Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-12 21:16:08, ended 2025-09-14 18:32:48. MarkXA, neutral female human Monk ---- ----------- --.>-------- |.........| |..........| |.........| |.0-----.-.| |.........| |..|...|0..| |....<....| |.0.0...00-| |.........| |.0..0..|..| |.........| |.----0.--.| |.........| |..0...0.|.-- |.........| |.---0-..G0.------------+| |...|.00-.@..%^^^^%^^^^^.| |.........---------------- -----..|..| ------- MarkXA the Initiate St:18 Dx:15 Co:15 In:9 Wi:15 Ch:8 Neutral Dlvl:7 $:176 HP:0(70) Pw:49(49) AC:-2 Xp:9/4219 T:13792 Latest messages: You destroy the human mummy! With great effort you move the boulder. What do you want to eat? [ijmopryAJZ or ?*] Blecch! Rotten food! You see here a knife. The boulder fills a pit. You are beginning to feel hungry. You stop waiting. What do you want to eat? [jmopryAJZ or ?*] This melon is delicious! You are beginning to feel hungry. You stop waiting. What do you want to eat? [jmopyAJZ or ?*] This cream pie is delicious! What do you want to eat? [jmopyAJZ or ?*] This cream pie is delicious! You are in full health. You climb up the stairs. Really save? [yn] (n) Saving... Restoring save file... Hello MarkXA, the human Monk, welcome back to NetHack! With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. The boulder falls into and plugs a hole in the floor! Please move the cursor to an unknown object. (For instructions type a '?') You begin striking monsters with your gloved hands. You hit the gnome king! You hit the gnome king. You hit the gnome king! The gnome king zaps a wand called death! The death ray hits you! Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Inventory: Coins $ - 176 gold pieces Amulets X - an uncursed amulet of ESP (being worn) Weapons g - 8 blessed +2 darts V - a +0 dagger (at the ready) Armor Q - an uncursed +1 dwarvish iron helm (being worn) a - an uncursed +2 pair of leather gloves (being worn) B - an uncursed +4 pair of iron shoes (being worn) O - an uncursed +0 mummy wrapping Comestibles m - an uncursed carrot o - an uncursed food ration Z - 5 uncursed food rations j - an uncursed tripe ration A - an uncursed tripe ration p - an uncursed lizard corpse J - an uncursed lizard corpse Scrolls U - an uncursed scroll of create monster l - 2 uncursed scrolls of earth D - an uncursed scroll of earth n - an uncursed scroll of teleportation Spellbooks c - a blessed spellbook of protection Potions t - an uncursed potion of extra healing f - 2 blessed potions of healing e - 3 uncursed potions of healing Rings d - an uncursed ring of poison resistance Wands R - a blessed wand of create monster (0:12) M - a wand of death (0:4) h - a wand of digging (0:7) S - a wand of lightning (0:3) G - a blessed wand of magic missile (0:4) N - a wand of sleep (0:4) H - a wand of striking (0:6) Tools b - an uncursed blindfold k - an uncursed lock pick w - an uncursed magic whistle s - an uncursed stethoscope u - a +0 unicorn horn MarkXA the Monk's attributes: Background: You were an Initiate, a level 9 female human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in Sokoban, on level 7. You entered the dungeon 13792 turns ago. You had 4219 experience points, 901 more were needed to attain level 10. Basics: You had 0 out of 70 hit points. You had all 49 energy points (spell power). Your armor class was -2. Your wallet contained 176 zorkmids. Autopickup was on for '$"!?/=' plus thrown, with exceptions. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were empty handed. You had expert skill with martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You were fast. You are dead. Vanquished creatures: a ghost 6 small mimics a shocking sphere 2 leocrottas a human mummy a quivering blob a lynx a gremlin a leprechaun an iron piercer a horse 2 gnome kings a dwarf mummy 2 lizards a chickatrice a dog a housecat 2 jaguars 2 white unicorns a dust vortex a gnome mummy a snake 5 human zombies 9 soldier ants 2 bugbears 3 imps a mountain nymph 5 rock piercers 3 ponies a yellow light a shrieker 9 gnome lords 5 gnomish wizards a kobold mummy a gray ooze a barrow wight 4 elf zombies 2 paper golems 4 giant ants 2 little dogs 8 floating eyes 14 dwarves 4 homunculi a kobold shaman 7 hill orcs 6 rothes 2 centipedes 4 giant bats 2 monkeys 3 wererats 2 werejackals 8 iguanas 18 killer bees 2 acid blobs 2 coyotes a gas spore 8 hobbits 4 manes 6 large kobolds 4 hobgoblins 2 brown molds 4 yellow molds a green mold 3 red molds 46 gnomes 7 garter snakes 2 gnome zombies 3 geckos 9 jackals 3 foxes 4 kobolds 4 goblins 2 sewer rats 11 grid bugs 4 bats 8 lichens a kobold zombie 14 newts 325 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: An altar. Level 2: "vault" A fountain. Level 3: "vault, shop" A general store, a fountain. Level 4: Stairs down to The Gnomish Mines. Level 5: "vault" A fountain, some sinks. Level 6: A shop, an altar. Level 7: A fountain, some sinks. Level 8: Many fountains. Final resting place for WitchyCorgi6256-Wiz-Hum-Fem-Neu, killed by a soldier ant. Level 9: An altar, a fountain. Stairs up to Sokoban, level 8. The Gnomish Mines: levels 5 to 10 Level 5: Level 6: Level 7: Level 8: Many shops, a temple, some fountains, a sink. Level 9: Level 10: Sokoban: levels 8 up to 7 Level 7: <- You were here. Unsolved. Final resting place for you, killed by a death ray. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | MarkXA | | 176 Au | | killed by a | | death ray | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye MarkXA the Monk... You died in Sokoban on dungeon level 7 with 17645 points, and 176 pieces of gold, after 13792 moves. You were level 9 with a maximum of 70 hit points when you died.