Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-05 05:08:17, ended 2026-03-05 22:32:49. IanCurtis, chaotic male elven Wizard --- ---- -----.-- --..---..|...| --....(.......| --- |.........%%.%----..- -- |........--.....|... --- . --.......|--.......- .. .-- --....>.--|......<... ..- ...| - -----------.--...----..--------..---- -....-- |...................B...........(...........-----......| | -- ---------------------------- ...-............| ................- ---- .............. --..----- ........... |....--.------- ........ |..........g....- -......- ----.......------ --.^....| --......| |.%....- |.....--- |).....| --.|.-- ---.| -- ----- -- IanCurtis the Thaumaturge St:13 Dx:12 Co:20 In:18 Wi:15 Ch:7 Chaotic Dlvl:9 $:1077 HP:0(78) Pw:15(113) AC:2 Exp:9 T:13203 Burdened Latest messages: The dwarf wields a bow! The gnome shoots an arrow! An arrow misses you. The dwarf shoots an arrow! An arrow misses you. The dwarf wields a dagger! The gnome shoots an arrow! You are almost hit by an arrow. You don't have enough energy to cast that spell. The gnome turns to flee. The dwarf wields a bow! The dwarf shoots an arrow! You are hit by an arrow. The gnome shoots an arrow! The arrow misses the gnome. You are hit by an arrow. The gnome turns to flee. The gnome shoots an arrow! The arrow hits the dwarf. The dwarf shoots an arrow! The arrow hits the dwarf. The dwarf wields a dagger! The dwarf picks up an arrow. The dwarf wields a bow! The gnome turns to flee. A gush of water hits the gnome on the head! The gnome shoots an arrow! You are hit by an arrow! The gnome turns to flee. The gnome turns to flee. The dwarf shoots an arrow! The arrow hits the energy vortex! The energy vortex turns to flee. You have a little trouble lifting an uncursed bag containing 32 items. Continue? [ynq] (q) y You have a little trouble lifting b - an uncursed bag containing 32 items. Your movements are slowed slightly because of your load. The gargoyle turns to flee. What do you want to zap? [cDU or ?*] ? In what direction? . What do you want to write with? [- aceuwDIQTU or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth Something is written here in the dust. You read: "Elbereth". You see no objects here. The gargoyle hits! The gargoyle hits! The gargoyle bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 1077 gold pieces Weapons T - 14 blessed +1 crossbow bolts u - a +0 dagger a - a blessed +1 quarterstaff (weapon in hands) Armor x - an uncursed +0 orcish helm (being worn) R - an uncursed +1 pair of leather gloves (being worn) P - an uncursed +0 pair of jumping boots (being worn) v - a blessed +3 cloak of magic resistance (being worn) Comestibles X - a cursed tripe ration L - 2 uncursed lizard corpses Scrolls N - an uncursed scroll of identify Spellbooks S - an uncursed spellbook of light Potions f - an uncursed potion of gain ability h - an uncursed potion of gain energy i - an uncursed potion of object detection s - a potion of holy water g - 6 uncursed potions of water Y - 2 uncursed potions of water Rings w - an uncursed +4 ring of gain constitution (on left hand) e - an uncursed ring of invisibility (on right hand) Wands U - a wand of striking (0:1) D - a wand of striking (0:0) c - a wand of teleportation (0:3) Tools b - an uncursed sack containing 32 items n - an uncursed bugle F - an uncursed blindfold z - an uncursed brass lantern d - a +0 pick-axe k - an uncursed skeleton key l - a blessed tallow candle W - an uncursed tallow candle Gems/Stones Q - an uncursed luckstone I - an uncursed touchstone Contents of the sack: 3 uncursed tripe rations a blessed scroll of amnesia an uncursed scroll of amnesia an uncursed scroll of create monster an uncursed scroll of destroy armor a blessed scroll of earth an uncursed scroll of enchant armor an uncursed scroll of fire an uncursed scroll of gold detection 2 uncursed scrolls of identify a blessed scroll of magic mapping 2 uncursed scrolls of teleportation an uncursed spellbook of detect treasure a blessed spellbook of force bolt an uncursed spellbook of identify an uncursed spellbook of restore ability an uncursed spellbook of sleep an uncursed spellbook of wizard lock an uncursed potion of sickness an uncursed potion of levitation a cursed potion of hallucination an uncursed potion of monster detection a blessed potion of object detection a blessed potion of object detection an uncursed potion of oil an uncursed potion of paralysis a cursed diluted potion of sleeping a cursed ring of fire resistance an uncursed ring of cold resistance a wand of create monster (0:15) a wand of light (0:14) a wand of speed monster (0:5) IanCurtis the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 9. You entered the dungeon 13203 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 3235 experience points, 1885 more were needed to attain level 10. Basics: You had 0 out of 78 hit points. You had 15 out of 113 energy points (spell power). Your armor class was 2. Your wallet contained 1077 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (peak:16, limit:18). Your dexterity was 12 (limit:18). Your constitution was 20 (base:16, innate limit:16). Your intelligence was 18 (limit:20). Your wisdom was 15 (limit:20). Your charisma was 7 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were telepathic. You had infravision. You were invisible. You could jump. You were warded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a skeleton a tiger 2 tengu 2 chameleons a giant beetle a quivering blob a wolf 4 leprechauns 2 orc-captains 2 giant spiders 3 gnome kings an owlbear 2 yetis 5 lizards a chickatrice a dwarf lord a plains centaur a human zombie a fire ant a bugbear 2 water nymphs a mountain nymph 9 Mordor orcs an orc shaman 2 rock moles a pony 3 yellow lights 12 gnome lords 4 gnomish wizards a golden naga hatchling a baby crocodile 5 giant ants 5 floating eyes a kitten 12 dwarves a homunculus 3 kobold lords a kobold shaman 9 hill orcs 4 rothes a rabid rat a centipede 2 giant bats 3 monkeys an iguana 9 killer bees an acid blob 3 coyotes 5 hobbits a hobgoblin a giant rat a cave spider a yellow mold a green mold 2 red molds 43 gnomes 12 garter snakes 5 geckos 9 jackals a fox a kobold a goblin 2 sewer rats 6 grid bugs 4 bats 6 lichens 5 newts 240 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: A fountain. Level 2: "vault" A fountain. Stairs down to The Gnomish Mines. Level 3: An armor shop, a fountain. Level 4: A fountain, a grave. Level 5: An altar to Anhur. Level 6: Level 7: Level 8: A fountain. Level 9: Many fountains. Oracle of Delphi. Level 10: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: A lighting shop, a temple, a fountain. Level 7: Level 8: Level 9: <- You were here. Final resting place for you, killed by a gargoyle. Level 10: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | IanCurtis | | 1077 Au | | killed by a | | gargoyle | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye IanCurtis the Wizard... You died in The Gnomish Mines on dungeon level 9 with 14370 points, and 1077 pieces of gold, after 13203 moves. You were level 9 with a maximum of 78 hit points when you died.