Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-10 18:07:37, ended 2025-12-10 19:15:46. Madleen, lawful male dwarven Archeologist ---- ---- ---- -----------..--- ####----- --..-- --- -------..| |..............| ##......| |....| ---.---..--....| ---...(.------...-- --...##-.----..----............--- --......-| ---..| |.*..%...%...^.....[.)...))...-- ----------..--....| --..----# |...--##--....------..........| --...........|....-- |....|..#### |...| ------ ---....---.-- |..---------.....-- --.-.......#-## |.--- -----..| |..-- |...| |..---- --...|........# |.|--- ------..||..---...| --..-- |.-- ---- |....|).)...|.|* |.|..--### --.>.....--.......-- --..| |.| --..-- |.......[.)----- |........#---|...........---..-- --.| |.| |....-- --.....[.......| |............|-.....<....| |..| |.| |.| |.....-- #.........--..-###--...##.......||..........| ---- |.| ----|.----.....-###........|--....(^....###--.^..||--........-- |.|--..||.(| |.......#..[..##..| ---###..#### ##-....--.@.....F...----- |.--...|--.| --.|..........####- ##-- #...|.....h..............| --....-----.| ----..........# * * |..#--..................-- |....-- |...| ---.|...|.-# #--# |...............|.-- |...-- |...| ----.---- ----.---.......---- --.-- --..| --- --- ----..--- --- ---- ---- Madleen the Investigator St:14 Dx:12 Co:18 In:15 Wi:16 Ch:10 Lawful Dlvl:5 $:1302 HP:0(53) Pw:26(26) AC:2 Exp:7 T:10401 Latest messages: The Woodland-elf hits! You hit the Woodland-elf. The Woodland-elf swings his runed broadsword. The Woodland-elf hits! The large cat bites the Woodland-elf. The Woodland-elf is killed! K - an elven mithril-coat. What do you want to take off? [bdB or ?*] * What do you want to take off? [bdB or ?*] b You were wearing an uncursed +0 leather jacket. What do you want to drop? [$bdf-jl-vx-zA-FHJKMQ or ?*] b You drop an uncursed +0 leather jacket. What do you want to wear? [K or ?*] K You finish your dressing maneuver. The large cat picks up a dagger. You swap places with your large cat. There are several objects here. The large cat drops a dagger. L - a dwarvish cloak. What do you want to wear? [L or ?*] L You are now wearing a dwarvish cloak. You swap places with your large cat. A gush of water hits you on the head! Your helm rusts! You escape a rust trap. $ - 70 gold pieces. You have a little trouble lifting a pick-axe. Continue? [ynq] (q) y You have a little trouble lifting N - a pick-axe. Your movements are slowed slightly because of your load. What do you want to drop? [$df-jl-vx-zA-FHJ-NQ or ?*] i You drop a corroded pick-axe. Your movements are now unencumbered. What do you want to wear? [*] Never mind. What do you want to wield? [- EFNQ or ?*] * What do you want to wield? [- EFNQ or ?*] N N - a pick-axe (weapon in hand). A gush of water hits you! A gush of water hits you! You hear some noises in the distance. The Woodland-elf swings her runed broadsword. The Woodland-elf hits! You hit the Woodland-elf. You hit the Woodland-elf. The Woodland-elf swings her runed broadsword. The Woodland-elf hits! The Woodland-elf swings her runed broadsword. The Woodland-elf hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 1302 gold pieces Amulets l - an uncursed amulet of ESP Weapons F - 6 blessed +1 arrows E - 7 +0 crossbow bolts (in quiver pouch) Q - the blessed rustproof +0 Demonbane Armor B - an uncursed rusty +0 orcish helm (being worn) d - an uncursed +1 pair of iron shoes (being worn) L - an uncursed +0 dwarvish cloak (being worn) K - a cursed +0 elven mithril-coat (being worn) Comestibles n - an uncursed partly eaten food ration p - 2 uncursed tripe rations D - an uncursed lizard corpse Scrolls o - an uncursed scroll of gold detection u - an uncursed scroll of identify M - an uncursed scroll of light Potions v - an uncursed potion of fruit juice r - an uncursed potion of object detection z - an uncursed potion of oil A - an uncursed potion of paralysis H - an uncursed potion of see invisible q - an uncursed potion of sickness C - an uncursed potion of water Rings m - a cursed ring of aggravate monster t - an uncursed ring of levitation y - an uncursed ring of see invisible s - an uncursed ring of stealth Tools h - an empty uncursed sack J - an uncursed tooled horn j - an uncursed brass lantern N - a +0 pick-axe (weapon in hand) f - a tinning kit (0:55) Gems/Stones x - an uncursed opal g - an uncursed touchstone Madleen the Archeologist's attributes: Background: You were an Investigator, a level 7 male dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 10401 turns ago. You had 1086 experience points, 194 more were needed to attain level 8. Basics: You had 0 out of 53 hit points. You had all 26 energy points (spell power). Your armor class was 2. Your wallet contained 1302 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 12 (limit:20). Your constitution was 18 (limit:20). Your intelligence was 15 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 10 (limit:16). Final Status: You were unencumbered. You were wielding a pick-axe. You had expert skill with pick-axe. Final Attributes: You were piously aligned. You had infravision. You were stealthy. You were guarded. You were fast. You are dead. Vanquished creatures: a quivering blob 2 iron piercers a lizard a dog a housecat a dust vortex 3 Woodland-elves a wood nymph a mountain nymph 3 Uruk-hai a rock piercer a rock mole a fog cloud a yellow light 3 shriekers 3 gnome lords a guardian naga hatchling a gray ooze 2 elf zombies 2 giant ants 2 little dogs a floating eye 4 kittens 7 dwarves a homunculus 2 kobold lords 2 kobold shamans a rothe a rabid rat a centipede 4 giant bats a monkey 3 orc zombies a dwarf zombie a wererat 3 werejackals 6 iguanas 15 killer bees a coyote a gas spore 3 hobbits 2 hobgoblins 8 giant rats 5 cave spiders a yellow mold 5 green molds 3 red molds 12 gnomes 8 geckos 10 jackals a kobold 7 goblins 5 sewer rats 9 grid bugs 2 bats 3 lichens a kobold zombie 14 newts 188 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Many fountains, a grave. Level 2: A fountain, a sink. Level 3: An altar to Quetzalcoatl. Stairs down to The Gnomish Mines. Level 4: A general store, a fountain. The Gnomish Mines: levels 4 to 5 Level 4: Level 5: <- You were here. Final resting place for you, killed by a Woodland-elf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Madleen | | 1302 Au | | killed by a | | Woodland-elf | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Madleen the Archeologist... You died in The Gnomish Mines on dungeon level 5 with 5726 points, and 1302 pieces of gold, after 10401 moves. You were level 7 with a maximum of 53 hit points when you died.