Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-20 14:09:29, ended 2025-09-20 22:35:24. IanCurtis, chaotic male elven Wizard --------------- ------- #...............#######----- |......| #|.............| #####.....` |...<..| #|>............+ #|...| |......| #-------.-----.- |.@.| -|----- # ## |...+ ###### ### +..[| ### # ---|- --- -|-# ### |.......## @ |......|# ##q |.......# -------- . . IanCurtis the Magician St:16 Dx:18 Co:16 In:19 Wi:14 Ch:12 Chaotic Dlvl:20 $:85 HP:0(76) Pw:103(113) AC:3 Exp:10 T:17780 Burdened Latest messages: In what direction? j The door resists! In what direction? j The door closes. The leather golem opens a door. You stop waiting. You hit the leather golem. The leather golem hits! The leather golem hits! You hit the leather golem! You hit the leather golem. You hit the leather golem! You hit the leather golem! You destroy the leather golem! In what direction? j The door closes. What do you want to use or apply? [d-hj-mrsA-CEHJLMORSUZ or ?*] A You are now wearing a blindfold. You can't see any more. What do you want to use or apply? [d-hj-mrsA-CEHJLMORSUZ or ?*] A You were wearing an uncursed blindfold. You can see again. In what direction? j The door opens. What do you want to put on? [qtvxyATW-Y or ?*] ? y - an uncursed +2 ring of protection (on left hand). You hit the leocrotta! You hit the leocrotta! The leocrotta hits! The leocrotta bites! The leocrotta hits! You hit the leocrotta! The leocrotta hits! The leocrotta bites! The leocrotta hits! The leocrotta hits! The leocrotta bites! The leocrotta hits! In what direction? n The sleep ray hits the leocrotta. You feel vibrations. The leocrotta hits! The leocrotta bites! The leocrotta hits! In what direction? n The sleep ray hits the leocrotta. You feel vibrations. The leocrotta hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 85 gold pieces Weapons o - 5 +0 daggers w - a +0 elven dagger z - the +0 Sting a - a blessed +1 quarterstaff (weapon in hands) Armor i - a blessed +0 orcish helm (being worn) N - an uncursed +0 pair of leather gloves (being worn) p - a blessed +0 pair of speed boots (being worn) G - an uncursed very burnt +0 cloak of displacement (being worn) Comestibles K - an uncursed lembas wafer b - 3 uncursed lumps of royal jelly u - an uncursed lizard corpse Scrolls I - an uncursed scroll of blank paper Potions F - a blessed potion of restore ability Rings T - an uncursed ring of invisibility x - an uncursed ring of polymorph y - an uncursed +2 ring of protection (on left hand) P - an uncursed ring of regeneration named regeneration (on right hand) W - an uncursed ring of searching q - an uncursed ring of see invisible X - an uncursed ring of slow digestion t - an uncursed ring of stealth Y - an uncursed ring of teleportation v - an uncursed ring of warning Wands f - a wand of cancellation (0:7) O - a wand of create monster (0:15) l - a wand of digging (0:7) g - a wand of fire (0:7) J - a wand of fire (0:7) Z - a wand of locking (0:5) H - a wand of magic missile (0:6) m - a wand of magic missile (0:4) h - a wand of magic missile (0:3) R - a wand of make invisible (0:7) U - a wand of secret door detection (0:11) C - a blessed wand of striking (0:3) Tools r - an empty uncursed sack S - an uncursed sack containing 43 items A - an uncursed blindfold k - an uncursed lock pick e - a magic marker (0:52) M - an uncursed magic whistle L - an uncursed oil lamp d - a +0 pick-axe j - an uncursed stethoscope E - a +0 unicorn horn Gems/Stones s - an uncursed flint stone B - an uncursed luckstone Contents of the sack: an uncursed amulet of life saving an uncursed +0 cloak of magic resistance 11 uncursed carrots an uncursed cram ration 2 uncursed food rations an uncursed tin of red mold an uncursed scroll of magic mapping a blessed scroll of earth 2 uncursed scrolls of earth an uncursed scroll of blank paper a cursed scroll of blank paper a blessed scroll of enchant armor 3 uncursed scrolls of enchant armor a cursed scroll of enchant armor 4 uncursed scrolls of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of gold detection a blessed scroll of identify an uncursed scroll of identify 2 uncursed scrolls of light a blessed scroll of remove curse an uncursed scroll of remove curse 4 uncursed scrolls