Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-07-10 15:54:10, ended 2026-07-10 18:05:37. Langmuir, lawful male human Knight --------------------------- ----------------------- |...|.....|.......|...|.`.| |...|...*.|.....|.....| |.|.|.|.--|.|.---.|...|.|.----|.|.---*|.|.|...|.---.| |.|.|.|...|.|...|.......|.....|.|.....|.|.|.....|...| |.|.|.---.|.---.-----------..`|.|------.|.|.-----.|.| |.|.....|...........| |.|.......|.. ....|.....|...|.| |.---------------.-----.|.-.......-----.------|.-.|.| |.. |...|.........|.....................|.....|...|...|.| ----e| |--.|.........|----.---.......-----.|.....|.|.|.-.|.| ..M@.| |...-....<....-...|.| |.......|...|.|..{..|.|.|...|.| ---.| |.--|.........|--.-------.|...|.|.|.|.....|.|.|.---.| |...| |.|.|...[....[|...........|.....|.|.|.....|.|...|...| |...--|.|.---------------.------|...--|.|.---.---.|.------- |.....|.|...|.....|.....).|...| |.....|.|...|.....|.|..|-- ---...|.|.|.|.|.-.|.---.---.|.--- -----.|.---.|.|.--|.|..-.| |.....|...|.|.....|.....|.^...| |.|.....|.|.|.|.|..|-| |.-----.{...-----.|------.-...| --|.---.---.|.|.|..-*| |.........%.......| |.........| |......%..|......|-- ------------------- ----------- ------------------ Langmuir the Bachelor St:25 Dx:10 Co:16 In:9 Wi:14 Ch:18 Lawful Dlvl:12 $:0 HP:0(64) Pw:47(47) AC:1 Xp:9 T:8280 Burdened Latest messages: You see here a glittering spellbook. You have a little trouble lifting X - a glittering spellbook. You see here a green gem. You have a little trouble lifting f - a green gem (3 in total). You see here a scroll labeled LEP GEX VEN ZEA. You have a little trouble lifting j - a scroll labeled LEP GEX VEN ZEA. You see here a violet gem. You have a little trouble lifting y - a violet gem (3 in total). You see here a scroll called ELAM, read by monster. You have a little trouble lifting d - a scroll called ELAM, read by monster (2 in total). What do you want to use or apply? [beikls-uxCFHIK-MX or ?*] b You put a scroll labeled LEP GEX VEN ZEA into the sack. You put 2 scrolls called ELAM, read by monster into the sack. You put a scroll of create monster into the sack. You put a glittering spellbook into the sack. You put a mottled spellbook into the sack. You put a stained spellbook into the sack. What do you want to use or apply? [beikls-uxFHK-M or ?*] b You see here 2 violet gems. You have a little trouble lifting C - 2 violet gems. You hit the floating eye! You are frozen by the floating eye's gaze! The saddled horse starves. You see here a saddle. The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! The dwarf mummy hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Weapons (')') W - 10 +0 darts (at the ready) o - a +2 long sword (wielded in right hand) a - a +1 long sword (wielded in left hand) Armor ('[') v - an uncursed +0 helm of brilliance D - an uncursed +1 helmet (being worn) n - an uncursed +0 pair of gauntlets of dexterity Y - an uncursed +0 pair of gauntlets of dexterity E - a blessed +1 pair of gauntlets of power (being worn) w - an uncursed +0 pair of low boots (being worn) r - an uncursed very rotted +0 cloak of protection (being worn) J - an uncursed +0 studded leather armor (being worn) Comestibles ('%') T - 4 uncursed apples g - 10 uncursed carrots h - an uncursed lembas wafer p - 4 uncursed tripe rations A - an uncursed lizard corpse P - an uncursed lizard corpse Rings ('=') G - a cursed ring of aggravate monster N - an uncursed ring of cold resistance Wands ('/') F - a wand of digging (0:7) e - a wand of light (0:9) H - a wand of lightning (0:1) i - a wand of locking (0:3) M - a wand of teleportation (0:8) L - a wand of teleportation (0:6) x - a wand of teleportation (0:4) Tools ('(') b - an uncursed sack containing 34 items t - an uncursed blindfold l - an uncursed magic lamp (lit) K - a magic marker (0:41) k - an uncursed skeleton key s - an uncursed stethoscope u - a +0 unicorn horn Gems/Stones ('*') y - 3 uncursed amethyst stones V - an uncursed aquamarine stone m - 2 uncursed diamonds f - 3 uncursed emeralds q - an uncursed jacinth stone c - an uncursed jade stone O - an uncursed ruby R - 4 uncursed worthless pieces of blue glass Z - 4 uncursed worthless pieces of green glass U - an uncursed worthless piece of orange glass C - 2 uncursed worthless pieces of violet glass B - an uncursed worthless piece of white glass z - an uncursed worthless piece of yellow glass S - 3 uncursed worthless pieces of yellowish brown glass Contents of the sack: 585 gold pieces 20 +0 shuriken a blessed +0 pair of leather gloves a blessed scroll of confuse monster an uncursed scroll of confuse monster a blessed scroll of create monster an uncursed scroll of create monster an uncursed scroll of destroy armor an uncursed scroll of enchant armor an uncursed scroll of food detection a blessed scroll of gold detection an uncursed scroll of gold detection an