Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-17 08:39:21, ended 2025-11-18 06:29:13. Margo, chaotic female elven Wizard # ------------ -------------- -----.-- -------- |..........| |............-#####.......| |.....[| |..........| |............| ## |%......# #%......| |..........| |............| ###.......|# #|......| |..........-# |..........{.|### |......|# #-------- -----.------## |............|# --|-|---# ### ## #### ---------.----# # # # ## # # ###### ### # ## # # ### # # ## ### # ##[ # # ## ----------.----- # ### # ##### |..............| # 0######### --|-- ## ----------- |........<...0..#############-------.-------- |...| ## |[)??f....| |..............| # |..............| |...| ####..../@)...| ---------------- #####...............| |...|#### |.......#.| |..............| |...|# ----------- ---------------- |....# |...| ----- Margo the Thaumaturge St:15 Dx:12 Co:12 In:20 Wi:11 Ch:11 Chaotic Dlvl:4 $:390 HP:59(59) Pw:24(110) AC:5 Exp:8 T:9163 Latest messages: You drop an unlabeled scroll. You drop a scroll of earth. You drop a scroll of light. You drop a scroll of light. What do you want to drink? [h or ?*] Yecch! This stuff tastes like poison. (But in fact it was mildly stale slime mold juice.) You see here a wand called make invisible. Feline picks up a crossbow bolt. i - an unlabeled scroll. What do you want to drop? [$abdei-mr-tGK-MOPS-UW-Z or ?*] You drop an unlabeled scroll. Feline drops a crossbow bolt. Feline picks up a scroll of light. Feline drops a scroll of light. You see here a wand called make invisible. You swap places with Feline. You see here a crossbow bolt. Really save? [yn] (n) Saving... Restoring save file... Hello Margo, the elven Wizard, welcome back to NetHack! # Really quit? [yn] (n) Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 390 gold pieces Weapons W - a +3 dagger a - a blessed +2 quarterstaff (weapon in hands) Armor Z - an uncursed +0 elven leather helm (being worn) X - an uncursed +0 pair of leather gloves (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Y - an uncursed +0 leather armor (being worn) Comestibles r - 2 uncursed food rations O - 2 uncursed tripe rations Scrolls k - an uncursed scroll of magic mapping Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of turn undead Rings d - an uncursed ring of conflict M - an uncursed +1 ring of gain strength P - a cursed ring of levitation named cursed j - an uncursed +1 ring of protection e - an uncursed ring of shock resistance s - an uncursed ring of stealth (on right hand) Wands L - a blessed wand of cold (0:4) Tools t - an empty cursed sack Gems/Stones G - an uncursed black opal T - an uncursed turquoise stone S - an uncursed worthless piece of black glass K - an uncursed worthless piece of green glass U - 2 uncursed worthless pieces of orange glass Margo the Wizard's attributes: Background: You were a Thaumaturge, a level 8 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 4. You entered the dungeon 9163 turns ago. You had 1435 experience points, 1125 more were needed to attain level 9. Basics: You had all 59 hit points. You had 24 out of 110 energy points (spell power). Your armor class was 5. Your wallet contained 390 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (peak:16, limit:18). Your dexterity was 12 (peak:13, limit:18). Your constitution was 12 (peak:13, limit:16). Your intelligence was 20 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You were skilled in quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were level-drain resistant. You were telepathic. You had infravision. You were stealthy. You aggravated monsters. You were warded. You were a werejackal. You were harmed by silver. Anhur was angry with you. You survived after being killed once. Vanquished creatures: a large mimic 4 small mimics 2 leprechauns an iron piercer a horse an ice vortex a werewolf 2 dogs a raven a soldier ant an imp a quasit a water nymph 7 Mordor orcs 9 Uruk-hai a rock mole 2 ponies 4 yellow lights a shrieker a gnome lord 2 gray oozes an elf zombie a straw golem 2 paper golems a giant ant a little dog 2 floating eyes a dwarf a homunculus 2 kobold lords 2 rothes a rabid rat an orc zombie 2 dwarf zombies a wererat 2 werejackals 6 iguanas 4 killer bees an acid blob 4 coyotes a hobbit 2 large kobolds 3 hobgoblins 3 giant rats 3 cave spiders a brown mold 2 gnomes 5 garter snakes a gnome zombie 6 geckos 4 jackals 2 foxes 2 kobolds a goblin 3 sewer rats 6 grid bugs 5 bats 8 lichens a kobold zombie 9 newts 149 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: Level 2: A scroll shop, a sink. Stairs down to The Gnomish Mines. Level 3: A delicatessen. Level 4: <- You were here. An armor shop, a fountain, a sink. Level 5: A fountain. Oracle of Delphi. Level 6: A weapon shop. Stairs up to Sokoban, level 5. Level 7: An armor shop. The Gnomish Mines: Level 3: Sokoban: levels 5 up to 4 Level 4: Unsolved. Level 5: Solved. Goodbye Margo the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 6560 points, and 390 pieces of gold, after 9163 moves. You were level 8 with a maximum of 59 hit points when you quit.