Unix NetHack Version 5.0.0-0 post-release - last build Jul 14 2026 02:55:29 (1809b74e8187c3a3585e283601c3028b46cbbdcb,branch:main). Game began 2026-07-16 21:23:17, ended 2026-07-17 02:06:52. Langmuir, lawful male human Knight -------- ------------ |.....<-# |..........| ------- |......|###########............# |.....| -+------# |...`......|# |.....| # --+---------# |....)| # |......# # ##----.--[ # # #### # # ### # # #### #### ## -----.--- #------ ######## ## ## # |.......| ###+....| --.----------.-- #--|---- |.....>.|##### #|....| |..............| R|.....| |.......-# #-....| |.......^.......####Hu%....| |.......| ------ |..............| #|.....| |..{....| |............`..# #------- #####........| --------------- ############ --------- Langmuir the Bachelor St:17 Dx:13 Co:16 In:8 Wi:14 Ch:17 Lawful Dlvl:19 $:121 HP:0(57) Pw:73(73) AC:-2 Xp:9 T:10162 Burdened Ride Latest messages: The dog misses the saddled warhorse. The saddled warhorse misses the dog. The saddled warhorse bites the dog. You hit the dog! The dog misses! The rust monster just misses! The rust monster just misses! You hit the rust monster! The rust monster touches you! Your robe is protected by the layer of grease! The grease dissolves. The rust monster touches you again! Your robe is not affected by oxidation. The dog bites! The dog bites! You hit the dog! The rust monster misses! The rust monster touches you! Your helmet is protected by the layer of grease! The grease dissolves. The dog misses the saddled warhorse. The saddled warhorse hits the dog. The saddled warhorse bites the dog. The rust monster misses! The rust monster touches you! Your robe is not affected by oxidation. The dog bites! The rust monster touches you! Your helmet rusts! The rust monster just misses! The ettin wields a two-handed sword! The dog bites! You kill the dog! The rust monster touches you! Your robe is not affected by oxidation. The rust monster touches you again! Your robe is not affected by oxidation. You hit the ettin! You hit the ettin! The rust monster touches you! Your helmet rusts further! The rust monster touches you again! Your helmet rusts completely! The ettin swings his two-handed sword. The ettin hits! The ettin swings his two-handed sword. The ettin hits again! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins ('$') $ - 121 gold pieces Weapons (')') v - 15 +0 darts a - a rustproof +2 long sword (weapon in right hand) Armor ('[') d - an uncursed thoroughly rusty +0 helmet (being worn) H - a cursed -1 pair of gauntlets of fumbling named cursed? f - an uncursed +0 pair of leather gloves (being worn) i - an uncursed +0 pair of low boots (being worn) e - an uncursed +0 small shield (being worn) G - a blessed +3 robe (being worn) c - an uncursed +1 ring mail (being worn) Comestibles ('%') h - 6 uncursed carrots N - an uncursed fortune cookie I - an uncursed lembas wafer B - an uncursed lizard corpse Potions ('!') x - an uncursed potion of full healing z - an uncursed potion of healing Wands ('/') j - a wand of cold (0:1) E - a cursed wand of digging (0:3) J - a wand of fire (0:2) A - a wand of lightning (0:1) X - a wand of polymorph (0:4) D - a wand of secret door detection (0:8) T - a wand of sleep (0:6) o - a wand of speed monster (0:1) S - a wand of striking (0:1) Tools ('(') b - an uncursed greased bag of holding containing 48 items t - an uncursed blindfold l - a blessed magic lamp (lit) w - an uncursed magic whistle k - an uncursed skeleton key u - a +0 unicorn horn Gems/Stones ('*') K - an uncursed worthless piece of blue glass C - an uncursed worthless piece of red glass Contents of the bag of holding: 3846 gold pieces a blessed +0 pair of fumble boots an uncursed +0 cloak of magic resistance a cursed +0 elven cloak an uncursed slime mold 2 uncursed food rations 4 uncursed tripe rations 3 uncursed scrolls of blank paper a blessed scroll of confuse monster 3 uncursed scrolls of destroy armor 2 uncursed scrolls of earth a cursed scroll of earth an uncursed scroll of enchant armor 2 cursed scrolls of enchant armor an uncursed scroll of genocide an uncursed scroll of identify a cursed scroll of light an uncursed scroll of magic mapping an uncursed scroll of remove curse a cursed scroll of remove curse an uncursed scroll of stinking cloud an uncursed spellbook of cure sickness an uncursed spellbook of detect monsters an uncursed spellbook of force bolt an uncursed spellbook of protection an uncursed spellbook of wizard lock a blessed potion of confusion an uncursed potion of enlightenment a cursed potion of extra healing an uncursed potion of fruit juice an uncursed potion of gain energy a blessed potion of healing a cursed potion of levitation an uncursed potion of monster detection a blessed potion of object detection an uncursed potion of object detection an