Unix NetHack Version 5.0.0-0 post-release - last build May 4 2026 22:22:43 (774f63e81ad911689b3a0859ea89b322d5daca8d,branch:main). Game began 2026-05-07 18:30:27, ended 2026-05-10 20:03:06. Hekik, neutral male gnomish Wizard ------- ------- |>.|..| --|..%..| |.....| |?-.F%..| ---.--.| |-|..%A@|-- ----....|.-- |.-..j%%u)| |.......|..-- |-|v..00|f| |....---|...| |d+m.u%(|)| |....|.`|...| --|..[t$|.| |....)..|...| ------|.| --..(.|.....0-- |%| |.....|..|....| |.| |.....|--|..0.| |[| |..|.-- --...| |.| ----[| ----- |.| |..-------------------.| |..^...............)...| ------------------------ Hekik the Magician St:15 Dx:16 Co:17 In:19 Wi:13 Ch:9 Neutral Dlvl:6 $:1863 HP:0(109) Pw:3(108) AC:5 Xp:10/6753 T:11804 Latest messages: The dwarf lady picks up a runed arrow. You kill the dwarf lady! The Green-elf picks up a hooded cloak. The magic-absorbing blade probes the Green-elf! The Green-elf swings his runed bow. The Green-elf hits! The warhorse drops a gecko corpse. The magic-absorbing blade scares the Green-elf! You kill the Green-elf! The warhorse picks up a gecko corpse. There are many objects here. $ - 297 gold pieces (1863 in total). l - an uncursed +0 dagger (4 in total). You hit the Aleax! Your warhorse steps reluctantly onto a Green-elf corpse. The magic-absorbing blade stuns the Aleax! You hit the Aleax! The Aleax swings his silver mace. The Aleax hits! The Aleax swings his silver mace. The Aleax hits again! The Aleax kicks! The warhorse drops a gecko corpse. Your warhorse steps reluctantly onto a bullwhip. What do you want to use or apply? [acfi-ktxD-FHMQX or ?*] r - an uncursed potion of healing. The Aleax swings his silver mace. The Aleax hits! The Aleax swings his silver mace. The Aleax hits again! The Aleax kicks! The warhorse picks up a gecko corpse. Your warhorse steps reluctantly onto a bullwhip. What do you want to read? [p or ?*] As you read the scroll, it disappears. A mysterious force prevents you from teleporting! What do you want to zap? [acijtxDEHX or ?*] In what direction? The sleep ray hits the Aleax. The sleep ray bounces! The Aleax swings his silver mace. The Aleax hits! The Aleax swings his silver mace. The Aleax hits again! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct and achievements? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins ('$') $ - 1863 gold pieces Amulets ('"') z - an uncursed amulet of ESP (being worn) Weapons (')') N - an uncursed +2 dagger (at the ready) l - 4 uncursed +0 daggers T - 3 uncursed +0 elven daggers q - the uncursed rustproof +3 Magicbane (weapon in right hand) Armor ('[') O - an uncursed +0 dwarvish iron helm (being worn) w - an uncursed rusty +0 pair of iron shoes (being worn) b - an uncursed burnt +0 cloak of magic resistance (being worn) K - an uncursed +0 leather armor (being worn) Comestibles ('%') v - an uncursed food ration C - an uncursed pancake L - an uncursed tripe ration R - an uncursed lizard corpse Potions ('!') r - an uncursed potion of healing Rings ('=') A - an uncursed +1 ring of adornment y - an uncursed +1 ring of increase accuracy G - a cursed -1 ring of protection e - an uncursed ring of protection from shape changers S - an uncursed ring of slow digestion d - an uncursed ring of sustain ability Wands ('/') X - an uncursed wand of cancellation (0:6) i - an uncursed wand of cold (0:4) c - an uncursed wand of digging (0:5) j - a cursed wand of digging (0:7) t - an uncursed wand of fire (0:2) x - an uncursed wand of magic missile (0:7) E - an uncursed wand of sleep (0:1) D - an uncursed wand of speed monster (0:2) H - an uncursed wand of stasis (0:5) a - an uncursed wand of undead turning (0:7) Tools ('(') f - an uncursed sack containing 17 items F - an uncursed magic whistle M - a blessed oil lamp k - an uncursed skeleton key Q - an uncursed +0 unicorn horn Contents of the sack: 115 gold pieces a blessed scroll of blank paper an uncursed scroll of blank paper an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of fire 2 uncursed scrolls of remove curse an uncursed scroll of teleportation an uncursed potion of enlightenment an uncursed potion of gain energy an uncursed potion of see invisible an uncursed potion of water an uncursed ring of polymorph control named uncursed an uncursed wand of digging (0:8) an uncursed wand of make invisible (0:3) an uncursed wand of polymorph (0:2) an uncursed magic marker (0:20) Hekik the Wizard's attributes: Background: You were a Magician, a level 10 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were right-handed. You were in Sokoban, on level 6. You entered the dungeon 11804 turns ago. You had 6753 experience points, 3247 more were needed to attain level 11. Basics: You had 0 out of 109 hit points. You had 3 out of 108 energy points (spell power). Your armor class was 5. Your wallet contained 1863 zorkmids, and you had 115 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/50). Your dexterity was 16 (limit:18). Your constitution was 17 (peak:18, limit:18). Your intelligence was 19 (limit:19). Your wisdom was 13 (limit:18). Your charisma was 9 (limit:18). Final Status: You weren't hungry. