Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-07-12 08:14:25, ended 2025-08-09 22:06:33. JellyDonut, chaotic female elven Wizard ----------------- --------................--------- -------..B.............................------- ------.....u.a.........................*..........------ ----........Y....Q...:..:.................(...............---- ---..S..?...<.a...h....c..:.....g.oo....................:......--- ---..........j..a'.v................o..............................--- -....l........).a...q................................................- |.[...............a.................@..........j...................p.....| |.)............x.aa..o.......?...........................................| |................aF......................................................| ---.....!....................................:...................>.....--- ---.......C..................).!...................................--- ---............................................................--- ----......................................................---- ------............................................------ -------................................------- --------................--------- ----------------- JellyDonut the Thaumaturge St:12 Dx:12 Co:14 In:20 Wi:11 Ch:12 Chaotic Dlvl:11 $:726 HP:0(54) Pw:35(69) AC:5 Exp:7 T:4286 Satiated Burdened Latest messages: The warhorse misses the killer bee. The warhorse misses the killer bee. The warhorse misses the killer bee. In what direction? 6 The sleep ray hits the fire ant. The warhorse hits it. The warhorse misses it. It explodes! The warhorse looks confused. The warhorse kicks! The warhorse bites! The killer bee stings! The warhorse picks up a blessed shuriken. The warhorse hits the fire ant. The warhorse bites the fire ant. The energy vortex lunges forward and recoils! The energy vortex lunges forward and recoils! The killer bee misses! The warhorse hits the fire ant. The warhorse bites the fire ant. The fire ant is killed! You miss the killer bee. The warhorse misses the vampire bat. The warhorse bites the vampire bat. The killer bee stings! You hit the killer bee. The warhorse misses the vampire bat. The warhorse bites the vampire bat. The vampire bat misses the warhorse. The vampire bat bites the warhorse. The vampire bat's bite was poisoned! The killer bee stings! You miss the killer bee. The warhorse hits the vampire bat. The warhorse bites the vampire bat. The killer bee stings! The killer bee stings! The warhorse misses the killer bee. The warhorse misses the killer bee. The killer bee misses! The sasquatch hits! The sasquatch hits! The sasquatch kicks! The warhorse misses the killer bee. The warhorse misses the killer bee. The killer bee stings! The killer bee stings! The sasquatch hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 726 gold pieces Weapons W - 9 +0 ya o - 8 blessed +2 shuriken (at the ready) z - 4 +0 daggers F - a +0 dagger L - the blessed +1 Sting a - a blessed +1 quarterstaff (weapon in hands) Armor f - a blessed rusty +0 orcish helm p - a blessed +1 pair of speed boots (being worn) w - an uncursed +0 cloak of invisibility b - an uncursed +0 cloak of magic resistance (being worn) v - an uncursed +0 leather armor (being worn) Comestibles y - an uncursed eucalyptus leaf N - 4 uncursed food rations Z - 3 uncursed food rations D - an uncursed orange Y - an uncursed orange I - an uncursed sprig of wolfsbane q - an uncursed tripe ration U - 2 uncursed lizard corpses Scrolls E - a cursed scroll of confuse monster g - an uncursed scroll of destroy armor K - 2 uncursed scrolls of earth G - 2 uncursed scrolls of identify V - an uncursed scroll of teleportation Potions A - an uncursed potion of paralysis H - a potion of unholy water Rings d - an uncursed ring of invisibility (on right hand) P - a cursed ring of regeneration t - an uncursed ring of stealth (on left hand) e - an uncursed ring of sustain ability Wands u - a wand of fire (0:7) x - a wand of magic missile (0:5) c - a wand of polymorph (0:4) B - a wand of slow monster (0:5) J - a wand of teleportation (0:8) Tools k - an empty uncursed sack n - an uncursed tooled horn l - an uncursed blindfold S - an uncursed brass lantern C - a can of grease (0:16) M - an uncursed leash O - an uncursed lock pick X - an uncursed skeleton key R - an uncursed tin whistle T - an uncursed towel JellyDonut the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 11, a very big room. You entered the dungeon 4286 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 1201 experience points, 79 more were needed to attain level 8. Basics: You had 0 out of 54 hit points. You had 35 out of 69 energy points (spell power). Your armor class was 5. Your wallet contained 726 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 14 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 12 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You were skilled in quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were invisible. You were stealthy. You were warded. You were very fast. You were lucky. You are dead. Vanquished creatures: a ghost a small mimic a tiger a leprechaun an ice vortex a black light a vampire bat a forest centaur a rust monster an owlbear 2 lizards a dust vortex a snake an ape a fire ant a wood nymph a mountain nymph 3 Uruk-hai 2 yellow lights a shrieker 3 gnome lords 4 gnomish wizards a gray ooze a giant ant a floating eye 9 dwarves 4 rothes a rabid rat 2 giant bats a monkey an iguana 4 killer bees an acid blob 4 hobbits a large kobold 2 giant rats 19 gnomes 2 garter snakes 5 jackals a fox 2 kobolds a goblin 4 sewer rats 7 grid bugs a bat 3 kobold zombies 6 newts 115 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: A grave. Level 2: An untended shop, a fountain, a sink. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: "Stash" A fountain. Level 5: An armor shop. Level 6: A general store, a fountain, a grave. Level 7: Final resting place for Minifridge-Val-Hum-Fem-Neu, poisoned by a killer bee. Level 8: "Stash" Level 9: Many fountains. Level 10: Some fountains. Stairs up to Sokoban, level 9. Level 11: <- You were here. A very big room. Final resting place for you, killed by a sasquatch. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Sokoban: Level 9: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | JellyDonut | | 726 Au | | killed by a | | sasquatch | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye JellyDonut the Wizard... You died in The Dungeons of Doom on dungeon level 11 with 5968 points, and 726 pieces of gold, after 4286 moves. You were level 7 with a maximum of 54 hit points when you died.