uncursed potion of oil 2 uncursed potions of paralysis 3 uncursed potions of water a blessed +1 ring of increase accuracy an uncursed -2 ring of increase accuracy a wand of make invisible (0:5) a wand of polymorph (0:7) a wand of secret door detection (0:15) a wand of speed monster named empty (0:0) an empty uncursed greased sack a can of grease (0:20) a +0 pick-axe Langmuir the Knight's attributes: Background: You were a Bachelor, a level 9 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 19. You entered the dungeon 10162 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 4109 experience points, 1011 more were needed to attain level 10. Basics: You had 0 out of 57 hit points. You had all 73 energy points (spell power). Your armor class was -2. Your wallet contained 121 zorkmids, and you had 3846 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 17 (limit:18). Final Status: You were riding your warhorse. You weren't hungry. You were burdened; movement was slightly slowed. You were wielding a long sword. You were skilled in long sword and could have enhanced that. Final Attributes: You were piously aligned. You could jump. You were guarded. You were fast. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 2 hours, 49 minutes and 30 seconds. Major events: Turn 1: Langmuir the lawful male human Knight entered the dungeon 251: entered the Gnomish Mines 641: attained the rank of Esquire (level 3) 1785: reached Mine Town 3637: attained the rank of Bachelor (level 6) 4004: entered Sokoban 4411: entered the Bigroom 8184: completed 1st Sokoban level 10162: killed by an ettin You didn't know any spells. Skills: Fighting Skills bare handed combat [Unskilled] two weapon combat [Unskilled] riding [Skilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] pick-axe [Unskilled] short sword [Unskilled] broadsword [Unskilled] long sword [Skilled] two-handed sword [Unskilled] saber [Unskilled] club [Unskilled] mace [Unskilled] morning star [Unskilled] flail [Unskilled] hammer [Unskilled] polearms [Unskilled] spear [Unskilled] trident [Unskilled] lance [Basic] bow [Unskilled] crossbow [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] clerical spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered a shop. You attained the rank of Esquire. You entered Minetown. You entered a temple. You attained the rank of Bachelor. You entered Sokoban. You entered the Big Room. The Dungeons of Doom: levels 1 to 20 Level 1: "vault" Level 2: A potion shop. Stairs down to The Gnomish Mines. Level 3: "vault" A food shop, a fountain. Level 4: Level 5: "stash" A general store. Level 6: Level 7: Many fountains. Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. Level 9: "BIG ROOM below! magic missiles abound!" Level 10: A very big room. Level 11: A sink. Level 12: A grave. Level 13: A general store. Level 14: Summoned by King Arthur. Level 15: A fountain. Level 16: Level 17: A fountain. Level 18: A primitive area. Level 19: <- You were here. A fountain. Final resting place for you, killed by an ettin. Level 20: A throne, a fountain, a grave. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Many shops, a temple and an altar, some fountains. Level 6: Level 7: Sokoban: levels 7 up to 6 Level 6: Unsolved. Level 7: Solved. Vanquished creatures: a zruty an air elemental a hill giant a giant mummy 3 wargs a small mimic a quantum mechanic a wood golem a gelatinous cube a flaming sphere a shocking sphere a dwarf ruler a tengu an ochre jelly an ettin zombie a leather golem a Grey-elf a watchman a giant beetle 4 wolves a winter wolf cub a gremlin a giant spider 2 horses an ice vortex 5 vampire bats a gnome ruler an owlbear a Green-elf a lizard a dingo 2 dogs a jaguar a black unicorn 2 ravens 3 plains centaurs a gnome mummy a human zombie 5 bugbears 4 imps 5 Uruk-hai 2 rock piercers a rock mole 4 ponies a fog cloud 4 yellow lights a shrieker a violet fungus 5 gnome leaders 3 gnomish wizards a kobold mummy a golden naga hatchling 5 elf zombies 2 straw golems 2 paper golems 8 giant ants a little dog a kitten 7 dwarves a homunculus a kobold shaman 2 hill orcs 5 rothes a rabid rat 3 giant bats 2 dwarf zombies 2 wererats a werejackal an iguana 4 killer bees 2 coyotes 2 gas spores a hobbit 2 manes 2 large kobolds 13 hobgoblins 9 giant rats 3 cave spiders 38 gnomes 3 garter snakes 5 geckos 10 jackals 3 foxes 4 kobolds 3 goblins 4 sewer rats 5 grid bugs 4 bats 7 lichens 2 kobold zombies 4 newts 265 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Langmuir | | 3967 Au | | killed by an | | ettin | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well Langmuir the Knight... You died in The Dungeons of Doom on dungeon level 19 with 21027 points, and 3967 pieces of gold, after 10162 moves. You were level 9 with a maximum of 57 hit points when you died.