Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-07-11 09:36:23, ended 2026-07-11 21:08:57. LDaviesPeters, neutral female human Archeologist ----------- --------------- |.........| |..{..........| ......... |(.....>......| ..c.. #..............| ----- -@- #|.............| ##....| # #--------------- # |...| ## # ## # |.%.| # # # #### |...| # ####################%###########....| ## ####)## # # ----- ### # # # #### # ---.- ------# % # [# |...| |....|# ###--+-------# |...| |.....# # |........|# |...| #.....| |........-# |..<.#######|....| |.._.....| |...| |....| ---------- |.`.| |....| ----- ------ LDaviesPeters the Exhumer St:18/03 Dx:17 Co:18 In:14 Wi:18 Ch:10 Neutral Dlvl:10 $:0 HP:0(77) Pw:55(55) AC:-5 Xp:10 T:19770 Fly Latest messages: You see here 136 gold pieces. $ - 136 gold pieces. You see here a wand of magic missile. Q - a wand of magic missile. What do you want to use or apply? [abf-hlpsuBCGQR or ?*] b You put 136 gold pieces into the bag called HoldingBag. You see here a chest. Hmmm, the chest turns out to be locked. What do you want to use or apply? [abf-hlpsuBCGQR or ?*] b Y - 4 uncursed crude daggers. What do you want to wield? [- auAEY or ?*] Y Y - 4 uncursed crude daggers (wielded). There is a locked chest here; force its lock? [ynq] (q) y You force your crude daggers into a crack and pry. One of your crude daggers broke! You give up your attempt to force the lock. There is a locked chest here; force its lock? [ynq] (q) y You force your crude daggers into a crack and pry. You succeed in forcing the lock. What do you want to use or apply? [abf-hlpsuBCGQR or ?*] b You put 3 uncursed crude daggers into the bag called HoldingBag. You trigger a trap! You are jolted by a surge of electricity! You don't seem to be affected. The chest is empty. You fly down the stairs. You see here 29 gold pieces. $ - 29 gold pieces. What do you want to use or apply? [abf-hlpsuBCGQR or ?*] b You put 29 gold pieces into the bag called HoldingBag. What do you want to put on? [qBFN or ?*] B You are now wearing a blindfold. You can't see any more. What do you want to remove? [dmBX or ?*] B You were wearing an uncursed blindfold. You can see again. You fly up the stairs. You begin bashing monsters with your bare hands. You hit the orc zombie. You hit the orc zombie! The orc zombie just misses! You destroy the orc zombie! There are several objects here. You hit the cockatrice! You turn to stone... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) n Inventory: Amulets ('"') d - an uncursed amulet of flying (being worn) Weapons (')') E - a blessed +1 dagger A - 4 blessed +0 daggers (at the ready) a - a +2 bullwhip Armor ('[') t - a blessed +1 dwarvish iron helm (being worn) O - a blessed +0 pair of iron shoes (being worn) U - an uncursed +0 pair of kicking boots z - an uncursed burnt +0 shield of shock resistance (being worn) w - an uncursed +0 alchemy smock with text "I am an alchemist; if you see me running, try to catch up..." (being worn) P - a blessed +4 elven mithril-coat (being worn) Comestibles ('%') S - 2 uncursed carrots H - an uncursed homemade tin of winter wolf meat Rings ('=') X - an uncursed +1 ring of gain constitution (on right hand) m - an uncursed ring of polymorph control (on left hand) N - an uncursed ring of searching F - an uncursed ring of sustain ability q - an uncursed ring of teleport control Wands ('/') s - a wand of cold (0:4) p - a wand of lightning (0:3) f - a wand of magic missile (0:7) Q - a cursed wand of magic missile (0:4) R - a wand of secret door detection (0:13) Tools ('(') b - an uncursed bag of holding containing 19 items C - a bag of tricks (0:18) B - an uncursed blindfold l - an uncursed magic lamp (lit) h - an uncursed stethoscope G - a tinning kit (0:58) u - a +0 unicorn horn Gems/Stones ('*') L - an uncursed citrine stone i - 2 uncursed obsidian stones k - an uncursed opal j - an uncursed sapphire y - an uncursed luckstone g - an uncursed touchstone Contents of the bag of holding: 1339 gold pieces an uncursed amulet of life saving an uncursed amulet of reflection 11 +0 daggers 3 +0 orcish daggers a blessed +2 mummy wrapping 6 uncursed food rations an uncursed lizard corpse an uncursed scroll of create monster an uncursed scroll of earth an uncursed scroll of light 3 blessed scrolls of teleportation an uncursed scroll of teleportation an uncursed potion of gain energy an uncursed potion of healing a blessed potion of paralysis a cursed ring of see invisible a cursed ring of teleportation a +0 pick-axe LDaviesPeters the Archeologist's attributes: Background: You were an Exhumer, a level 10 female human Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 10. You entered the dungeon 19770 turns ago. You had 7844 experience points, 2156 more were needed to attain level 11. Basics: