Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-02 02:53:40, ended 2025-12-03 01:03:55. KraJa, neutral male human Monk ------ |....| .....| ----.---- ## |....| |.......| #####.....| .<......-##### |....| |...%*..| ## ---.-- --------- v # ## # # --.---- |.....| |$.%%$| |*..$$| ------ KraJa the Student of Stones St:18/13 Dx:18 Co:18 In:15 Wi:18 Ch:15 Neutral Dlvl:12 $:2293 HP:0(77) Pw:0(48) AC:-2 Xp:10/9248 T:16795 Latest messages: You hear some noises in the distance. You feel your magical energy drain away. What do you want to zap? [ov or ?*] In what direction? The magic missile rips into the energy vortex. You feel your magical energy drain away. The air around you crackles with electricity. You feel your magical energy drain away. What do you want to zap? [ov or ?*] In what direction? The magic missile rips into the energy vortex. You feel your magical energy drain away. You get expelled! The energy vortex misses! What do you want to zap? [ov or ?*] In what direction? The magic missile hits the energy vortex. The magic missile bounces! The energy vortex just misses! The energy vortex engulfs you! You feel your magical energy drain away. The air around you crackles with electricity. You get expelled! The energy vortex misses! In what direction? You feel much better. The energy vortex engulfs you! You feel your magical energy drain away. What do you want to zap? [ov or ?*] In what direction? The magic missile rips into the energy vortex. You feel your magical energy drain away. What do you want to zap? [ov or ?*] Nothing happens. You feel your magical energy drain away. The air around you crackles with electricity. You feel your magical energy drain away! You hit the energy vortex. You are jolted with electricity! The air around you crackles with electricity. You feel your magical energy drain away! You get expelled! The energy vortex touches you! You get zapped! The energy vortex misses! You don't have enough energy to cast that spell. The energy vortex engulfs you! The air around you crackles with electricity. You die... Do you want your possessions identified? [ynq] (y) Inventory: Coins $ - 2293 gold pieces Amulets d - an uncursed amulet of reflection named @ (being worn) Weapons J - 10 uncursed poisoned +0 shuriken named @ S - 3 uncursed +0 shuriken named @ (at the ready) Armor H - an uncursed rusty +0 dwarvish iron helm named @ (being worn) G - an uncursed rotted +2 pair of leather gloves named @ (being worn) B - a blessed +1 pair of iron shoes named @ (being worn) E - an uncursed +0 cloak of magic resistance named @ (being worn) C - an uncursed +1 robe named @ Comestibles j - an uncursed food ration e - an uncursed lembas wafer a - 11 uncursed lumps of royal jelly r - 2 uncursed tripe rations g - 2 uncursed lizard corpses A - 4 uncursed lizard corpses Scrolls m - an uncursed scroll of destroy armor b - an uncursed scroll of magic mapping Potions c - an uncursed potion of fruit juice Rings K - an uncursed ring of free action named @ (on right hand) n - a cursed -1 ring of gain strength D - an uncursed ring of slow digestion named @ (on left hand) Wands o - an uncursed wand of magic missile (0:0) v - an uncursed wand of striking named @ (0:0) Tools i - a blessed bag of holding named TPS@148 containing 31 items f - an uncursed horn of plenty (0:18) V - an uncursed leash named @ U - a blessed magic lamp l - a blessed oil lamp named @ p - an uncursed +0 pick-axe named @ k - an uncursed skeleton key named @ t - an uncursed towel named @ u - a blessed +0 unicorn horn named @ Contents of the bag of holding named TPS@148: 2013 gold pieces an uncursed amulet of ESP an uncursed +0 pair of iron shoes an uncursed +0 pair of iron shoes an uncursed +0 mummy wrapping named @ an uncursed clove of garlic 8 uncursed food rations 11 uncursed fortune cookies 4 uncursed lembas wafers an uncursed lembas wafer an uncursed melon 2 uncursed pancakes 2 uncursed tripe rations an uncursed tin of soldier ant meat an uncursed scroll of enchant armor an uncursed scroll of light an uncursed spellbook of healing an uncursed potion of booze a cursed potion of enlightenment an uncursed