Unix NetHack Version 5.0.0-0 post-release - last build May 4 2026 22:22:43 (774f63e81ad911689b3a0859ea89b322d5daca8d,branch:main). Game began 2026-05-08 01:19:23, ended 2026-05-08 19:00:10. Koku, neutral female gnomish Wizard ------ |...(| ...{@| |..f.| --.--- ## # # # # ------- ----|--|- |....... -.......| |....*..| |..<....| ........| |.......| |.......| --------- Koku the Conjurer St:10 Dx:15 Co:12 In:19 Wi:10 Ch:13 Neutral Dlvl:5 $:38 HP:23(26) Pw:29(29) AC:6 Xp:4 T:3038 Burdened Latest messages: You find no traps on the chest. Hmmm, the chest turns out to be locked. Unlock it with your key? [ynq] (q) y You succeed in unlocking the chest. You put an orcish dagger into the chest. You put an axe into the chest. You put a two-handed sword into the chest. Your movements are only slowed slightly by your load. Where do you want to travel to? (For instructions type a '?') You climb up the stairs. Where do you want to travel to? (For instructions type a '?') You are beginning to feel hungry. What do you want to drop? [$a-np-rt-zBCF-HLOPRVWYZ or ?*] G A dagger lands on the altar. You have a little trouble lifting G - an uncursed dagger. What do you want to eat? [ry or ?*] y Blecch! Rotten food! Everything suddenly goes dark. You finish eating the food ration. You can see again. What do you want to wield? [- axzG or ?*] G G - an uncursed dagger (weapon in right hand). Where do you want to travel to? (For instructions type a '?') You fall down the stairs. Where do you want to travel to? (For instructions type a '?') Restoring save file... Hello Koku, the gnomish Wizard, welcome back to NetHack! Your movements are slowed slightly because of your load. Really quit without saving? [yn] (n) y Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins ('$') $ - 38 gold pieces Weapons (')') x - 4 +2 daggers (at the ready) G - a +0 dagger (weapon in right hand) a - a blessed +1 quarterstaff Armor ('[') F - a blessed +0 orcish helm (being worn) b - an uncursed +2 cloak of magic resistance (being worn) Comestibles ('%') r - an uncursed carrot y - 2 uncursed food rations Scrolls ('?') C - an uncursed scroll of destroy armor t - an uncursed scroll of gold detection i - an uncursed scroll of scare monster j - an uncursed scroll of stinking cloud Spellbooks ('+') v - an uncursed spellbook of extra healing l - a blessed spellbook of force bolt w - an uncursed spellbook of sleep m - an uncursed spellbook of wizard lock Potions ('!') g - an uncursed potion of blindness h - an uncursed potion of fruit juice f - an uncursed potion of healing Z - an uncursed potion of levitation B - an uncursed potion of restore ability Rings ('=') d - an uncursed ring of conflict H - a cursed -2 ring of gain strength e - an uncursed ring of polymorph V - an uncursed ring of regeneration Wands ('/') P - a wand of light (0:10) c - a wand of make invisible (0:4) Y - a wand of opening (0:5) Tools ('(') q - an uncursed leash n - a magic marker (0:22) L - an uncursed mirror z - a +0 pick-axe O - an uncursed skeleton key W - an uncursed tin opener Gems/Stones ('*') R - 2 uncursed fluorite stones u - an uncursed worthless piece of red glass k - an uncursed worthless piece of violet glass p - a cursed worthless piece of violet glass Koku the Wizard's attributes: Background: You were a Conjurer, a level 4 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 5. You entered the dungeon 3038 turns ago. You had 151 experience points, 9 more were needed to attain level 5. Basics: You had 23 out of 26 hit points. You had all 29 energy points (spell power). Your armor class was 6. Your wallet contained 38 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 15 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 13 (limit:18). Final Status: You weren't hungry. You were burdened; movement was slightly slowed. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You had infravision. You were warded. You survived. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 24 minutes and 27 seconds. Major events: Turn 1: Koku the neutral female gnomish Wizard entered the dungeon 928: attained the rank of Conjurer (level 3) 1491: entered the Gnomish Mines 3038: quit Spells: Name Level Category Fail Retention force bolt 1 attack 0% 81%-90% sleep 3 enchantment 1% 81%-90% wizard lock 2 matter 62% 76%-100% extra healing 3 healing 87% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Basic] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You were vegetarian. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You attained the rank of Conjurer. You entered the Gnomish Mines. The Dungeons of Doom: levels 1 to 5 Level 1: A sink. Level 2: A general store, a fountain. Level 3: A potion shop. Stairs down to The Gnomish Mines. Level 4: An altar, a fountain. Level 5: <- You were here. A fountain. Final resting place for atorox-Tou-Hum-Mal-Neu, poisoned by a rotted rothe corpse, 246786432-Bar-Hum-Fem-Cha, killed by a hill orc. The Gnomish Mines: Level 4: Vanquished creatures: 2 shriekers 3 gray oozes 2 giant ants 2 dwarves a kobold leader a hill orc a rothe an iguana a coyote a hobbit 3 giant rats 4 cave spiders a brown mold 4 gnomes 2 geckos 8 jackals a kobold 2 goblins 3 sewer rats 7 grid bugs 3 bats 4 lichens a kobold zombie 5 newts 63 creatures vanquished. No species were genocided or became extinct. Goodbye Koku the Wizard... You quit in The Dungeons of Doom on dungeon level 5 with 862 points, and 38 pieces of gold, after 3038 moves. You were level 4 with a maximum of 26 hit points when you quit.