Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-06-11 16:05:01, ended 2026-06-12 17:00:23. Lanfaedhe, neutral male human Monk ----- -------------- |...| ------+---- ------ |.............# #.....# |.....`...| |....| |............|# #|...|# -------- |.........| |...*| |....^.......|# #|...|### |......| |.........| |.....# |.........>..|% #|...| # |......| |.'.......| ------% ----------.---# #---|- ##-..^....############..........| # ## # ### # ----|--- ----------- # # # # # # ## ###### # # # # # ## ## # #-----------.--- #------# # #|............<| #|..[.-# # | #|.............+ ####|.Qaq| # ---- ...| #-.............| #|.qc.| --|-----------#########@...$..- --------------- #-@q..| |............-# |q.....| ------ |............| ......| -------------- ------- Lanfaedhe the Student of Waters St:18/01 Dx:18 Co:17 In:10 Wi:18 Ch:10 Neutral Dlvl:21 $:786 HP:0(95) Pw:56(84) AC:4 Xp:14/80769 T:14771 Hungry Latest messages: V - a scroll of light. What do you want to use or apply? You put an uncursed scroll of destroy armor into the bag of holding. You put a scroll of light into the bag of holding. What do you want to take off? You find a hidden passage. You find a hidden door. That door is closed. The door opens. $ - 41 gold pieces (786 in total). You hear distant howling. You find a hidden door. You see here a statue of a paper golem. This door is locked. Unlock it with your skeleton key? [ynq] (q) y You succeed in unlocking the door. The door opens. You find a hidden passage. You hear water falling on coins. You stop. The monkey is in the way! What do you want to use or apply? X - an uncursed wand of secret door detection. What do you want to zap? You reveal a secret door! The door opens. You are beginning to feel hungry. You find a hidden door. The nurse opens a door. You hit the nurse! You hit the nurse! You hit the nurse! You kill the nurse! There is an open door here. You see here a scroll of create monster. e - a scroll of create monster. The baluchitherium hits! The baluchitherium hits again! You hit the baluchitherium! You hit the baluchitherium! The baluchitherium hits! The baluchitherium hits again! You hit the baluchitherium! The baluchitherium hits! The baluchitherium hits again! You hit the baluchitherium! You hit the baluchitherium! The baluchitherium hits! The baluchitherium hits again! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 786 gold pieces Amulets ('"') f - an uncursed amulet of reflection (being worn) q - a cursed amulet of strangulation Weapons (')') Y - a poisoned corroded +0 crossbow bolt Armor ('[') g - an uncursed +0 elven leather helm (being worn) a - an uncursed +0 pair of leather gloves (being worn) H - an uncursed burnt +0 pair of jumping boots (being worn) l - an uncursed very burnt +0 cloak of magic resistance (being worn) v - an uncursed burnt +1 robe Comestibles ('%') O - an uncursed K-ration Q - an uncursed tripe ration Scrolls ('?') e - a blessed scroll of create monster Rings ('=') Z - an uncursed ring of invisibility (on right hand) Wands ('/') p - a wand of cold (0:2) y - a blessed wand of create monster named empty (0:0) c - a wand of fire (0:4) d - a wand of magic missile (0:6) D - a wand of magic missile (0:5) I - a wand of magic missile (0:2) N - a wand of opening (0:6) X - a wand of secret door detection (0:8) t - a wand of sleep (0:0) Tools ('(') b - a blessed bag of holding containing 88 items W - an empty uncursed bag of holding B - an uncursed magic lamp E - an uncursed magic lamp (lit) n - a blessed magic marker (0:12) w - an uncursed magic whistle k - an uncursed skeleton key h - a +0 unicorn horn Gems/Stones ('*') U - an uncursed luckstone Special (list likely candidates) Contents of the bag of holding: 3444 gold pieces a blessed amulet of life saving an uncursed amulet of life saving an uncursed amulet of magical breathing the +0 Sunsword an uncursed +0 pair of gauntlets of power an uncursed -1 pair of levitation boots an uncursed +0 pair of water walking boots an uncursed +0 mummy wrapping 3 uncursed slime molds 6 uncursed apples 17 uncursed food rations 8 uncursed