of taming 3 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed spellbook of knock an uncursed spellbook of detect treasure an uncursed potion of gain energy an uncursed potion of gain energy a cursed potion of sleeping an uncursed potion of monster detection an uncursed potion of invisibility an uncursed potion of invisibility an uncursed potion of paralysis an uncursed potion of object detection 2 uncursed potions of healing a cursed ring of hunger an uncursed ring of sustain ability an uncursed ring of protection from shape changers a wand of slow monster (0:7) an uncursed wooden flute an uncursed partly used tallow candle 2 uncursed wax candles IanCurtis the Wizard's attributes: Background: You were a Magician, a level 10 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 20. You entered the dungeon 17780 turns ago. It was nighttime. You had 6265 experience points, 3735 more were needed to attain level 11. Basics: You had 0 out of 76 hit points. You had 103 out of 113 energy points (spell power). Your armor class was 3. Your wallet contained 85 zorkmids. Autopickup was off. Final Characteristics: Your strength was 16 (limit:18). Your dexterity was 18 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 14 (limit:20). Your charisma was 12 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You were skilled in quarterstaff. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were displaced. You regenerated. You had a small defense bonus (+4). You were guarded. You were very fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. Anhur was angry with you. You are dead. Vanquished creatures: a stone golem 3 ghosts a queen bee a mind flayer a fire giant a wumpus a giant zombie 2 wargs a small mimic a xan a large dog 2 freezing spheres a flaming sphere a shocking sphere a large cat 3 tengu a stone giant 2 human mummies a python a wraith 2 leather golems an incubus 3 chameleons a quivering blob 2 cockatrices 4 wolves a winter wolf cub a lynx a panther an orc-captain 5 giant spiders a horse 3 ice vortices a black light 2 orc mummies 2 owlbears 2 yetis 3 lizards 4 chickatrices a dog a housecat 2 jaguars a gray unicorn a dust vortex 3 ravens a plains centaur 2 snakes 6 apes 4 fire ants 2 water nymphs 6 Mordor orcs 21 Uruk-hai 2 rock piercers 3 rock moles a pony 5 yellow lights 2 shriekers a violet fungus 14 gnome lords 4 gnomish wizards a kobold mummy a red naga hatchling a gray ooze 2 barrow wights 2 ghouls a straw golem 3 paper golems 5 giant ants a little dog 6 floating eyes 4 kittens 16 dwarves 2 kobold lords 2 rothes a rabid rat a centipede 3 giant bats 3 monkeys 2 orc zombies a dwarf zombie 2 werejackals 6 iguanas 16 killer bees 13 coyotes 8 hobbits 2 large kobolds 3 hobgoblins 7 giant rats 5 cave spiders 3 yellow molds a green mold a red mold 49 gnomes 6 garter snakes 9 geckos 3 jackals 2 foxes 3 kobolds 5 goblins 4 sewer rats 12 grid bugs 3 bats 10 lichens 2 kobold zombies 10 newts 393 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 20 Level 1: An altar to Anhur. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: An armor shop. Level 4: "vault" A shop, a fountain. Level 5: Many fountains. Level 6: Level 7: "spellbook stash by altar" An altar to Anhur. Level 8: Many fountains. Oracle of Delphi. Final resting place for pots164-Kni-Hum-Fem-Law, slipped while mounting a saddled pony, Eesui-Rog-Hum-Mal-Cha, killed by a killer bee, IanCurtis-Wiz-Elf-Mal-Cha, killed by a rock mole. Level 9: A fountain, a sink. Stairs up to Sokoban, level 8. Level 10: "vault" Some fountains. Level 11: A very big room. Level 12: A fountain. Level 13: A jewelers. Level 14: Level 15: Summoned by Neferet the Green. Level 17: A primitive area. Level 18: "vault" A fountain. Level 19: Level 20: <- You were here. A temple. Final resting place for you, killed by a leocrotta. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Sokoban: Level 8: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | IanCurtis | | 85 Au | | killed by a | | leocrotta | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye IanCurtis the Wizard... You died in The Dungeons of Doom on dungeon level 20 with 34267 points, and 85 pieces of gold, after 17780 moves. You were level 10 with a maximum of 76 hit points when you died.