potion of monster detection an uncursed potion of sleeping a potion of holy water an uncursed wand of make invisible named @ (0:4) an uncursed chrysoberyl stone an uncursed jacinth stone 2 uncursed jade stones an uncursed jasper stone an uncursed sapphire a cursed turquoise stone an uncursed turquoise stone a blessed touchstone KraJa the Monk's attributes: Background: You were a Student of Stones, a level 10 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 12. You entered the dungeon 16795 turns ago. It was nighttime. You had 9248 experience points, 752 more were needed to attain level 11. Basics: You had 0 out of 77 hit points. You had 0 out of 48 energy points (spell power). Your armor class was -2. Your wallet contained 2293 zorkmids. Autopickup was on for all types, with exceptions. Final Characteristics: Your strength was 18/13 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 15 (limit:18). Final Status: You were swallowed by an energy vortex. You were unencumbered. You were empty handed. You had grand master skill with martial arts. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were stealthy. You had slower digestion. You had a small defense bonus (+5). You were warded. You were fast. You had reflection. You had free action. You were very lucky. You are dead. Vanquished creatures: 6 shopkeepers a watch captain a ghost a queen bee 3 giant mimics 2 long worms an ogre king a large mimic a wumpus an air elemental a giant mummy 2 wargs 6 small mimics 3 xans an ettin mummy 2 quantum mechanics 2 pyrolisks a large dog 2 freezing spheres a shocking sphere a large cat a tiger a gargoyle 3 dwarf kings a tengu a mountain centaur a stone giant a human mummy 2 wraiths 4 leather golems 4 watchmen a crocodile 4 giant beetles 3 quivering blobs 2 wolves 11 winter wolf cubs a lynx 2 panthers a gremlin a spotted jelly 4 leprechauns an orc-captain an iron piercer a mumak a scorpion a horse 2 black lights 3 vampire bats 2 orc mummies an ogre 2 brown puddings a rust monster 4 owlbears a yeti a gold golem a werewolf 8 lizards 2 chickatrices 4 dingoes 5 housecats a jaguar 3 dwarf lords a blue jelly a white unicorn a gray unicorn 3 black unicorns 3 dust vortices a raven a gnome mummy 2 snakes an ape 4 human zombies 6 Woodland-elves 9 soldier ants 3 fire ants 6 bugbears 2 imps 4 wood nymphs 4 water nymphs 2 mountain nymphs 4 Mordor orcs 4 Uruk-hai an orc shaman 3 rock piercers 3 rock moles 5 ponies 8 yellow lights 3 shriekers 3 violet fungi 7 gnome lords 3 gnomish wizards a kobold mummy a red naga hatchling 3 gray oozes a barrow wight an elf zombie 6 straw golems 2 paper golems a baby crocodile 13 giant ants a little dog 7 floating eyes 4 kittens 12 dwarves 4 homunculi 3 kobold lords a kobold shaman 26 hill orcs 14 rothes 4 giant bats a monkey 8 orc zombies 3 dwarf zombies a wererat 3 werejackals 5 iguanas 75 killer bees 4 acid blobs a coyote 2 gas spores 12 hobbits 14 manes 3 large kobolds 6 hobgoblins 8 giant rats 13 cave spiders a brown mold 3 yellow molds a green mold 36 gnomes 2 gnome zombies 4 geckos 14 jackals 3 foxes 5 kobolds 6 goblins 2 sewer rats 10 grid bugs a bat 12 lichens a kobold zombie 10 newts 608 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 12 Level 1: "V" Many fountains. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A general store, a fountain, a sink. Level 4: "S" A general store, an altar to Chih Sung-tzu, a grave. Level 5: An untended shop, a fountain. Level 6: An untended shop. Level 7: A fountain, a sink. Level 8: Many fountains. Final resting place for jmcunx-Wiz-Elf-Fem-Cha, killed by a rothe. Level 9: A fountain. Stairs up to Sokoban, level 8. Level 10: Level 11: A very big room. Level 12: <- You were here. Final resting place for you, killed by an energy vortex. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | KraJa | | 4306 Au | | killed by an | | energy vortex | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye KraJa the Monk... You died in The Dungeons of Doom on dungeon level 12 with 41458 points, and 4306 pieces of gold, after 16795 moves. You were level 10 with a maximum of 77 hit points when you died.