Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-12 20:48:45, ended 2025-10-12 23:40:42. JellyDonut, chaotic female elven Wizard ---------- ------ |.......<-## |!!..| #-........| # |!!!.| #|........| h |!!!.| #|........| @ |!!..-(###|........| # |!...| |........| ------ ---------- JellyDonut the Thaumaturge St:25 Dx:16 Co:14 In:20 Wi:10 Ch:10 Chaotic Dlvl:8 $:377 HP:0(64) Pw:90(90) AC:6 Exp:9 T:6868 Fainted Deaf Latest messages: You regain consciousness. You faint from lack of food. You regain consciousness. You can hear again. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You can hear again. You hear a jackal howling at the moon. You faint from lack of food. You regain consciousness. You can hear again. The door opens. You faint from lack of food. You regain consciousness. You faint from lack of food. The werejackal bites! The werejackal bites! The werejackal bites! The werejackal changes into a human. The werejackal hits! The werejackal hits! The werejackal changes into a jackal. The werejackal bites! You regain consciousness. Unknown command '^J'. You hit the werejackal! The werejackal bites! You kill the werejackal! i - a short wand. You faint from lack of food. You regain consciousness. You faint from lack of food. The dwarf swings his broad pick. The dwarf hits! The dwarf swings his broad pick. The dwarf hits! You regain consciousness. You hit the dwarf! The dwarf swings his broad pick. The dwarf hits! You can hear again. You faint from lack of food. The dwarf swings his broad pick. The dwarf hits! The dwarf swings his broad pick. The dwarf hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 377 gold pieces Weapons O - 5 blessed +1 daggers V - 5 +1 daggers x - 21 +0 daggers (at the ready) B - 3 +0 daggers Z - the rustproof +0 Magicbane (weapon in hand) N - the +0 Sting a - a blessed +1 quarterstaff Armor F - an uncursed +0 orcish helm (being worn) w - an uncursed +0 pair of gauntlets of power (being worn) k - an uncursed +0 pair of elven boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Scrolls P - an uncursed scroll of enchant weapon Potions c - an uncursed potion of paralysis M - an uncursed potion of speed f - 2 uncursed potions of water W - an uncursed potion of water Rings X - an uncursed ring of cold resistance J - a cursed ring of fire resistance Q - an uncursed -1 ring of increase accuracy e - an uncursed +1 ring of protection d - an uncursed ring of regeneration Wands i - a wand of cancellation (0:6) H - a blessed wand of light (0:15) G - a wand of light (0:11) S - a wand of slow monster (0:5) Tools K - an uncursed oilskin sack containing 1 item o - an uncursed bugle s - an uncursed leather drum n - an uncursed blindfold t - an uncursed credit card v - an uncursed lock pick T - an uncursed oil lamp g - an uncursed pair of lenses p - an uncursed towel C - a +0 unicorn horn Gems/Stones I - an uncursed worthless piece of orange glass Contents of the oilskin sack: an uncursed potion of water JellyDonut the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 8. You entered the dungeon 6868 turns ago. It was nighttime. You had 2911 experience points, 2209 more were needed to attain level 10. Basics: You had 0 out of 64 hit points. You had all 90 energy points (spell power). Your armor class was 6. Your wallet contained 377 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:9, innate limit:18). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 10 (limit:18). Final Status: You were deaf. You were fainted due to starvation. You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were stealthy. You were warded. Anhur was angry with you. You are dead. Vanquished creatures: a giant mimic a large mimic 3 small mimics a tengu an elf mummy a chameleon a cockatrice a mumak 2 giant spiders an ice vortex a black light 2 gold golems 4 chickatrices 2 dwarf lords a white unicorn a raven a plains centaur 6 Uruk-hai a rock piercer a rock mole a fog cloud a yellow light a violet fungus 11 gnome lords 3 gnomish wizards 2 kobold mummies a black naga hatchling a golden naga hatchling a straw golem a giant ant 6 floating eyes 14 dwarves 3 homunculi a kobold shaman 2 rabid rats 6 monkeys an orc zombie a dwarf zombie a werejackal 3 acid blobs a gas spore 5 hobbits a large kobold a hobgoblin 7 giant rats 2 cave spiders 2 green molds 2 red molds 49 gnomes 17 garter snakes 2 gnome zombies 3 geckos 5 jackals a fox a kobold 4 goblins a sewer rat 3 grid bugs a bat 2 kobold zombies 4 newts 208 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: "VS" A fountain. Level 4: A fountain. Level 5: "S" A general store, some fountains, a grave. Level 6: Many fountains. Level 7: Many fountains. Level 8: <- You were here. A potion shop. Final resting place for you, killed by a dwarf, while fainted from lack of food. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Anhur, some fountains, a sink. Level 7: Level 8: Level 9: "Gems" Level 10: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | JellyDonut | | 377 Au | | killed by a | | dwarf | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye JellyDonut the Wizard... You died in The Dungeons of Doom on dungeon level 8 with 12444 points, and 377 pieces of gold, after 6868 moves. You were level 9 with a maximum of 64 hit points when you died.