Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-21 07:05:24, ended 2025-10-23 13:35:31. Jeroenix, chaotic male elven Ranger --------- #### |.......| ------|--- |{...<..| |........| #........| |.....>..| #--------- |.........####### ----.----- ### # #### # ## # ##### # # -|- # uHui $.| # ee:e $c.| # @dlaT$%.T@## ---- Jeroenix the Reconnoiterer St:25 Dx:15 Co:16 In:14 Wi:15 Ch:7 Chaotic Dlvl:21 $:0 HP:0(83) Pw:67(67) AC:-6 Exp:12 T:21300 Burdened Latest messages: The jaguar bites! You kill the jaguar! You have a little trouble lifting $ - 102 gold pieces. You see here a jaguar corpse. What do you want to use or apply? [cdfhiknpqtuGHLNPUVYZ or ?*] t You put 1110 gold pieces into the bag of holding. What do you want to remove? [yJX or ?*] y You were wearing an uncursed ring of teleportation (on left hand). What do you want to put on? [uxyDKW or ?*] Never mind. You see here a scroll of amnesia. You have a little trouble lifting s - a scroll of amnesia. You find a hidden door. The door opens. The door opens. Pick an object. In what direction? h You throw 2 daggers. The 1st dagger hits the Olog-hai! The 2nd dagger hits the Olog-hai! You hit the Olog-hai! The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! You hit the Olog-hai! The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! You hit the Olog-hai! You kill the Olog-hai! There is an open door here. You see here an Olog-hai corpse. The Olog-hai rises from the dead! The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! The Olog-hai just misses! The Olog-hai hits! The Olog-hai bites! You hit the Olog-hai! The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! You hit the Olog-hai! The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! The Olog-hai hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Amulets X - an uncursed amulet versus poison (being worn) Weapons g - 15 +0 arrows O - 2 +0 ya b - a +1 elven bow E - 20 +0 daggers (at the ready) a - a blessed +5 elven dagger (weapon in hand) Armor o - an uncursed +0 dwarvish iron helm (being worn) Q - a blessed +2 pair of gauntlets of power (being worn) R - a blessed corroded +0 pair of iron shoes (being worn) v - an uncursed +0 shield of reflection (being worn) e - an uncursed rotted +2 elven cloak (being worn) M - an uncursed +0 Hawaiian shirt (being worn) I - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles z - 7 uncursed food rations l - an uncursed lizard corpse Scrolls s - an uncursed scroll of amnesia S - an uncursed scroll of stinking cloud C - a blessed scroll of teleportation T - an uncursed scroll of teleportation Rings K - an uncursed ring of conflict D - an uncursed ring of free action W - an uncursed +2 ring of increase accuracy J - an uncursed ring of teleport control (on right hand) y - an uncursed ring of teleportation x - an uncursed ring of warning Wands P - a wand of cold (0:6) n - a wand of cold (0:5) h - a wand of digging (0:1) H - a wand of light (0:14) L - a wand of magic missile (0:3) U - a cursed wand of magic missile (0:4) Z - a wand of polymorph (0:6) V - a wand of probing (0:4) Y - a wand of sleep (0:3) f - a wand of sleep (0:2) q - a wand of speed monster (0:0) G - a wand of undead turning (0:6) Tools t - a blessed bag of holding containing 61 items d - a +0 pick-axe k - an uncursed skeleton key N - 4 uncursed tallow candles u - an uncursed towel i - a +0 unicorn horn Gems/Stones c - a blessed luckstone p - an uncursed touchstone Contents of the bag of holding: 11039 gold pieces 30 cursed +0 arrows 2 +0 elven arrows the fireproof +1 Orcrist a blessed +0 pair of gauntlets of power an uncursed +0 cloak of invisibility an uncursed clove of garlic an uncursed eucalyptus leaf 6 uncursed food rations 4 uncursed tripe rations 4 uncursed eggs an uncursed egg 2 uncursed lizard corpses an uncursed scroll of taming a cursed scroll of blank paper a cursed scroll of enchant weapon an uncursed scroll of enchant weapon 2 uncursed scrolls of scare monster an uncursed scroll of amnesia an uncursed scroll of charging an uncursed scroll of charging a blessed scroll of confuse monster an uncursed scroll of confuse monster an uncursed scroll of confuse monster an uncursed scroll of create monster 2 uncursed scrolls of destroy armor a blessed scroll of earth an uncursed scroll of earth an uncursed scroll of enchant armor an uncursed scroll of fire an uncursed scroll of food detection an uncursed scroll of light an uncursed scroll of magic mapping a cursed scroll of magic mapping an uncursed scroll of punishment an uncursed scroll of remove curse an uncursed scroll of remove curse an uncursed scroll of stinking cloud 2 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed potion of restore ability an uncursed potion of