fortune cookies an uncursed K-ration an uncursed pear an uncursed sprig of wolfsbane an uncursed tripe ration 2 uncursed scrolls of blank paper 3 uncursed scrolls of confuse monster a cursed scroll of confuse monster a cursed scroll of create monster an uncursed scroll of destroy armor a cursed scroll of destroy armor 3 uncursed scrolls of earth 4 uncursed scrolls of enchant armor a blessed scroll of enchant weapon 4 uncursed scrolls of enchant weapon 2 uncursed scrolls of food detection 2 uncursed scrolls of gold detection 4 uncursed scrolls of light an uncursed scroll of magic mapping an uncursed scroll of punishment 2 blessed scrolls of remove curse an uncursed scroll of taming a blessed scroll of teleportation an uncursed scroll of teleportation a cursed scroll of teleportation a blessed spellbook of confuse monster an uncursed spellbook of detect monsters an uncursed spellbook of extra healing an uncursed spellbook of healing a blessed spellbook of light an uncursed spellbook of magic missile an uncursed spellbook of remove curse an uncursed spellbook of sleep 2 blessed potions of booze 7 uncursed potions of booze a blessed potion of full healing 2 uncursed potions of full healing 3 blessed potions of healing an uncursed potion of healing an uncursed potion of invisibility 2 uncursed potions of levitation 2 uncursed potions of monster detection a blessed potion of object detection 5 uncursed potions of object detection a cursed potion of object detection a cursed potion of paralysis an uncursed potion of polymorph 2 blessed potions of see invisible 2 uncursed potions of see invisible an uncursed potion of speed 2 potions of holy water 3 uncursed potions of water a potion of unholy water an uncursed ring of slow digestion a wand of digging (0:5) a wand of digging (0:5) a wand of digging (0:4) a wand of fire (0:4) a wand of light (0:13) a wand of magic missile (0:0) a wand of magic missile (0:1) a wand of opening (0:2) a wand of probing (0:5) a wand of speed monster (0:8) a wand of speed monster (0:4) an uncursed blindfold an uncursed skeleton key 2 uncursed amethyst stones an uncursed chrysoberyl stone 3 uncursed diamonds 3 uncursed emeralds an uncursed garnet stone an uncursed opal 4 uncursed rubies 2 uncursed luckstones 2 blessed touchstones Lanfaedhe the Monk's attributes: Background: You were a Student of Waters, a level 14 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 21. You entered the dungeon 14771 turns ago. You had 80769 experience points, 79231 more were needed to attain level 15. Basics: You had 0 out of 95 hit points. You had 56 out of 84 energy points (spell power). Your armor class was 4. Your wallet contained 786 zorkmids, and you had 3444 more stashed away in your pack. Autopickup was on for '$*' plus thrown, with exceptions. Final Characteristics: Your strength was 18/01 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 10 (limit:18). Final Status: You were hungry. You were unencumbered. You were empty handed. You had grand master skill with martial arts. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You could jump. You had a small defense bonus (+4). You were warded. You were fast. You had reflection. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 3 hours, 2 minutes and 19 seconds. Major events: Turn 1: Lanfaedhe the neutral male human Monk entered the dungeon 656: attained the rank of Novice (level 3) 1070: entered the Gnomish Mines 1459: attained the rank of Initiate (level 6) 1713: reached Mine Town 1833: found Sunsword on the floor 4337: entered Sokoban 4601: completed 1st Sokoban level 4831: completed 2nd Sokoban level 5086: completed 3rd Sokoban level 5676: completed 4th Sokoban level 5939: acquired the Sokoban bag of holding 7603: attained the rank of Student of Stones (level 10) 12017: acquired the Mines' End luckstone 14441: attained the rank of Student of Waters (level 14) 14771: killed by a baluchitherium Spells: Name Level Category Fail Retention magic missile 2 attack 13% 51%-60% healing 1 healing 0% 41%-50% extra healing 3 healing 0% 71%-80% detect monsters 1 