Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-20 01:00:55, ended 2026-02-20 01:03:09. IanCurtis, chaotic male elven Wizard --- --- |.| .. |.| .. ---- |.| .. |...-- |.| . |....| |.-- --. -..<--- |.. .. |.....-- |.. .. ---......--|.- -.. ---..........|.| +.. ..-...........| |. --......-.....----. --+-- |...............|.. .....| -.---...........|..#.... .- --...........|-.... |............--h.| --..............@| ----------------- IanCurtis the Evoker St:11 Dx:12 Co:15 In:18 Wi:8 Ch:11 Chaotic Dlvl:6 $:12 HP:0(11) Pw:4(9) AC:9 Exp:1 T:442 Latest messages: p - a cream pie. You see here a stethoscope. q - a stethoscope. What do you want to adjust? [a-mpq or ?*] q Adjust letter to what [noq-zA-Z] (? see used letters)? s Moving: s - a stethoscope. The kitten misses the lichen. You kill the lichen! The kitten picks up a lamp. The kitten drops a lamp. You see here a lamp. r - a lamp. You see here 3 gold pieces. $ - 3 gold pieces. The newt bites! You kill the newt! There is a newt corpse here; eat it? [ynq] (n) y This newt corpse tastes okay. You finish eating the newt corpse. t - a food ration. You descend the stairs. You hear a G sharp squeak in the distance. A trap door opens up under you! You fall down a shaft! You hear a F sharp squeak in the distance. You hear a F sharp squeak in the distance. You feel sluggish. What do you want to use or apply? [cmprs or ?*] ? Your lamp is now on. You descend the stairs. What do you want to use or apply? [cmprs or ?*] r Your lamp is now off. You hear a door open. The dungeon acoustics noticeably change. You hear a door open. Please move the cursor to an unknown object. (For instructions type a '?') You hear a door open. You hear a door open. The dwarf wields a dagger! You miss the dwarf. The dwarf thrusts her dagger. The dwarf hits! In what direction? y The spell hits the dwarf! The dwarf resists! The dwarf thrusts her dagger. The dwarf hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 12 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles p - an uncursed cream pie t - an uncursed food ration Scrolls h - an uncursed scroll of food detection i - an uncursed scroll of genocide j - an uncursed scroll of magic mapping Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of healing Potions f - 2 uncursed potions of monster detection g - an uncursed potion of sleeping Rings e - an uncursed ring of invisibility d - an uncursed ring of teleportation Wands c - a wand of undead turning (0:4) Tools m - an uncursed wooden harp r - an uncursed oil lamp s - an uncursed stethoscope IanCurtis the Wizard's attributes: Background: You were an Evoker, a level 1 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 6. You entered the dungeon 442 turns ago. It was nighttime. You had 17 experience points, 3 more were needed to attain level 2. Basics: You had 0 out of 11 hit points. You had 4 out of 9 energy points (spell power). Your armor class was 9. Your wallet contained 12 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 18 (limit:20). Your wisdom was 8 (limit:20). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You are dead. Vanquished creatures: 3 gnomes 4 jackals a kobold a lichen 4 newts 13 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 6 Level 3: Level 5: Level 6: <- You were here. A tree. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | IanCurtis | | 12 Au | | killed by a | | dwarf | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye IanCurtis the Wizard... You died in The Gnomish Mines on dungeon level 6 with 329 points, and 12 pieces of gold, after 442 moves. You were level 1 with a maximum of 11 hit points when you died.