restore ability an uncursed potion of polymorph an uncursed potion of enlightenment a blessed potion of extra healing a blessed potion of full healing an uncursed potion of gain ability an uncursed potion of gain energy an uncursed potion of healing 2 cursed diluted potions of object detection an uncursed potion of oil an uncursed potion of paralysis a blessed potion of see invisible an uncursed potion of sleeping 4 potions of holy water 5 uncursed potions of water a potion of holy water an uncursed ring of aggravate monster an uncursed +1 ring of increase damage an uncursed ring of levitation an uncursed magic whistle Jeroenix the Ranger's attributes: Background: You were a Reconnoiterer, a level 12 male elven Ranger. You were chaotic, on a mission for Mars who was opposed by Mercury (lawful) and Venus (neutral). You were in the Dungeons of Doom, on level 21. You entered the dungeon 21300 turns ago. There was a new moon in effect when your adventure ended. You had 25696 experience points, 14304 more were needed to attain level 13. Basics: You had 0 out of 83 hit points. You had all 67 energy points (spell power). Your armor class was -6. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 25 (base:15, innate limit:18). Your dexterity was 15 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 14 (limit:20). Your wisdom was 15 (limit:20). Your charisma was 7 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had automatic searching. You had infravision. You were stealthy. You had teleport control. You were guarded. You were fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: an Olog-hai a clay golem an Aleax a ghost a queen bee a winged gargoyle 2 giant mimics 2 long worms a fire giant 2 ogre kings 2 rock trolls 3 umber hulks a flesh golem 2 doppelgangers 2 large mimics a couatl a stalker 3 air elementals 2 fire elementals an earth elemental a water demon a warg a winter wolf 8 small mimics a glass piercer 3 xans an ettin mummy 2 quantum mechanics 5 trolls 2 gelatinous cubes a pyrolisk 2 freezing spheres a flaming sphere a dwarf king 2 tengu 3 ochre jellies 3 leocrottas 4 elf mummies a human mummy 3 pythons 2 pit vipers a carnivorous ape a leather golem a Grey-elf 2 succubi 3 chameleons 4 crocodiles 3 giant beetles a quivering blob 2 cockatrices 8 wolves 10 winter wolf cubs 3 panthers 2 spotted jellies 2 leprechauns 2 orc-captains 2 iron piercers a mumak 4 giant spiders 2 scorpions 2 horses an ice vortex a baby long worm 2 black lights a vampire bat a forest centaur 4 gnome kings 2 orc mummies a dwarf mummy an ogre 6 brown puddings a rust monster 4 owlbears 4 yetis a werewolf 4 lizards a chickatrice a dingo 3 dogs a jaguar 2 dwarf lords 3 blue jellies 3 white unicorns a gray unicorn 4 dust vortices 6 ravens 4 plains centaurs 3 gnome mummies 3 snakes 3 water moccasins 6 apes a human zombie 7 soldier ants a fire ant 12 bugbears an imp a quasit 3 wood nymphs 3 water nymphs a Mordor orc 6 Uruk-hai 3 orc shamans 5 rock piercers 2 rock moles 2 ponies 7 yellow lights a shrieker 2 violet fungi 13 gnome lords 7 gnomish wizards 3 golden naga hatchlings 2 gray oozes 8 elf zombies a ghoul 2 straw golems 3 paper golems a jellyfish 6 giant ants a little dog 6 floating eyes 3 kittens 22 dwarves 2 homunculi 3 kobold shamans 7 hill orcs 8 rothes 2 rabid rats 3 giant bats 5 monkeys 4 orc zombies 3 dwarf zombies 4 wererats a werejackal 13 iguanas 20 killer bees 3 acid blobs 5 coyotes 2 gas spores 7 hobbits 2 manes 2 large kobolds 9 hobgoblins 9 giant rats 2 cave spiders 3 yellow molds 3 green molds a red mold 65 gnomes 22 garter snakes a gnome zombie 4 geckos 9 jackals 2 foxes 2 kobolds 8 goblins 8 sewer rats 14 grid bugs 9 bats 7 lichens a kobold zombie 10 newts 634 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 21 Level 1: A fountain. Level 2: A general store, many fountains. Level 3: "Box. Stuff." A scroll shop, a sink. Stairs down to The Gnomish Mines. Level 4: Level 5: An altar to Mars. Level 6: An armor shop. Level 7: A throne. Level 8: A grave. Level 9: Many fountains. Oracle of Delphi. Level 10: A fountain. Stairs up to Sokoban, level 9. Level 11: A temple, many fountains, a sink. Level 12: Level 13: Level 14: Some graves. Level 15: A grave. Level 17: A primitive area. Level 18: A fountain. Level 19: Level 20: Level 21: <- You were here. A fountain. Final resting place for you, killed by an Olog-hai. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Jeroenix | | 11039 Au | | killed by an | | Olog-hai | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Jeroenix the Ranger... You died in The Dungeons of Doom on dungeon level 21 with 91690 points, and 11039 pieces of gold, after 21300 moves. You were level 12 with a maximum of 83 hit points when you died.