You had 0 out of 77 hit points. You had all 55 energy points (spell power). Your armor class was -5. Your wallet was empty, but you had 1339 zorkmids stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 18/03 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 18 (base:17, limit:18). Your intelligence was 14 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 10 (limit:18). Final Status: You were flying. You weren't hungry. You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were shock resistant. Your items were protected from electric shocks. You were poison resistant. You were acid resistant. Your items were protected from acid. You were telepathic. You had automatic searching. You were stealthy. You were guarded. Your spell casting was impaired by metallic armor. You had polymorph control. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 6 hours, 5 minutes and 31 seconds. Major events: Turn 1: LDaviesPeters the neutral female human Archeologist entered the dungeon 420: entered the Gnomish Mines 1682: attained the rank of Field Worker (level 3) 5162: attained the rank of Investigator (level 6) 7178: reached Mine Town 15667: attained the rank of Exhumer (level 10) 17286: entered Sokoban 17658: completed 1st Sokoban level 18039: completed 2nd Sokoban level 18339: completed 3rd Sokoban level 19340: completed 4th Sokoban level 19770: petrified by a cockatrice Spells: Name Level Category Fail Retention charm monster 5 enchantment 100% 1%-25% force bolt 1 attack 100% 1%-25% cure sickness 3 healing 100% 26%-50% cure blindness 2 healing 100% 26%-50% stone to flesh 3 healing 100% 51%-75% identify 3 divination 100% 51%-75% Skills: Fighting Skills bare handed combat [Unskilled] two weapon combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Basic] knife [Unskilled] pick-axe [Basic] short sword [Unskilled] saber [Unskilled] club [Unskilled] quarterstaff [Unskilled] sling [Unskilled] dart [Unskilled] boomerang [Unskilled] whip [Expert] unicorn horn [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] divination spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You attained the rank of Field Worker. You entered a shop. You attained the rank of Investigator. You entered Minetown. You entered a temple. You attained the rank of Exhumer. You entered Sokoban. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: An altar. Stairs down to The Gnomish Mines. Level 3: Level 4: An altar to Camaxtli. Level 5: A general store, an altar, a fountain, a grave. Level 6: A scroll shop. Level 7: A fountain. Level 8: Level 9: Stairs up to Sokoban, level 8. Level 10: <- You were here. An altar to Camaxtli, a fountain. Final resting place for you, petrified by a cockatrice. Level 11: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple and an altar, some fountains. Level 7: Level 8: Level 9: Level 10: Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Vanquished creatures: 2 giant mimics a fire elemental a giant mummy a winter wolf 7 small mimics an ettin mummy a gelatinous cube a large dog a flaming sphere 2 tengu an ochre jelly a red naga a cobra a leather golem a Grey-elf a soldier 2 chameleons 3 quivering blobs a cockatrice 4 wolves a winter wolf cub a panther 2 gremlins 4 orc-captains an iron piercer 2 giant spiders a scorpion a horse 2 black lights a forest centaur 2 gnome rulers an orc mummy 2 dwarf mummies an ogre 2 brown puddings 4 owlbears 2 werewolves 12 Green-elves 6 lizards a dingo 2 dogs a jaguar 3 white unicorns 2 black unicorns 2 dust vortices a raven a plains centaur a gnome mummy 2 snakes 3 apes 5 human zombies a Woodland-elf 5 bugbears an imp a quasit a wood nymph 2 mountain nymphs 4 Mordor orcs 3 rock piercers a rock mole a fog cloud 2 yellow lights a shrieker 2 violet fungi 17 gnome leaders 6 gnomish wizards 3 kobold mummies 2 gray oozes 2 straw golems 2 paper golems 4 giant ants 9 floating eyes a kitten 21 dwarves 4 homunculi a kobold leader a kobold shaman 15 hill orcs 5 rothes a rabid rat 2 centipedes 2 giant bats a monkey 9 orc zombies a werejackal 8 iguanas 3 killer bees 2 acid blobs 3 coyotes 2 gas spores 3 hobbits 4 large kobolds 4 hobgoblins 12 giant rats 3 cave spiders 3 brown molds a yellow mold a green mold a red mold 68 gnomes 7 garter snakes 5 gnome zombies 3 geckos 13 jackals 2 foxes a kobold 7 goblins 7 sewer rats 11 grid bugs 2 bats 7 lichens 2 kobold zombies 11 newts 436 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | LDaviesPeters | | 1339 Au | | petrified by a | | cockatrice | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye LDaviesPeters the Archeologist... You turned to stone in The Dungeons of Doom on dungeon level 10 with 33122 points, and 1339 pieces of gold, after 19770 moves. You were level 10 with a maximum of 77 hit points when you turned to stone.