Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-07-08 11:24:12, ended 2026-07-10 07:13:04. LJY0408, chaotic male elven Wizard ----------- |...<.....| #..........| ###|.........| ## ####### # |.........| # #------- # ----------- ------.-----|---# $ #-.....|## |......%.......|# #|......# |.........%c%..|? ##|.....| ..........@.....`###### ------- ---------------- $ LJY0408 the Magician St:25 Dx:15 Co:16 In:20 Wi:17 Ch:11 Chaotic Dlvl:14 $:0 HP:0(82) Pw:46(111) AC:-12 Xp:11 T:24302 Stone Satiated Strained Latest messages: You put 2 uncursed food rations into the bag of holding. You put an uncursed K-ration into the bag of holding. You put an uncursed tripe ration into the bag of holding. F - an amulet of guarding. G - a thoroughly corroded long sword named Vorpal Blade. You are blasted by the samurai sword named Snickersnee's power! H - a samurai sword named Snickersnee. I - a crested helmet. J - a pair of leather gloves. K - a pair of elven boots. L - a pair of high boots. You have a little trouble lifting an elven shield. Continue? [ynq] (q) y You have a little trouble lifting M - an elven shield. N - an ornamental cope. O - a cloak of magic resistance. P - 3 food rations. Q - 2 tripe rations. R - a scroll of gold detection. S - a scroll of stinking cloud. U - a scroll of teleportation. V - a swirly potion. W - a potion of object detection. X - a forked wand. Y - a forked wand. Z - a short wand. c - a short wand. g - a steel wand. j - a wand of magic missile. You have much trouble lifting a bag of holding. Continue? [ynq] (q) y You have much trouble lifting k - a bag of holding. You stagger under your heavy load. Movement is very hard. What do you want to use or apply? [acdfgjkpHX-Z or ?*] d You have much trouble removing m - a blessed scroll of remove curse. The cockatrice just misses! The cockatrice touches you! The cockatrice misses! The cockatrice touches you! You hear the cockatrice's hissing! You are slowing down. The magic-absorbing blade scares jannesarvikivi's ghost! You destroy jannesarvikivi's ghost! Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You are a statue. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets ('"') F - a cursed amulet of guarding x - an uncursed amulet of reflection (being worn) Weapons (')') E - the blessed rustproof +0 Magicbane (weapon in right hand) G - the cursed thoroughly corroded +3 Vorpal Blade H - the cursed rustproof +1 Snickersnee Armor ('[') z - a blessed +3 helm of brilliance (being worn) I - an uncursed +0 helm of telepathy e - an uncursed +0 pair of gauntlets of power (being worn) J - a cursed +0 pair of leather gloves K - a cursed +0 pair of elven boots L - a cursed +0 pair of high boots l - an uncursed +0 pair of jumping boots (being worn) M - a cursed +0 elven shield N - a cursed +0 cloak of invisibility b - a blessed +4 cloak of magic resistance (being worn) O - a cursed +0 cloak of magic resistance u - an uncursed +0 leather armor (being worn) Comestibles ('%') P - 3 cursed food rations Q - 2 cursed tripe rations Scrolls ('?') R - a cursed scroll of gold detection m - a blessed scroll of remove curse S - a cursed scroll of stinking cloud U - a cursed scroll of teleportation Potions ('!') V - a cursed potion of confusion W - a cursed potion of object detection Rings ('=') i - an uncursed ring of free action (on right hand) h - an uncursed +1 ring of increase damage (on left hand) Wands ('/') g - a cursed wand of cold (0:6) j - a wand of magic missile (0:4) Z - a cursed wand of probing (0:6) c - a cursed wand of probing (0:4) X - a cursed wand of sleep (0:3) Y - a cursed wand of sleep (0:2) Tools ('(') d - a blessed bag of holding containing 73 items k - a cursed bag of holding containing 19 items p - an uncursed blindfold f - an uncursed skeleton key a - a blessed +0 unicorn horn Gems/Stones ('*') T - a blessed luckstone Contents of the bag of holding: 39472 gold pieces an uncursed amulet of guarding a +0 elven bow the fireproof +0 Sting an uncursed +2 pair of leather gloves an uncursed +0 elven shield an uncursed +0 robe an uncursed cram ration 12 uncursed food rations an uncursed K-ration an uncursed melon an uncursed pear an uncursed tripe ration an uncursed lichen corpse an uncursed lizard corpse 2 uncursed scrolls of blank paper 4 uncursed scrolls of charging an uncursed scroll of confuse monster an uncursed scroll of create monster an uncursed scroll of destroy armor an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of food detection 3 uncursed scrolls of gold detection 2 