Unix NetHack Version 5.0.0-0 post-release - last build May 10 2026 23:12:36 (d1fa5d53e341ca933230fdaa984d921c805b60aa,branch:main). Game began 2026-05-11 20:19:01, ended 2026-05-13 01:42:16. IanCurtis, chaotic male elven Wizard ^ ------ ---------|- |{...| --------- ---------------- |........`| ####-..[.| #-.......| |..............| |.........| ### ---.-- #|.......| #-..............| |.........| ############ ##|.......| #|...[..........| |..........## ` # ##### ---.----- ###----------.----- |.........| # # # ## # #### |..........##### # # # ## # ----------- # # # # #### # ## # # --|----- # # % ## |......| # # -|----# |......| # # |.....# |......| --.-- # |....| |......| |...%## |....| |...<..| |...| |..>.| -------- |.^@f ------ ----- IanCurtis the Magician St:25 Dx:15 Co:16 In:20 Wi:13 Ch:10 Chaotic Dlvl:11 $:207 HP:0(66) Pw:82(82) AC:8 Xp:10 T:12750 Burdened Blind Stun Latest messages: You can see again. The wraith touches you! You hit the wraith! The wraith touches you! The large cat misses the wraith. You feel a bit steadier now. The magic-absorbing blade cancels the wraith! The wraith touches you! The large cat bites the wraith. The wraith is destroyed! Please move the cursor to a monster, object or location. (For instructions type a '?') Suddenly, the large cat disappears out of sight. You feel full of energy. You are beginning to feel hungry. You stop searching. What do you want to eat? [tzH or ?*] ? This food really hits the spot! You stop eating the food ration. The orc mummy hits! The magic-absorbing blade cancels the orc mummy! The orc mummy hits! You hit the orc mummy! The magic-absorbing blade stuns the orc mummy! You destroy the orc mummy! What do you want to eat? [tuzH or ?*] ? You resume your meal. You finish eating the food ration. You activated a magic portal! You feel slightly dizzy. Once again, you are back at the Lonely Tower. The raven bites! The raven blinds you! The raven bites! What do you want to use or apply? [bfhiko-qvABD-GJLO-UXZ or ?*] q You produce a strange whistling sound. Your large cat shifts location. You hear some noises. The raven bites! The giant bat bites! The raven bites! The raven bites! The giant bat bites! The raven bites! You sit down. You activated a magic portal! You feel dizzier. The large cat bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 207 gold pieces Amulets ('"') M - an uncursed amulet of magical breathing Y - an uncursed amulet versus poison Weapons (')') a - the rustproof +0 Magicbane (weapon in right hand) W - a blessed +4 quarterstaff Armor ('[') c - an uncursed rusty +0 pair of gauntlets of power (being worn) m - an uncursed +0 pair of speed boots (being worn) N - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') H - an uncursed slime mold t - an uncursed cram ration z - an uncursed food ration Scrolls ('?') l - an uncursed scroll of punishment Spellbooks ('+') v - an uncursed spellbook of cause fear X - an uncursed spellbook of detect treasure E - an uncursed spellbook of jumping Potions ('!') V - an uncursed diluted potion of blindness Rings ('=') e - an uncursed ring of fire resistance (on right hand) I - a cursed -1 ring of increase damage j - an uncursed ring of polymorph control (on left hand) y - an uncursed ring of polymorph control d - an uncursed ring of regeneration C - an uncursed ring of see invisible w - an uncursed ring of teleportation named cursed? Wands ('/') S - a wand of create monster (0:10) R - a wand of digging (0:5) L - a wand of digging (0:4) i - a wand of fire (0:3) B - a wand of light (0:9) A - a wand of lightning (0:8) f - a wand of locking (0:4) Q - a wand of sleep (0:2) P - a wand of speed monster (0:7) p - a wand of stasis (0:4) h - a wand of striking (0:6) J - a wand of striking (0:4) Tools ('(') b - an uncursed sack containing 33 items F - an uncursed wooden flute G - an uncursed blindfold k - an uncursed lock pick T - a magic marker (0:22) O - a magic marker (0:17) q - an uncursed magic whistle U - an uncursed pair of lenses Z - a +0 pick-axe o - a +0 unicorn horn Gems/Stones ('*') s - an uncursed luckstone named luck D - an uncursed touchstone Contents of the sack: 1016 gold pieces a cursed amulet of strangulation an uncursed amulet of change an uncursed amulet of flying an uncursed +0 pair of gauntlets of dexterity an uncursed +0 cloak of invisibility named cursed? an uncursed +3 cloak of displacement an uncursed +0 cloak of magic resistance an uncursed +0 cloak of protection 2 uncursed cram rations an uncursed lembas wafer an uncursed scroll of fire a cursed scroll of fire an uncursed scroll of blank paper an uncursed scroll of confuse monster 2 uncursed scrolls of create monster 2 uncursed scrolls of destroy armor an uncursed scroll of enchant armor 3 uncursed scrolls of gold detection 2 blessed scrolls of identify 4 uncursed scrolls of identify an uncursed scroll of remove curse 3 uncursed scrolls of teleportation an uncursed spellbook of restore ability an uncursed spellbook of detect monsters an uncursed spellbook of sleep an uncursed potion of hallucination a blessed potion of paralysis 2 uncursed potions of gain ability an uncursed potion of healing an uncursed potion of object detection 5 uncursed potions of water a potion of unholy water IanCurtis the