Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-04 05:24:01, ended 2026-02-04 05:27:05. MarsBar, chaotic female elven Wizard --------- |.*.....| ------- |.......| |.....| |........# #-.....| -.--.-.--# #|.....| # # ## #|......# ######## # #|.....|# ###### ## #-------# ### ## ### # ### ## # ## ### ## # # ### ## # ## ## #---.-# #----- -------|-------- #....|# #|.))| |..............| |...|# #|.)@| |..............| |...-# #-@)m| |........%.....| |...| |.)[| |.....<........| ----- ----- ---------------- MarsBar the Conjurer St:11 Dx:12 Co:15 In:19 Wi:7 Ch:11 Chaotic Dlvl:7 $:58 HP:0(25) Pw:16(19) AC:9 Exp:3 T:502 Latest messages: This door is locked. This door is locked. This door is locked. This door is locked. What do you want to use or apply? [cnrs or ?*] ? In what direction? 8 Unlock it? [yn] (n) y You succeed in picking the lock. The door opens. You miss the newt. You kill the newt! You see here a newt corpse. You see here a newt corpse. There is a newt corpse here; eat it? [ynq] (n) y Blecch! Rotten food! The world spins and goes dark. You are conscious again. You see here a partly eaten newt corpse. There is a partly eaten newt corpse here; eat it? [ynq] (n) y You resume your meal. You finish eating the newt corpse. You feel a mild buzz. You hear crashing rock. You see here 5 gold pieces. $ - 5 gold pieces. The door opens. The door opens. The door resists! The door opens. "Hello, MarsBar! Welcome to Urignac's antique weapons outlet!" You see here 7 arrows (for sale, 14 zorkmids). You see here a two-handed sword (for sale, 50 zorkmids). You see here 7 arrows (for sale, 14 zorkmids). You see here 7 throwing stars (for sale, 35 zorkmids). You see here a broad pick (for sale, 50 zorkmids). Wait! That's a small mimic! The small mimic hits! In what direction? 2 The sleep ray hits the small mimic. The sleep ray bounces! The sleep ray hits the small mimic. The sleep ray hits you! The small mimic hits! You wake up. You hit the small mimic! You hit the small mimic. The small mimic hits! You die... Urignac gratefully inherits all your possessions. Do you want to see what you had when you died? [ynq] (y) q Inventory: Coins $ - 58 gold pieces Weapons q - a +0 dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles t - an uncursed tripe ration Scrolls w - an uncursed scroll of genocide o - an uncursed scroll of magic mapping u - a blessed scroll of remove curse j - a blessed scroll of scare monster i - an uncursed scroll of scare monster k - an uncursed scroll of stinking cloud Spellbooks m - an uncursed spellbook of confuse monster l - a blessed spellbook of force bolt p - an uncursed spellbook of sleep Potions f - an uncursed potion of enlightenment h - an uncursed potion of gain ability v - an uncursed potion of restore ability g - an uncursed potion of see invisible Rings e - an uncursed ring of slow digestion d - an uncursed ring of stealth Wands c - a wand of fire (0:4) r - a wand of magic missile (0:4) Tools n - an uncursed tooled horn s - an uncursed lock pick MarsBar the Wizard's attributes: Background: You were a Conjurer, a level 3 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 7. You entered the dungeon 502 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 41 experience points, 39 more were needed to attain level 4. Basics: You had 0 out of 25 hit points. You had 16 out of 19 energy points (spell power). Your armor class was 9. Your wallet contained 58 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 7 (limit:20). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You were lucky. You are dead. Vanquished creatures: a kobold mummy an iguana a cave spider a garter snake a gecko a fox a kobold a goblin 2 grid bugs a kobold zombie a newt 12 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A fountain. Level 3: Level 4: Level 5: Level 6: Level 7: <- You were here. A weapon shop. Final resting place for you, killed by a small mimic. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | MarsBar | | 0 Au | | killed by a | | small mimic | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye MarsBar the Wizard... You died in The Dungeons of Doom on dungeon level 7 with 464 points, and 0 pieces of gold, after 502 moves. You were level 3 with a maximum of 25 hit points when you died.