uncursed scrolls of identify an uncursed scroll of light 3 blessed scrolls of remove curse an uncursed scroll of remove curse an uncursed scroll of stinking cloud an uncursed scroll of taming an uncursed scroll of teleportation an uncursed spellbook of cause fear an uncursed spellbook of confuse monster an uncursed spellbook of cure blindness an uncursed spellbook of cure blindness an uncursed spellbook of identify an uncursed spellbook of protection an uncursed spellbook of remove curse an uncursed potion of booze 6 uncursed potions of extra healing 2 uncursed potions of healing an uncursed potion of monster detection a blessed potion of object detection a cursed potion of see invisible 8 potions of holy water an uncursed ring of aggravate monster an uncursed ring of cold resistance an uncursed ring of free action an uncursed +1 ring of gain constitution an uncursed ring of invisibility an uncursed ring of polymorph an uncursed ring of polymorph an uncursed ring of polymorph an uncursed ring of protection from shape changers an uncursed ring of regeneration an uncursed ring of searching an uncursed ring of shock resistance an uncursed ring of stealth an uncursed ring of teleport control an uncursed ring of teleportation a wand of create monster (0:8) a wand of digging (0:3) a wand of digging (0:3) a wand of light (0:12) a wand of lightning (0:3) a blessed wand of locking (0:6) a wand of locking (0:3) a wand of speed monster (0:5) a wand of stasis (0:4) a wand of striking (0:5) a wand of undead turning (0:6) a magic marker (0:22) an uncursed tin whistle Contents of the bag of holding: an uncursed amulet of ESP a cursed +0 pair of jumping boots a cursed -1 pair of levitation boots a cursed -1 cloak of displacement 3 uncursed scrolls of blank paper an uncursed scroll of confuse monster a blessed scroll of create monster an uncursed scroll of enchant armor 2 uncursed scrolls of light an uncursed scroll of teleportation an uncursed spellbook of confuse monster an uncursed spellbook of detect monsters an uncursed spellbook of healing an uncursed spellbook of protection 2 uncursed potions of booze an uncursed potion of confusion an uncursed potion of object detection an uncursed potion of water a cursed ring of see invisible LJY0408 the Wizard's attributes: Background: You were a Magician, a level 11 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in the Dungeons of Doom, on level 14. You entered the dungeon 24302 turns ago. You had 12864 experience points, 7136 more were needed to attain level 12. Basics: You had 0 out of 82 hit points. You had 46 out of 111 energy points (spell power). Your armor class was -12. Your wallet was empty, but you had 39472 zorkmids stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 25 (base:17, innate limit:18). Your dexterity was 15 (peak:16, limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (base:17, limit:20). Your wisdom was 17 (base:14, peak:15, limit:20). Your charisma was 11 (limit:18). Final Status: You turned into stone. You were satiated. You were strained; movement was very slowed. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were telepathic. You were clairvoyant. You had infravision. You could jump. You could teleport. You had teleport control. You had a small damage bonus (+1). You had a moderate defense bonus (+9). You were warded. You had reflection. You had free action. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Miscellaneous: You encountered 2 bones levels. Total elapsed playing time was 6 hours, 27 minutes and 3 seconds. Major events: Turn 1: LJY0408 the chaotic male elven Wizard entered the dungeon 1360: attained the rank of Conjurer (level 3) 2412: entered the Gnomish Mines 2765: attained the rank of Thaumaturge (level 6) 3103: reached Mine Town 3695: chose an elven dagger to be named "Sting" 7765: acquired the Mines' End luckstone 9370: chose an elven broadsword to be named "Orcrist" 9475: Lisnaskea, the general store proprietor, has been killed 10354: Possogroenoe, the general store proprietrix, has been killed 11446: was bestowed with Magicbane by Anhur 11565: attained the rank of Magician (level 10) 12630: Izchak, the lighting store proprietor, has been killed 12733: Tjiwidej, the delicatessen proprietor, has been killed 12800: Eed-morra, the hardware store proprietor, has been killed 16042: consulted the Oracle 16641: entered Sokoban 16956: completed 1st Sokoban level 17631: completed 2nd Sokoban level 18020: completed 3rd Sokoban level 18917: completed 4th Sokoban level 19108: