Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-28 02:35:09, ended 2026-04-30 14:09:12. LJY0408, chaotic female human Wizard ----------------- ---------.........%......-------- -------.......(.............%..........------- -----..........[.....................q...........------ ----`...............@.....................................---- ---........................l...........................!.......--- ---................................................................--- ---............................................?................(......--- |...%..................(.................................................| |.......)?........................................................n......| |.......[............F..................................................u| -........................>........................G..u...............- -.......................?...........................d............- -.....p..................c...................^..%.:adu.......- ----......s.....s....s.........@.?....:....u.....d%@f.....---- ------............................?..............<------ -------................................------- ---------......q........ -------- ---------------- LJY0408 the Magician St:16 Dx:17 Co:18 In:18 Wi:16 Ch:11 Chaotic Dlvl:10 $:237 HP:0(79) Pw:101(105) AC:0 Exp:10 T:19788 Burdened Latest messages: The gnome king picks up a pair of jungle boots. The gnome king puts on a pair of jungle boots. The horse starts to attack you, but pulls back. The werewolf starts to attack you, but pulls back. The housecat picks up a looking glass. The horse starts to attack you, but pulls back. You finish your prayer. You feel that Anhur is well-pleased. You feel much better. You miss the fire ant. The housecat drops a looking glass. The winter wolf drops an ochre jelly corpse. The winter wolf bites the lizard. The lizard misses the winter wolf. The fire ant bites! The fire ant bites! You're on fire! Your potion of object detection boils and explodes! The horse kicks! The horse bites! The lizard bites! The werewolf misses! The fire ant misses! The fire ant bites! You're on fire! The horse kicks! The horse bites! You hit the lizard with the cockatrice corpse. The winter wolf picks up an ochre jelly corpse. The winter wolf bites the lizard. The lizard bites the winter wolf. The fire ant bites! The fire ant bites! You're on fire! The horse misses! The horse bites! The werewolf bites! The horse kicks! The horse bites! You see here a looking glass. The winter wolf misses the lizard. The gray unicorn picks up a gem. The large dog bites! The fire ant bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 237 gold pieces Amulets W - an uncursed amulet of reflection (being worn) Weapons N - the blessed rustproof +5 Magicbane (alternate weapon; not wielded) Armor D - an uncursed rusty +0 helmet (being worn) U - an uncursed very rotted +0 pair of leather gloves (being worn) P - an uncursed thoroughly rotted +0 pair of high boots (being worn) b - a blessed very rotted +0 cloak of magic resistance (being worn) X - a blessed greased +1 silver dragon scale mail (being worn) Comestibles y - an uncursed slime mold j - a cursed tin of fire ant meat l - 3 cursed eggs B - an uncursed cockatrice corpse (weapon in hand) q - a cursed lichen corpse v - an uncursed lizard corpse Rings H - an uncursed ring of free action (on right hand) Y - an uncursed ring of stealth (on left hand) Wands c - a wand of cancellation (0:5) J - a wand of cancellation (0:3) k - a wand of digging (0:4) V - a wand of digging (0:-1) m - a wand of fire (0:3) f - a wand of light (0:-1) n - a wand of lightning (0:4) x - a wand of magic missile (0:5) o - a cursed wand of magic missile (0:1) r - a cursed wand of magic missile (0:0) F - a wand of opening (0:4) T - a wand of secret door detection (0:14) S - a wand of speed monster (0:2) O - a cursed wand of speed monster (0:5) A - a wand of striking (0:7) p - a wand of striking (0:5) K - a cursed wand of teleportation (0:3) Tools z - an uncursed sack containing 57 items I - a bag of tricks (0:15) G - an uncursed blindfold s - an uncursed magic whistle u - a blessed oil lamp a - a blessed +0 unicorn horn d - a +0 unicorn horn Q - a blessed wax candle Gems/Stones M - a blessed flint stone L - an uncursed touchstone Contents of the sack: 4291 gold pieces an uncursed amulet versus poison a cursed +0 pair of gauntlets of power an uncursed banana 2 uncursed carrots an uncursed cream pie 6 uncursed food rations an uncursed K-ration 2 uncursed melons an uncursed orange 2 uncursed sprigs of wolfsbane 3 uncursed tripe rations an uncursed egg an uncursed lizard corpse an uncursed scroll of amnesia a cursed scroll of amnesia a blessed scroll of blank paper 2 uncursed scrolls of blank paper an uncursed scroll of blank paper a cursed scroll of blank paper an uncursed scroll of charging an uncursed scroll of confuse monster