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were poison resistant. You were telepathic. You had infravision. You aggravated monsters. You were warded. You were fast. You were unlucky. You are dead. Miscellaneous: You encountered 2 bones levels. Total elapsed playing time was 3 hours and 54 minutes. Major events: Turn 1: Hekik the neutral male gnomish Wizard entered the dungeon 1209: attained the rank of Conjurer (level 3) 1607: entered the Gnomish Mines 2187: reached Mine Town 2627: attained the rank of Thaumaturge (level 6) 7468: consulted the Oracle 8904: was bestowed with Magicbane by Thoth 9163: entered Sokoban 9515: completed 1st Sokoban level 10100: completed 2nd Sokoban level 10373: completed 3rd Sokoban level 11213: completed 4th Sokoban level 11675: attained the rank of Magician (level 10) 11804: killed by an Aleax Spells: Name Level Category Fail Retention force bolt 1 attack 3% 41%-42% cure blindness 2 healing 17% 26%-50% magic missile 2 attack 0% 49%-50% teleport away 6 escape 100% 51%-75% restore ability 4 healing 100% 51%-75% detect food 2 divination 17% 51%-75% detect treasure 4 divination 100% 51%-75% cause fear 3 enchantment 9% 71%-80% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Expert] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Expert] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You attained the rank of Conjurer. You entered the Gnomish Mines. You entered Minetown. You entered a temple. You attained the rank of Thaumaturge. You consulted the Oracle of Delphi. You entered Sokoban. You attained the rank of Magician. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: A ring shop, a fountain. Level 3: A scroll shop. Stairs down to The Gnomish Mines. Level 4: Level 5: A grave. Final resting place for Panu-Tou-Hum-Mal-Neu, killed by falling down a mine shaft. Level 6: Level 7: An altar to Thoth, a fountain. Final resting place for 31245981910-Sam-Hum-Fem-Law, killed by a gold golem. Level 8: A fountain. Level 9: Many fountains. Oracle of Delphi. Level 10: Stairs up to Sokoban, level 9. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple and an altar to Thoth, some fountains. Sokoban: levels 9 up to 6 Level 6: <- You were here. Solved. Final resting place for you, killed by an Aleax. Level 7: Solved. Level 8: Solved. Level 9: Solved. Vanquished creatures: 2 ghosts 2 giant mimics a long worm a zruty a stalker a giant mummy a xorn 3 elf-nobles 4 wargs 5 small mimics 2 xans an ogre leader a quantum mechanic a gelatinous cube a pyrolisk 3 tigers a gargoyle 2 tengu an ochre jelly 2 leocrottas a human mummy 3 Grey-elves an amorous demon 2 chameleons a giant beetle a quivering blob 2 cockatrices 6 wolves a winter wolf cub 2 leprechauns an iron piercer 2 giant spiders a scorpion a horse a black light a vampire bat an orc mummy a dwarf mummy an ogre a rust monster 4 owlbears a yeti a gold golem 3 Green-elves 2 lizards a chickatrice 2 jaguars a dwarf leader a blue jelly a white unicorn 2 ravens a plains centaur 2 snakes an ape 3 human zombies a rope golem 4 Woodland-elves 7 fire ants 2 bugbears a wood nymph 2 water nymphs 3 mountain nymphs a Mordor orc 10 Uruk-hai 2 rock moles a pony a fog cloud 2 yellow lights a shrieker 2 gnome leaders a gnomish wizard a black naga hatchling a gray ooze an elf zombie 2 straw golems 2 paper golems 6 giant ants a little dog 8 floating eyes 3 dwarves 3 homunculi a kobold leader a kobold shaman 9 rothes 3 rabid rats 2 centipedes 4 giant bats a monkey 4 orc zombies a werejackal 5 iguanas 3 acid blobs 3 coyotes a hobbit 7 manes 2 hobgoblins 5 giant rats 2 cave spiders a brown mold a yellow mold 3 red molds 5 gnomes a gnome zombie 5 geckos 2 jackals 3 foxes a kobold 3 goblins a sewer rat 3 grid bugs 7 bats 7 lichens 2 kobold zombies 7 newts 268 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Hekik | | 1978 Au | | killed by an | | Aleax | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Hekik the Wizard... You died in Sokoban on dungeon level 6 with 27796 points, and 1978 pieces of gold, after 11804 moves. You were level 10 with a maximum of 109 hit points when you died.