divination 13% 26%-50% light 1 divination 13% 76%-100% confuse monster 1 enchantment 13% 21%-30% sleep 3 enchantment 17% 31%-40% remove curse 3 clerical 78% 76%-100% dig 5 matter 100% 51%-75% Skills: Fighting Skills martial arts [Grand Master] Weapon Skills quarterstaff [Unskilled] spear [Unskilled] crossbow [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Basic] healing spells [Basic] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You attained the rank of Novice. You entered the Gnomish Mines. You attained the rank of Initiate. You entered Minetown. You entered Sokoban. You completed Sokoban. You entered a temple. You attained the rank of Student of Stones. You completed the Gnomish Mines. You attained the rank of Student of Waters. The Dungeons of Doom: levels 1 to 21 Level 1: An altar to Chih Sung-tzu, a fountain. Level 2: An altar, a fountain. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: A sink. Level 5: Many fountains. Oracle of Delphi. Level 6: A fountain. Stairs up to Sokoban, level 5. Level 7: A fountain. Level 8: A potion shop, a fountain. Level 9: A temple and an altar to Chih Sung-tzu. Level 10: An altar to Chih Sung-tzu, a fountain. Level 11: A temple and an altar, a fountain, a grave. Level 12: A potion shop, a fountain. Summoned by the Grand Master. Level 13: Level 14: A temple and an altar to Chih Sung-tzu, a fountain. Level 15: A primitive area. Level 16: A sink. Level 17: A general store, some fountains, a grave. Level 18: Level 19: A temple and an altar to Chih Sung-tzu, a grave. Level 20: Many graves. Level 21: <- You were here. Final resting place for you, killed by a baluchitherium. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple and an altar to Chih Sung-tzu, some fountains. Final resting place for splchrin-Sam-Hum-Fem-Law, killed by a priest of Susanowo. Level 6: Level 7: Level 8: Level 9: Level 10: A fountain. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Vanquished creatures: a trapper an aligned cleric a captain a clay golem a nurse 2 vampires 8 ghosts a winged gargoyle a mind flayer 2 giant mimics a zruty a doppelganger a large mimic 3 stalkers 2 hill giants 3 giant zombies a sergeant 3 wargs 9 small mimics a xan an ogre leader a troll 2 wood golems a djinni 2 gelatinous cubes a large dog 4 shocking spheres 3 tigers 2 gargoyles 2 dwarf rulers 3 tengu 3 ochre jellies a human mummy a python a cobra 6 wraiths 2 carnivorous apes an ettin zombie 4 Grey-elves 3 soldiers 2 amorous demons 2 chameleons 3 giant beetles 2 cockatrices 9 wolves 4 winter wolf cubs a panther a gremlin 4 leprechauns 3 iron piercers 2 mumakil 3 giant spiders an ice vortex a black light 3 vampire bats a gnome ruler a dwarf mummy 4 ogres a brown pudding a rust monster an owlbear a yeti 4 werewolves a Green-elf 5 lizards a housecat a jaguar 2 dwarf leaders a blue jelly 5 white unicorns 2 dust vortices 5 ravens 3 gnome mummies 3 snakes 2 apes 2 human zombies a rope golem 8 Woodland-elves 3 soldier ants 2 fire ants 2 bugbears 3 quasits 3 wood nymphs 2 water nymphs 9 Mordor orcs 2 orc shamans 4 rock piercers 3 rock moles 2 fog clouds a yellow light 2 shriekers 2 violet fungi 17 gnome leaders 5 gnomish wizards a gray ooze an elf zombie 5 ghouls 2 paper golems 19 giant ants a little dog 6 floating eyes 2 kittens 20 dwarves 3 homunculi a kobold leader a kobold shaman 9 hill orcs 7 rothes a rabid rat 2 centipedes a giant bat a monkey 2 orc zombies 3 dwarf zombies a werejackal 5 iguanas 2 killer bees an acid blob 2 coyotes 2 gas spores 7 hobbits 3 large kobolds 5 giant rats 6 cave spiders a green mold 2 red molds 68 gnomes 3 gnome zombies 3 geckos 5 jackals 3 foxes 2 kobolds 2 goblins a sewer rat 6 grid bugs 3 bats 5 lichens 2 kobold zombies 10 newts 485 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Lanfaedhe | | 4230 Au | | killed by a | | baluchitherium | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Lanfaedhe the Monk... You died in The Dungeons of Doom on dungeon level 21 with 79481 points, and 4230 pieces of gold, after 14771 moves. You were level 14 with a maximum of 95 hit points when you died.