Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-06 09:12:02, ended 2025-11-10 15:56:26. Jeroenix, neutral male human Wizard ----- |...+# |...|@# +# |1%..M##** # -|--- # + # ##### # ### # # # ## ## # # # # # # #-.------- # #.....>..| # |$%$0%*[| |$.$..$%| |%.$%$$.| |$%[%%0%| --------- Jeroenix the Magician St:17 Dx:14 Co:18 In:18 Wi:12 Ch:8 Neutral Dlvl:14 $:3542 HP:0(97) Pw:53(109) AC:3 Exp:11 T:18274 Burdened Latest messages: The sleep ray hits the white unicorn. The sleep ray hits the Green-elf. The Green-elf shoots 3 runed arrows! The 1st runed arrow misses the white unicorn. The 1st runed arrow misses you. The 2nd runed arrow hits the white unicorn! The 3rd runed arrow hits the white unicorn. You hit the white unicorn! The Green-elf wields a runed dagger! The white unicorn butts! The white unicorn kicks! The white unicorn just misses! The white unicorn kicks! You see here a tiger corpse. The Green-elf picks up 4 blue gems. The Green-elf picks up a wand of striking. The white unicorn butts! The white unicorn misses! The Green-elf zaps a wand of striking! Boing! The Green-elf picks up a runed arrow. The Green-elf picks up a runed arrow. The Green-elf picks up a lizard corpse. The Green-elf wields a runed bow! The golden haze around you disappears. The door opens. Your recall of this spell is gradually fading. In what direction? l The spell misses the killer bee. Your recall of this spell is gradually fading. In what direction? l The spell hits the killer bee! You kill the killer bee! You hear a crumbling sound. You hear a crumbling sound. You see here a killer bee corpse. What do you want to zap? [hrGKNPWZ or ?*] ? In what direction? j The magic missile hits the giant mummy! The magic missile bounces! The magic missile hits the giant mummy! You hit the giant mummy! The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 3542 gold pieces Amulets j - an uncursed amulet of reflection (being worn) Weapons H - 20 +0 daggers (at the ready) a - a blessed +3 quarterstaff (weapon in hands) Armor D - a blessed +1 dwarvish iron helm (being worn) V - an uncursed +0 pair of gauntlets of dexterity (being worn) v - a blessed +0 pair of elven boots (being worn) b - a blessed +1 cloak of magic resistance (being worn) o - an uncursed +0 dwarvish mithril-coat Comestibles T - 7 uncursed food rations y - an uncursed sprig of wolfsbane C - 2 uncursed tripe rations Scrolls U - a blessed scroll of identify X - an uncursed scroll of stinking cloud F - a blessed scroll of taming e - a blessed scroll of teleportation Q - an uncursed scroll of teleportation Spellbooks S - an uncursed spellbook of sleep Potions f - an uncursed potion of gain energy q - 2 uncursed potions of gain energy Rings x - an uncursed ring of free action (on right hand) d - an uncursed ring of warning (on left hand) Wands P - a wand of lightning (0:3) K - a wand of magic missile (0:0) N - a cursed wand of polymorph (0:0) r - a wand of secret door detection (0:12) G - a wand of sleep (0:4) h - a wand of teleportation (0:7) W - a wand of teleportation (0:2) Z - a wand of teleportation (0:2) Tools t - a blessed bag of holding containing 82 items n - an uncursed blindfold c - an expensive camera (0:74) J - an uncursed magic lamp (lit) E - a magic marker (0:73) w - an uncursed magic whistle k - an uncursed skeleton key s - a cursed stethoscope i - a +0 unicorn horn Gems/Stones g - a blessed luckstone Contents of the bag of holding: 4348 gold pieces a +0 elven dagger a blessed +1 dagger the cursed rustproof +1 Excalibur an uncursed carrot an uncursed carrot 3 uncursed food rations an uncursed sprig of wolfsbane an uncursed tripe ration an uncursed tripe ration 2 uncursed eggs an uncursed lizard corpse an uncursed scroll of genocide 2 uncursed scrolls of light an uncursed scroll of fire an uncursed scroll of destroy armor an uncursed scroll of scare monster an uncursed scroll of punishment an uncursed scroll of blank paper 4 cursed scrolls of blank paper a blessed scroll of blank paper a cursed scroll of blank paper an uncursed scroll of blank paper a blessed scroll of earth an uncursed scroll of earth an uncursed scroll of enchant weapon an uncursed scroll of identify 2 uncursed scrolls of magic mapping an uncursed spellbook of wizard lock an uncursed potion of fruit juice an uncursed potion of acid an uncursed potion of monster detection an uncursed potion of hallucination an uncursed potion of hallucination a blessed potion of sickness a cursed potion of full healing a blessed potion of gain ability an uncursed potion of confusion 2 uncursed potions of object detection a cursed potion of oil an uncursed potion of paralysis a potion of holy water an uncursed potion of water a potion of holy water a cursed +2 ring of gain constitution a cursed ring of teleportation an uncursed ring of searching a cursed ring of invisibility an uncursed +1 ring of adornment a cursed +2 ring of adornment an uncursed ring of aggravate monster