acquired the Sokoban amulet of reflection 19837: entered the Bigroom 24289: found Vorpal Blade on the floor 24289: found Snickersnee on the floor 24302: petrified by a cockatrice Spells: Name Level Category Fail Retention force bolt 1 attack 3% 81%-82% knock 1 matter 3% 76%-100% jumping 1 escape 3% 76%-100% detect monsters 1 divination 3% 81%-90% detect food 2 divination 3% 81%-90% clairvoyance 3 divination 3% 1%-10% healing 1 healing 3% 26%-50% cause fear 3 enchantment 3% 41%-50% sleep 3 enchantment 3% 41%-50% cure blindness 2 healing 12% 76%-100% protection 1 clerical 3% 76%-100% identify 3 divination 3% 91%-100% remove curse 3 clerical 76% 76%-100% create monster 2 clerical 12% 76%-100% confuse monster 1 enchantment 3% 91%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Expert] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Expert] healing spells [Unskilled] divination spells [Basic] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You violated the special Sokoban rules once. Achievements: You attained the rank of Conjurer. You entered a shop. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. You completed the Gnomish Mines. You attained the rank of Magician. You consulted the Oracle of Delphi. You entered Sokoban. You completed Sokoban. You entered the Big Room. The Dungeons of Doom: levels 1 to 14 Level 1: A fountain. Level 2: A fountain. Level 3: Level 4: A general store, an altar to Anhur. Stairs down to The Gnomish Mines. Level 5: Some altars. Level 6: Level 7: Level 8: Level 9: Some fountains. Oracle of Delphi. Final resting place for fordic-Mon-Hum-Mal-Cha, killed by a soldier ant. Level 10: Stairs up to Sokoban, level 9. Level 11: A very big room. Level 12: "vault" A fountain, a grave. Level 13: A temple and an altar to Anhur. Level 14: <- You were here. A grave. Final resting place for you, petrified by a cockatrice, jannesarvikivi-Sam-Hum-Mal-Law, killed by a mumak. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple and an altar, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Vanquished creatures: 5 shopkeepers 2 aligned clerics a lurker above 2 watch captains 3 ghosts a winged gargoyle 3 giant mimics a long worm a zruty an ogre tyrant a rock troll a wumpus 3 stalkers an air elemental a black naga a xorn a giant zombie 10 wargs a winter wolf 6 small mimics a warhorse 3 xans 2 ogre leaders 3 quantum mechanics a troll a sasquatch 2 gelatinous cubes a pyrolisk 2 large dogs 2 freezing spheres 2 flaming spheres 2 shocking spheres a large cat a tiger 2 gargoyles 2 dwarf rulers 3 tengu an ochre jelly 5 leocrottas 2 energy vortices a mountain centaur a stone giant an elf mummy a python a cobra 2 wraiths 2 carnivorous apes a Grey-elf 2 watchmen 3 amorous demons 3 giant beetles a quivering blob 2 cockatrices 5 wolves 3 lynxes 3 panthers a gremlin a spotted jelly 34 leprechauns an orc-captain 2 iron piercers 2 mumakil 3 giant spiders 3 scorpions 4 horses 2 black lights 3 vampire bats 6 gnome rulers 4 orc mummies 4 ogres 2 brown puddings a rust monster 4 owlbears 3 yetis a gold golem 3 Green-elves 5 lizards a chickatrice 3 dogs 2 housecats a jaguar 2 dwarf leaders 6 blue jellies 7 white unicorns 4 dust vortices 3 ravens a plains centaur 2 gnome mummies 2 snakes 5 water moccasins 12 apes 6 human zombies 3 Woodland-elves a soldier ant 3 fire ants 2 bugbears 4 quasits 6 wood nymphs 19 Mordor orcs an Uruk-hai 5 orc shamans 4 rock piercers 2 rock moles 2 ponies 6 fog clouds 8 yellow lights 3 shriekers 3 violet fungi 16 gnome leaders 6 gnomish wizards 4 kobold mummies 4 gray oozes 5 elf zombies a ghoul 2 paper golems 16 giant ants 2 little dogs 8 floating eyes 2 kittens 25 dwarves a homunculus 2 kobold shamans 13 hill orcs 12 rothes a rabid rat a centipede 3 giant bats a monkey 8 orc zombies a dwarf zombie 4 wererats a werejackal 11 iguanas 5 killer bees 5 acid blobs 4 coyotes 12 hobbits 7 manes a large kobold 3 hobgoblins 9 giant rats 8 cave spiders a yellow mold a green mold 4 red molds 81 gnomes 10 garter snakes a gnome zombie 4 geckos 10 jackals a fox a kobold 5 goblins 12 sewer rats 15 grid bugs 6 bats 9 lichens 2 kobold zombies 19 newts 721 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | LJY0408 | | 39472 Au | | petrified by a | | cockatrice | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye LJY0408 the Wizard... You turned to stone in The Dungeons of Doom on dungeon level 14 with 97343 points, and 39472 pieces of gold, after 24302 moves. You were level 11 with a maximum of 82 hit points when you turned to stone.