling an elf zombie a paper golem 4 giant ants 2 floating eyes 2 dwarves a kobold lord 3 rothes 2 giant bats a dwarf zombie 3 iguanas 7 killer bees a hobbit 4 manes a large kobold a hobgoblin a gnome 3 geckos 6 jackals a fox 2 goblins 3 sewer rats 8 grid bugs 2 lichens 2 kobold zombies 3 newts 96 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: Level 2: A fountain. Level 3: A general store. Stairs down to The Gnomish Mines. Level 4: An altar to Huan Ti, a fountain, a sink, a grave. Level 5: A general store, some fountains, a sink. Level 6: Many fountains. Oracle of Delphi. Level 7: A fountain. Stairs up to Sokoban, level 6. The Gnomish Mines: Level 4: Sokoban: levels 6 up to 3 Level 3: <- You were here. Unsolved. Final resting place for you, killed by a giant zombie. Level 4: Solved. Level 5: Solved. Level 6: "stash" Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Hareimo | | 388 Au | | killed by a | | giant zombie | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Hareimo the Monk... You died in Sokoban on dungeon level 3 with 5244 points, and 388 pieces of gold, after 5357 moves. You were level 7 with a maximum of 45 hit points when you died.