Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-28 06:17:56, ended 2025-11-29 08:25:44. Kvylt, neutral female gnomish Wizard ------ |....| |.<..| |....- -+--.- # # # # # --|-.- |....| |....| |..{.. |.M>.| |.@..| ------ Kvylt the Thaumaturge St:15 Dx:18 Co:13 In:16 Wi:8 Ch:9 Neutral Dlvl:7 $:102 HP:0(46) Pw:51(51) AC:7 Exp:7 T:4999 Latest messages: The door opens. You find a hidden door. The door opens. You see here a food ration. A - a food ration. You see here a scroll of identify. Y - a scroll of identify. What do you want to use or apply? [ckqv or ?*] q You put a scroll of identify into the bag. You hear bubbling water. Where do you want to travel to? (For instructions type a '?') Something is written here in the dust. You read: "|||e ? h". Where do you want to travel to? (For instructions type a '?') Something is written here in the dust. You read: "?eretr". Unknown command ' '. Where do you want to travel to? (For instructions type a '?') Something is written here in the dust. You read: "[ c????". Where do you want to travel to? (For instructions type a '?') You descend the stairs. Where do you want to travel to? (For instructions type a '?') You see here a blindfold. Z - a blindfold. You see here a chest. There is a chest here, loot it? [ynq] (q) y Hmmm, it turns out to be locked. What do you want to use or apply? [ckqvZ or ?*] v In what direction? . There is a locked chest here; pick its lock? [ynq] (q) y You succeed in picking the lock. The human mummy hits! The human mummy hits! You hit the human mummy! The human mummy hits! The human mummy hits! You hit the human mummy! The human mummy hits! The human mummy hits! You hit the human mummy! The human mummy hits! The human mummy hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 102 gold pieces Weapons h - a +0 dagger K - 2 +0 elven daggers N - a +0 elven dagger E - a +0 orcish dagger (at the ready) a - a blessed +1 quarterstaff (weapon in hands) Armor s - an uncursed +0 orcish helm (being worn) V - a cursed +0 large shield b - an uncursed burnt +0 cloak of magic resistance (being worn) L - an uncursed +0 leather armor (being worn) Comestibles n - an uncursed slime mold A - 3 uncursed food rations G - an uncursed food ration T - an uncursed lembas wafer S - an uncursed sprig of wolfsbane u - an uncursed tripe ration o - an uncursed tin of gnome meat p - an uncursed lizard corpse Rings X - an uncursed ring of cold resistance e - an uncursed ring of conflict d - an uncursed +3 ring of gain constitution Wands c - a wand of lightning (0:8) k - a wand of striking (0:2) Tools q - an uncursed bag of holding containing 5 items Z - an uncursed blindfold v - an uncursed lock pick Contents of the bag of holding: a cursed scroll of identify an uncursed potion of monster detection an uncursed potion of water a blessed potion of speed an uncursed potion of healing Kvylt the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 4999 turns ago. You had 1187 experience points, 93 more were needed to attain level 8. Basics: You had 0 out of 46 hit points. You had all 51 energy points (spell power). Your armor class was 7. Your wallet contained 102 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 16 (limit:19). Your wisdom was 8 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You were skilled in quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You had infravision. You were warded. You are dead. Vanquished creatures: a large mimic a small mimic a quivering blob 2 baby long worms a dwarf mummy 2 brown puddings a lizard a dog a jaguar a dust vortex 3 apes a rope golem an imp a rock piercer a rock mole a fog cloud 2 paper golems a giant ant 2 little dogs 2 floating eyes a homunculus a kobold shaman 7 hill orcs a rothe 2 rabid rats a giant bat 3 monkeys an orc zombie 12 killer bees 4 coyotes a gas spore 5 hobbits 2 manes 2 large kobolds 2 hobgoblins a giant rat 2 cave spiders a gnome 3 gnome zombies 3 geckos 4 jackals 2 foxes a kobold 3 goblins 8 sewer rats 6 grid bugs 5 lichens 2 kobold zombies a newt 114 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A sink. Level 2: A general store. Level 3: A scroll shop, a fountain. Stairs down to The Gnomish Mines. Level 4: A potion shop. Level 5: A general store. Level 6: Many fountains. Level 7: <- You were here. A fountain. Final resting place for you, killed by a human mummy. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, a fountain. Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Kvylt | | 102 Au | | killed by a | | human mummy | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Kvylt the Wizard... You died in The Dungeons of Doom on dungeon level 7 with 5210 points, and 102 pieces of gold, after 4999 moves. You were level 7 with a maximum of 46 hit points when you died.