Wizard's attributes: Background: You were a Magician, a level 10 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in the Dungeons of Doom, on level 11. You entered the dungeon 12750 turns ago. It was nighttime. You had 6793 experience points, 3207 more were needed to attain level 11. Basics: You had 0 out of 66 hit points. You had all 82 energy points (spell power). Your armor class was 8. Your wallet contained 207 zorkmids, and you had 1016 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 25 (base:14, innate limit:18). Your dexterity was 15 (peak:16, limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 13 (limit:20). Your charisma was 10 (limit:18). Final Status: You were stunned. You were temporarily blind. You weren't hungry. You were burdened; movement was slightly slowed. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. Your items were protected from fire. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You had infravision. You aggravated monsters. You were warded. You had polymorph control. You were a werewolf. You were harmed by silver. You were very fast. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Miscellaneous: You encountered 2 bones levels. Total elapsed playing time was 3 hours, 52 minutes and 11 seconds. Major events: Turn 1: IanCurtis the chaotic male elven Wizard entered the dungeon 1154: attained the rank of Conjurer (level 3) 1324: entered the Gnomish Mines 2701: attained the rank of Thaumaturge (level 6) 2797: reached Mine Town 8830: acquired the Mines' End luckstone 9097: was bestowed with Magicbane by Anhur 9156: attained the rank of Magician (level 10) 11163: entered Sokoban 12694: entered Home 1, the Quest 12750: killed by a large cat Spells: Name Level Category Fail Retention force bolt 1 attack 3% 36%-40% knock 1 matter 3% 26%-50% sleep 3 enchantment 3% 41%-50% cure blindness 2 healing 12% 51%-75% finger of death 7 attack 94% 56%-60% detect monsters 1 divination 3% 51%-75% detect food 2 divination 12% 76%-100% identify 3 divination 76% 76%-100% cure sickness 3 healing 76% 76%-100% cause fear 3 enchantment 3% 91%-100% jumping 1 escape 3% 76%-100% detect treasure 4 divination 94% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Basic] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Skilled] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You attained the rank of Conjurer. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. You completed the Gnomish Mines. You attained the rank of Magician. You entered Sokoban. The Dungeons of Doom: levels 1 to 11 Level 1: A fountain. Level 2: Level 3: "bones?" A vegetarian food shop, a fountain. Level 4: Stairs down to The Gnomish Mines. Level 5: Many fountains. Level 6: A fountain. Stairs up to Sokoban, level 5. Level 7: Level 8: A sink. Level 9: A sink. Level 10: "vault" A fountain, a grave. Level 11: <- You were here. A fountain. Summoned by Neferet the Green. Portal to The Quest. Final resting place for you, killed by a large cat. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: A grave. Final resting place for Hareimo-Wiz-Hum-Mal-Cha, killed by a fire ant, while praying. Level 7: Level 8: Many shops, a temple and an altar to Anhur, some fountains, a grave, some trees. Final resting place for Minifridge-Ran-Hum-Mal-Cha, killed by a watch captain. Level 9: Level 10: Level 11: Level 12: Some fountains. The Quest: Level 1: Home. Sokoban: Level 5: Unsolved. Vanquished creatures: a vampire 2 ghosts a water demon 2 small mimics an ettin mummy a troll 2 gelatinous cubes 3 large dogs 3 flaming spheres a gargoyle 2 tengu 2 elf mummies 2 human mummies 2 wraiths a soldier a watchman 2 chameleons a giant beetle 4 quivering blobs 3 cockatrices 6 wolves a winter wolf cub 2 leprechauns an iron piercer a mumak 9 giant spiders a scorpion 2 black lights a vampire bat a gnome ruler 4 orc mummies a dwarf mummy 2 ogres a brown pudding 2 owlbears 2 yetis a gold golem a werewolf a lizard 4 chickatrices a housecat a jaguar 3 dwarf leaders a blue jelly a white unicorn a raven a gnome mummy 2 snakes an ape a human zombie 2 rope golems a fire ant a bugbear 2 wood nymphs a mountain nymph 5 Uruk-hai an orc shaman a rock piercer 4 rock moles 3 ponies 4 fog clouds 5 yellow lights 2 shriekers a violet fungus 14 gnome leaders 4 gnomish wizards a kobold mummy a black naga hatchling 3 gray oozes an elf zombie a ghoul a straw golem a giant ant 3 floating eyes 2 kittens 14 dwarves a homunculus a kobold leader a kobold shaman 13 hill orcs 9 rothes a rabid rat a centipede a giant bat 2 monkeys 6 orc zombies 2 dwarf zombies 3 werejackals 2 iguanas 18 killer bees 2 acid blobs 2 gas spores 3 hobbits 5 manes a large kobold 2 hobgoblins 4 giant rats 4 cave spiders 2 brown molds 3 yellow molds a green mold 43 gnomes a gnome zombie 6 geckos 6 jackals 2 kobolds 3 goblins 5 sewer rats 7 grid bugs 2 bats 8 lichens 6 kobold zombies 8 newts 360 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | IanCurtis | | 1223 Au | | killed by a | | large cat | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye IanCurtis the Wizard... You died in The Dungeons of Doom on dungeon level 11 with 28833 points, and 1223 pieces of gold, after 12750 moves. You were level 10 with a maximum of 66 hit points when you died.