an uncursed scroll of confuse monster 2 uncursed scrolls of create monster a cursed scroll of create monster a blessed scroll of earth an uncursed scroll of earth a cursed scroll of enchant armor an uncursed scroll of food detection an uncursed scroll of light a cursed scroll of light an uncursed scroll of magic mapping a cursed scroll of remove curse an uncursed scroll of scare monster a blessed scroll of teleportation an uncursed scroll of teleportation 2 uncursed scrolls of teleportation a cursed spellbook of confuse monster an uncursed potion of acid a cursed potion of extra healing 5 uncursed potions of fruit juice named juice a blessed potion of full healing an uncursed potion of gain energy 2 uncursed potions of invisibility a blessed potion of object detection an uncursed potion of polymorph an uncursed potion of sickness an uncursed potion of speed a blessed +2 ring of adornment an uncursed ring of conflict an uncursed +1 ring of gain constitution an uncursed ring of invisibility an uncursed ring of regeneration an uncursed ring of regeneration an uncursed ring of shock resistance a cursed ring of teleport control an uncursed ring of warning LJY0408 the Wizard's attributes: Background: You were a Magician, a level 10 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 10, a very big room. You entered the dungeon 19788 turns ago. You had 9450 experience points, 550 more were needed to attain level 11. Basics: You had 0 out of 79 hit points. You had 101 out of 105 energy points (spell power). Your armor class was 0. Your wallet contained 237 zorkmids. Autopickup was off. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 11 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a corpse. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were shock resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were telepathic. You were stealthy. You were warded. You were a werewolf. You were harmed by silver. You were fast. You had reflection. You had free action. You are dead. Vanquished creatures: a watch captain 2 ghosts a mind flayer 2 giant mimics a large mimic a wumpus a stalker 2 water elementals a water demon 3 wargs 2 winter wolves 5 small mimics an ettin mummy a wood golem a pyrolisk a large dog 2 flaming spheres 2 dwarf kings 2 ochre jellies a leocrotta an elf mummy a human mummy a python a carnivorous ape 2 ettin zombies 2 leather golems a soldier 4 watchmen a chameleon 2 giant beetles a quivering blob 4 cockatrices 11 wolves 9 winter wolf cubs a lynx a panther 4 leprechauns 2 iron piercers 3 mumakil 2 giant spiders 2 scorpions 2 horses 2 baby long worms a black light a vampire bat a forest centaur 3 gnome kings 2 orc mummies 7 brown puddings a rust monster 2 yetis a gold golem 2 werewolves 3 lizards 4 dogs 3 jaguars 5 dwarf lords 2 blue jellies 2 gray unicorns a black unicorn a dust vortex 3 gnome mummies 5 snakes an ape 3 human zombies a rope golem a soldier ant 2 fire ants a bugbear a wood nymph 2 water nymphs 2 mountain nymphs 7 Mordor orcs 4 Uruk-hai an orc shaman 2 rock piercers a rock mole 3 ponies 3 fog clouds a yellow light a violet fungus 15 gnome lords 7 gnomish wizards 2 kobold mummies a red naga hatchling a golden naga hatchling a guardian naga hatchling a barrow wight 4 elf zombies a ghoul a straw golem a paper golem 2 baby crocodiles 11 giant ants 3 little dogs 4 floating eyes 16 dwarves 2 homunculi 2 kobold lords 2 kobold shamans 44 hill orcs 13 rothes 2 rabid rats 2 centipedes a giant bat 4 monkeys an orc zombie 6 dwarf zombies a wererat a werejackal 4 iguanas 14 killer bees 2 acid blobs 7 coyotes 11 hobbits 26 manes 2 large kobolds 2 hobgoblins 5 giant rats 6 cave spiders a yellow mold a green mold 3 red molds 54 gnomes 14 garter snakes a gnome zombie 8 geckos 17 jackals a fox 2 kobolds 2 goblins 7 sewer rats 12 grid bugs 7 bats 11 lichens 7 newts 559 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 10 Level 1: A fountain. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: A potion shop. Level 5: A fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: A potion shop. Stairs up to Sokoban, level 6. Level 8: Level 9: A fountain, a grave. Final resting place for Shruner-Sam-Hum-Fem-Law, killed by a blue jelly. Level 10: <- You were here. A very big room. Final resting place for you, killed by a fire ant. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple to Anhur, some fountains. Level 6: A grave. Final resting place for rudi-Wiz-Elf-Fem-Cha, killed by a snake. Level 7: Level 8: Level 9: Level 10: Level 11: A fountain. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | LJY0408 | | 4528 Au | | killed by a fire | | ant | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye LJY0408 the Wizard... You died in The Dungeons of Doom on dungeon level 10 with 42506 points, and 4528 pieces of gold, after 19788 moves. You were level 10 with a maximum of 79 hit points when you died.