Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-06 03:29:11, ended 2025-09-07 09:04:44. MarkXA, neutral male human Monk --------- |.....).| #######f@q## |.......| #------------- #-.......| #|C.........C| #|.<.....-#############-.....C.....| ##--------- #|...-----...| # #|...|.[.)...| # #|..C|{.{|C..| # #|...|.{.|...| # #|...-----...| # #|.....C.....| # #######%#########|C.........C| ------% # ------------- |>.*.|# # |.....######## ------ MarkXA the Initiate St:25 Dx:17 Co:14 In:12 Wi:11 Ch:10 Neutral Dlvl:6 $:999 HP:0(60) Pw:35(35) AC:0 Xp:8/2552 T:7202 Burdened Latest messages: You swap places with Dave. You have a little trouble lifting F - a scroll labeled DUAM XNAHT. There is a falling rock trap here. You see here a rock. You escape a falling rock trap. You stop. Dave is in the way! Dave bites the snake. The snake bites Dave. Dave bites the snake. The snake misses Dave. You stop. Dave is in the way! You stop. Dave is in the way! You swap places with Dave. The snake bites! The snake bites! You kill the snake! You see here a snake corpse. The door opens. The newt bites! You kill the newt! You see here a newt corpse. Dave eats a newt corpse. You swap places with Dave. You stop. Dave is in the way! You see here a statue of a plains centaur. The gnome mummy hits! You hit the gnome mummy! You destroy the gnome mummy! You see here a statue of a plains centaur. "Hello, MarkXA, welcome to Delphi!" There is a doorway here. You see here a mummy wrapping. The dwarf throws a dagger! You are hit by a dagger. The dwarf misses! You kill the dwarf! There is a fountain here. You see here a pair of iron shoes. You find a hidden passage. The door opens. You swap places with Dave. You swap places with Dave. The mumak butts! The mumak bites! You hit the mumak! The mumak butts! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Inventory: Coins $ - 999 gold pieces Weapons n - 10 +1 crossbow bolts v - 2 +0 daggers o - 2 +0 orcish daggers Armor A - an uncursed +0 dwarvish iron helm (being worn) P - an uncursed +2 pair of gauntlets of power (being worn) a - an uncursed +2 pair of leather gloves s - an uncursed +0 pair of iron shoes B - an uncursed +0 pair of iron shoes (being worn) m - an uncursed +0 cloak of invisibility W - an uncursed +1 mummy wrapping K - an uncursed +1 robe (being worn) Comestibles z - an uncursed food ration y - an uncursed pancake t - an uncursed tripe ration Scrolls F - an uncursed scroll of charging Wands X - a wand of digging (0:5) U - a wand of opening (0:7) x - a cursed wand of polymorph (0:0) Tools g - an uncursed sack containing 36 items Y - a magic harp (0:6) b - an uncursed blindfold l - an uncursed magic lamp (lit) j - a magic marker (0:43) w - an uncursed magic whistle k - an uncursed skeleton key E - an uncursed tallow candle C - 6 cursed tallow candles u - a +0 unicorn horn Contents of the sack: a cursed +0 pair of speed boots a cursed +0 cloak of magic resistance an uncursed scroll of blank paper a cursed scroll of blank paper an uncursed scroll of create monster a cursed scroll of create monster a cursed scroll of enchant armor a cursed scroll of enchant weapon a cursed scroll of food detection an uncursed scroll of identify 2 cursed scrolls of identify a cursed scroll of light a cursed scroll of magic mapping a cursed scroll of remove curse an uncursed scroll of taming a cursed scroll of teleportation an uncursed spellbook of jumping a cursed potion of fruit juice an uncursed potion of gain level 3 uncursed potions of healing a cursed potion of healing an uncursed potion of object detection a cursed potion of object detection an uncursed potion of oil 2 cursed potions of paralysis a cursed potion of restore ability a cursed potion of see invisible a cursed potion of sickness 2 uncursed potions of water 5 potions of unholy water a cursed ring of hunger an uncursed ring of poison resistance a cursed ring of polymorph a cursed ring of teleport control an uncursed ring of warning a +0 pick-axe MarkXA the Monk's attributes: Background: You were an Initiate, a level 8 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 7202 turns ago. There was a full moon in effect when your adventure ended. You had 2552 experience points, 8 more were needed to attain level 9. Basics: You had 0 out of 60 hit points. You had all 35 energy points (spell power). Your armor class was 0. Your wallet contained 999 zorkmids. Autopickup was on for '$"!?/=' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:17, innate limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 12 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 10 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were empty handed. You had expert skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You were stealthy. You were guarded. You were fast. You were lucky. You are dead. Vanquished creatures: a ghost a large mimic 4 small mimics 2 watchmen a giant beetle a wolf 4 leprechauns an iron piercer a giant spider a baby long worm a dwarf mummy a dog a white unicorn a black unicorn 3 ravens 2 gnome mummies a snake 3 human zombies 2 soldier ants 2 bugbears a wood nymph a water nymph a mountain nymph 5 Mordor orcs a rock piercer 2 rock moles a pony a fog cloud a yellow light 3 shriekers 2 violet fungi 8 gnome lords 5 gnomish wizards a golden naga hatchling a gray ooze 2 ghouls a paper golem 5 giant ants a floating eye 9 dwarves a kobold lord 8 hill orcs 4 rothes a rabid rat a centipede an orc zombie 9 dwarf zombies a werejackal an iguana 9 killer bees an acid blob 2 coyotes 4 hobbits 6 manes 3 large kobolds 2 hobgoblins 4 giant rats 3 cave spiders a brown mold a yellow mold 23 gnomes a garter snake 3 geckos 4 jackals 3 foxes a kobold 2 goblins 9 grid bugs a bat 5 lichens 2 kobold zombies 6 newts 209 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: A fountain, a sink. Level 2: An altar, a fountain. Stairs down to The Gnomish Mines. Level 3: An armor shop, a fountain. Level 4: A sink. Level 5: A fountain. Level 6: <- You were here. Many fountains. Oracle of Delphi. Final resting place for you, killed by a mumak. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Many shops, a temple, many fountains. Level 6: A grave. Final resting place for oatmeal-Wiz-Elf-Fem-Cha, killed by a giant spider. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | MarkXA | | 999 Au | | killed by a | | mumak | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye MarkXA the Monk... You died in The Dungeons of Doom on dungeon level 6 with 11434 points, and 999 pieces of gold, after 7202 moves. You were level 8 with a maximum of 60 hit points when you died.