an uncursed ring of levitation an uncursed ring of warning a cursed magic harp (0:5) 2 uncursed tallow candles an uncursed mirror an uncursed credit card an uncursed towel 4 uncursed worthless pieces of black glass 2 uncursed obsidian stones 2 uncursed black opals 3 uncursed jet stones 5 uncursed worthless pieces of blue glass 2 uncursed worthless pieces of green glass 3 uncursed emeralds 3 uncursed worthless pieces of orange glass a cursed worthless piece of orange glass a cursed agate stone 3 uncursed worthless pieces of red glass 2 uncursed rubies 3 uncursed amethyst stones 6 uncursed worthless pieces of violet glass 5 uncursed worthless pieces of white glass 2 uncursed diamonds 2 uncursed chrysoberyl stones 5 uncursed worthless pieces of yellow glass an uncursed citrine stone a cursed worthless piece of yellowish brown glass 4 uncursed amber stones 3 uncursed worthless pieces of yellowish brown glass an uncursed topaz stone an uncursed luckstone Jeroenix the Wizard's attributes: Background: You were a Magician, a level 11 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 14. You entered the dungeon 18274 turns ago. You had 12473 experience points, 7527 more were needed to attain level 12. Basics: You had 0 out of 97 hit points. You had 53 out of 109 energy points (spell power). Your armor class was 3. Your wallet contained 3542 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had expert skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You were warned. You were stealthy. You were warded. You were fast. You had reflection. You had free action. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a balrog a baby black dragon a clay golem 4 ghosts 2 giant mimics 2 long worms 4 fire giants a large mimic a wumpus a stalker an air elemental an earth elemental a black naga a giant zombie 8 small mimics a warhorse 4 xans an ettin mummy an ogre lord 2 quantum mechanics 2 trolls a sasquatch 2 wood golems a gelatinous cube 2 freezing spheres 3 flaming spheres 5 large cats 2 tigers 2 dwarf kings 3 tengu 2 leocrottas an elf mummy a human mummy a red naga a carnivorous ape an ettin zombie a leather golem 4 Grey-elves a succubus 2 chameleons a crocodile 3 giant beetles a quivering blob 3 cockatrices 4 wolves a winter wolf cub a lynx a panther a gremlin 2 spotted jellies 5 leprechauns 3 orc-captains 2 iron piercers a mumak 2 giant spiders a scorpion 2 horses an ice vortex a baby long worm 3 black lights 3 vampire bats a forest centaur 2 gnome kings a dwarf mummy 3 ogres a brown pudding 2 rust monsters 3 owlbears a gold golem a werewolf 3 Green-elves 6 lizards 3 chickatrices a dog 2 housecats 5 jaguars 3 dwarf lords 2 blue jellies a black unicorn 2 dust vortices 2 plains centaurs 2 snakes 5 apes 8 soldier ants 4 fire ants 2 bugbears an imp a quasit a wood nymph a water nymph 2 mountain nymphs 11 Mordor orcs 2 Uruk-hai 3 orc shamans 5 rock piercers 4 rock moles 3 ponies a fog cloud 4 yellow lights 5 shriekers a violet fungus 14 gnome lords 9 gnomish wizards 3 kobold mummies a black naga hatchling 3 guardian naga hatchlings 3 gray oozes 4 barrow wights 7 elf zombies 3 ghouls 3 straw golems 4 paper golems a giant ant 7 floating eyes a kitten 18 dwarves 2 homunculi 3 kobold lords 2 kobold shamans 10 hill orcs 12 rothes a rabid rat 2 centipedes 2 giant bats 2 orc zombies a dwarf zombie a wererat a werejackal 10 iguanas 11 killer bees 2 acid blobs 3 coyotes 2 gas spores 10 hobbits 4 manes 3 large kobolds a hobgoblin 8 giant rats 2 cave spiders a brown mold 5 yellow molds 2 green molds 59 gnomes 2 garter snakes 11 geckos 8 jackals 3 foxes 4 kobolds 5 goblins 2 sewer rats 8 grid bugs 3 bats 4 lichens a kobold zombie 12 newts 536 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 16 Level 1: A fountain. Level 2: Level 3: A scroll shop, an altar to Thoth, a fountain. Stairs down to The Gnomish Mines. Level 4: Some fountains, some sinks. Level 5: Many fountains. Level 6: Stairs up to Sokoban, level 5. Level 7: A fountain. Level 8: A weapon shop, a fountain. Final resting place for NuclearDog-Val-Dwa-Fem-Law, killed by a Green-elf, while frozen by a monster's gaze. Level 9: Level 10: A very big room. Level 11: Summoned by Neferet the Green. Level 14: <- You were here. Final resting place for you, killed by a giant mummy. Level 15: A primitive area. Level 16: The Gnomish Mines: levels 4 to 11 Level 4: Final resting place for xiaoci-Ran-Elf-Fem-Cha, killed by a gnome. Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: A grave. Final resting place for lordthingy-Pri-Elf-Mal-Cha, killed by a gnome lord. Level 10: Level 11: Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Jeroenix | | 7890 Au | | killed by a | | giant mummy | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Jeroenix the Wizard... You died in The Dungeons of Doom on dungeon level 14 with 57863 points, and 7890 pieces of gold, after 18274 moves. You were level 11 with a maximum of 97 hit points when you died.