Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-18 05:06:33, ended 2026-03-04 08:15:38. MarsBar, chaotic female elven Wizard `################### # ##### --------------- # ############..............-# # |.............|# ------- # ####-.............|# ----- |..*.<-##### ## |.............|%### ....| |....(| # ------------- # ......| |.....-# # #........| -------# # .......| # ## # -------- # ---------- # # # |........| ########@#### # |........| ##------@ ####|........-##)##)#|....|# #|........| ##|....|@ #.........| )||@%.d) ---------- #-....| ------ MarsBar the Magician St:25 Dx:15 Co:14 In:16 Wi:13 Ch:13 Chaotic Dlvl:16 $:4017 HP:0(67) Pw:4(156) AC:3 Exp:10 T:10207 Burdened Latest messages: You hear some noises in the distance. It hits! The sergeant wields a flail! You kill it! The sergeant picks up a long poleaxe. You hit the sergeant! The sergeant swings her flail. The sergeant hits! You hear some noises. What do you want to zap? [jCIKX or ?*] C In what direction? 8 The magic missile hits the sergeant. The magic missile hits the sergeant. The magic missile hits you! The missiles bounce off! You have a sad feeling for a moment, then it passes. What do you want to zap? [jCIKX or ?*] C In what direction? 8 The magic missile hits the sergeant. The magic missile hits the sergeant! In what direction? 8 What do you want to use or apply? [chjlmoyzCIKOUXY or ?*] ? Your lamp is now on. The soldier picks up an uncursed dagger. There are several objects here. The soldier picks up an etched helmet. What do you want to zap? [jCIKX or ?*] ? In what direction? 8 The magic missile misses the sergeant. The magic missile hits the soldier! The sergeant strikes at thin air! What do you want to zap? [jCIKX or ?*] > You don't have that object. What do you want to zap? [jCIKX or ?*] ? In what direction? 8 The wand hits the sergeant! The wand misses the soldier. What do you want to write with? [- aeijuvxB-DG-NPTXZ or ?*] Never mind. You are now more skilled in dagger. You hit the sergeant! The soldier picks up 2 knives. The soldier throws a spear! The spear misses the dog. You are hit by a spear! Wizard, all your powers will be lost... The sergeant swings her flail. The sergeant hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 4017 gold pieces Weapons B - 6 blessed +3 arrows i - a +1 dagger T - a +0 dagger Z - 3 +0 daggers (at the ready) D - a cursed +0 dagger L - the +0 Orcrist a - a blessed +1 quarterstaff (weapon in hands) Armor Q - a cursed +0 helmet W - an uncursed very rusty +0 orcish helm (being worn) f - an uncursed rustproof +2 pair of gauntlets of power (being worn) F - an uncursed +0 pair of iron shoes (being worn) b - a blessed +1 cloak of magic resistance (being worn) V - an uncursed +0 leather armor Comestibles S - 2 uncursed C-rations O - 2 uncursed cream pies q - 9 uncursed food rations A - 2 uncursed fortune cookies R - 3 uncursed lumps of royal jelly s - an uncursed sprig of wolfsbane n - 2 uncursed tripe rations r - an uncursed lichen corpse t - 3 uncursed lizard corpses Scrolls g - a blessed scroll of confuse monster E - 2 uncursed scrolls of create monster w - a cursed scroll of teleportation Potions k - an uncursed potion of object detection Rings e - an uncursed +1 ring of adornment (on left hand) N - an uncursed ring of invisibility (on right hand) G - an uncursed ring of poison resistance x - an uncursed ring of polymorph control v - an uncursed ring of slow digestion Wands C - a wand of magic missile (0:0) j - a wand of make invisible (0:5) X - a wand of striking (0:2) K - a wand of striking (0:0) I - a cursed wand of teleportation (0:3) Tools l - an uncursed sack containing 5 items c - an uncursed tooled horn o - an uncursed wooden flute U - an uncursed lock pick m - a blessed oil lamp (lit) y - an uncursed skeleton key Y - an uncursed skeleton key z - an uncursed stethoscope h - a +0 unicorn horn Gems/Stones u - an uncursed topaz stone J - an uncursed worthless piece of orange glass M - an uncursed worthless piece of red glass H - an uncursed worthless piece of yellow glass P - an uncursed worthless piece of yellowish brown glass Contents of the sack: a cursed scroll of gold detection an uncursed spellbook of charm monster an uncursed spellbook of confuse monster 2 uncursed potions of see invisible an uncursed potion of blindness MarsBar the Wizard's attributes: Background: You were a Magician, a level 10 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 16. You entered the dungeon 10207 turns ago. There was a full moon in effect when your adventure ended. You had 6606 experience points, 3394 more were needed to attain level 11. Basics: You had 0 out of 67 hit points. You had 4 out of 156 energy points (spell power). Your armor class was 3. Your wallet contained 4017 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:10, innate limit:18). Your dexterity was 15 (base:16, limit:18). Your constitution was 14 (limit:16). Your intelligence was 16 (limit:20). Your wisdom was 13 (limit:20). Your charisma was 13 (base:12, limit:18). Final Status: You had wounded legs. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had expert skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were more charismatic. You were invisible. You were warded. You were fast. You were lucky. You are dead. Vanquished creatures: a shopkeeper a vampire a lieutenant a ghost a queen bee a winged gargoyle a zruty a stalker a fire elemental an earth elemental a xorn 2 wargs 2 xans 2 pyrolisks a large dog a shocking sphere a large cat a dwarf king an ochre jelly a leocrotta a red naga 12 soldiers an incubus a giant beetle a quivering blob a cockatrice 5 wolves a spotted jelly a leprechaun an iron piercer an owlbear 3 gold golems a werewolf 6 lizards a chickatrice 2 jaguars a blue jelly a gray unicorn a plains centaur a gnome mummy 4 apes 3 human zombies a rope golem 2 wood nymphs 2 fog clouds 3 yellow lights 4 violet fungi 9 gnome lords a gnomish wizard 2 gray oozes 4 elf zombies a straw golem a paper golem 2 giant ants 2 floating eyes 7 dwarves a kobold lord 4 rothes a monkey 2 orc zombies 2 dwarf zombies 2 werejackals 4 iguanas 17 killer bees a gas spore 6 hobbits 2 manes a large kobold a hobgoblin 2 giant rats a brown mold 3 yellow molds a green mold a red mold 22 gnomes 4 garter snakes 5 geckos 4 jackals 2 foxes 2 goblins 2 sewer rats 3 grid bugs 2 bats 3 lichens 3 newts 218 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 16 Level 1: Level 2: An untended shop, a grave. Level 3: A bookstore, many fountains, a sink. Stairs down to The Gnomish Mines. Level 4: A general store, a fountain. Level 5: "v" An altar to Anhur, a sink. Level 6: Many fountains, a grave. Final resting place for merpish-Val-Hum-Fem-Law, killed by an ape, while praying. Level 7: Some fountains. Stairs up to Sokoban, level 6. Level 8: A fountain. Level 9: A fountain, a sink. Level 10: Level 11: A temple, a fountain. Level 12: A fountain, a grave. Summoned by Neferet the Green. Level 13: Some graves. Level 14: Level 15: A temple, a fountain. Level 16: <- You were here. A grave. Final resting place for you, killed by a sergeant. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple to Anhur, some fountains, some trees. Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | MarsBar | | 4017 Au | | killed by a | | sergeant | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye MarsBar the Wizard... You died in The Dungeons of Doom on dungeon level 16 with 29144 points, and 4017 pieces of gold, after 10207 moves. You were level 10 with a maximum of 67 hit points when you died.