uncursed scroll of identify a cursed scroll of identify an uncursed scroll of light an uncursed scroll of magic mapping a cursed scroll of remove curse an uncursed scroll of taming 3 uncursed scrolls of teleportation a blessed spellbook of detect monsters an uncursed spellbook of detect treasure an uncursed spellbook of protection a blessed potion of blindness 3 uncursed potions of extra healing a blessed potion of object detection an uncursed potion of object detection an uncursed potion of sickness a potion of holy water an uncursed potion of water a potion of unholy water 4 uncursed worthless pieces of black glass an uncursed worthless piece of violet glass 3 uncursed worthless pieces of white glass an uncursed worthless piece of yellow glass Langmuir the Knight's attributes: Background: You were a Bachelor, a level 9 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were right-handed. You were in the Gnomish Mines, on level 12. You entered the dungeon 8280 turns ago. You had 3323 experience points, 1797 more were needed to attain level 10. Basics: You had 0 out of 64 hit points. You had all 47 energy points (spell power). Your armor class was 1. Your wallet was empty, but you had 585 zorkmids stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 25 (base:15, innate limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 18 (limit:18). Final Status: You weren't hungry. You were burdened; movement was slightly slowed. You were wielding two weapons at once. You were skilled in long sword and two weapons. Final Attributes: You were piously aligned. You were telepathic. You could jump. You were protected. You were fast. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 1 hour, 40 minutes and 10 seconds. Major events: Turn 1: Langmuir the lawful male human Knight entered the dungeon 1379: attained the rank of Esquire (level 3) 1525: entered the Gnomish Mines 2107: reached Mine Town 2143: attained the rank of Bachelor (level 6) 4731: entered Sokoban 8280: killed by a dwarf mummy, while frozen by a floating eye's gaze Spells: Name Level Category Fail Retention healing 1 healing 91% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] two weapon combat [Skilled] riding [Basic] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] pick-axe [Unskilled] short sword [Unskilled] broadsword [Unskilled] long sword [Skilled] two-handed sword [Unskilled] saber [Unskilled] club [Unskilled] mace [Unskilled] morning star [Unskilled] flail [Unskilled] hammer [Unskilled] polearms [Unskilled] spear [Unskilled] trident [Unskilled] lance [Basic] bow [Unskilled] crossbow [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] clerical spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You attained the rank of Esquire. You entered the Gnomish Mines. You entered Minetown. You attained the rank of Bachelor. You entered a temple. You entered Sokoban. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: "vault" An armor shop, a fountain. Level 3: "stash" A general store. Level 4: Some shops, a fountain. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: Stairs up to Sokoban, level 6. Level 8: A fountain. Level 9: A general store, some fountains. Level 10: A grave. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Level 8: Many shops, a temple and an altar, some fountains. Level 9: Level 10: Level 11: Level 12: <- You were here. Some fountains. Final resting place for you, killed by a dwarf mummy, while frozen by a floating eye's gaze. Sokoban: Level 6: Unsolved. Vanquished creatures: a vampire leader a vampire a large mimic a giant zombie 4 small mimics a warhorse an ettin mummy 2 freezing spheres 2 human mummies 3 watchmen 2 chameleons a giant beetle 2 cockatrices a panther an iron piercer a giant spider a horse a black light 3 gnome rulers 3 orc mummies a dwarf mummy 2 brown puddings an owlbear 2 lizards a dingo a dog a jaguar a black unicorn a raven a snake 2 water moccasins 2 human zombies 2 soldier ants a bugbear a wood nymph a water nymph an orc shaman a rock piercer a yellow light a shrieker 11 gnome leaders 7 gnomish wizards a gray ooze 5 elf zombies a ghoul a straw golem 2 giant ants 5 floating eyes a kitten a dwarf a kobold leader a kobold shaman 2 rothes a centipede 4 giant bats an orc zombie 3 dwarf zombies 4 iguanas an acid blob a coyote a gas spore a hobbit a manes 5 hobgoblins 3 cave spiders 43 gnomes 3 garter snakes 3 geckos 7 jackals 4 goblins 4 sewer rats 12 grid bugs 8 lichens a kobold zombie 3 newts 211 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Langmuir | | 585 Au | | killed by a | | dwarf mummy | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well Langmuir the Knight... You died in The Gnomish Mines on dungeon level 12 with 14409 points, and 585 pieces of gold, after 8280 moves. You were level 9 with a maximum of 64 hit points when you died.