Unix NetHack Version 5.0.0-0 post-release - last build May 4 2026 22:22:43 (774f63e81ad911689b3a0859ea89b322d5daca8d,branch:main). Game began 2026-05-07 00:38:26, ended 2026-05-07 00:45:06. Mordiceius, chaotic female elven Wizard ----#-- |.....| ------ --------- #).%...| |....| +.......-# #|.....| #####.....| |.......|# ##|.>...| # |...<| # #...^....|[ # ---.--- # |....|#######---------# # ### ----------- # |....|# # # # |.@.......| # |.....# #### # # #-.@.......| -------- # ------ #------# ---.- #|.....f...| |....... ## #|....|# |...| #|.........| |.......| # #|....-# |`..-#######----------- |.. ..)|## #-....| |...| |.. ....# ------ ----- |..>....| |.......| --------- Mordiceius the Conjurer St:11 Dx:17 Co:11 In:19 Wi:8 Ch:9 Chaotic Dlvl:2 $:0 HP:0(23) Pw:31(37) AC:9 Xp:3 T:667 Satiated Latest messages: You see here a topaz ring (for sale, 356 zorkmids). "For you, good hiril; only 356 zorkmids for this topaz ring." S - a topaz ring (unpaid, 356 zorkmids). You see here a jade ring (for sale, 200 zorkmids). The kitten picks up a violet gem. "For you, good hiril; only 200 zorkmids for this jade ring." T - a jade ring (unpaid, 200 zorkmids). You see here a jade ring (for sale, 200 zorkmids). "For you, honored hiril; only 200 zorkmids for this jade ring." U - a jade ring (unpaid, 200 zorkmids). You see here a shiny ring (for sale, 400 zorkmids). "For you, esteemed hiril; only 400 zorkmids for this shiny ring." V - a shiny ring (unpaid, 400 zorkmids). You see here a violet gem (for sale, 800 zorkmids). "For you, good hiril; only 800 zorkmids for this violet gem." W - a violet gem (unpaid, 800 zorkmids). You see here a copper ring (for sale, 267 zorkmids). "For you, honored hiril; only 267 zorkmids for this copper ring." X - a copper ring (unpaid, 267 zorkmids). The kitten drops a violet gem. You see here a violet gem (for sale, 800 zorkmids). You see here a violet gem (for sale, 800 zorkmids). "For you, honored hiril; only 800 zorkmids for this violet gem." W - a violet gem (unpaid, 800 zorkmids) (2 in total). You stop. Your kitten is in the way! You don't have enough gold to buy any of the items you've picked. A grid bug suddenly appears close by! You kill the grid bug! The grid bug bites! You get zapped! You kill the grid bug! You hear bubbling water. What do you want to throw? [$ or ?*] ? What do you want to throw? [$ or ?*] ? What do you want to throw? [$ or ?*] Never mind. What do you want to throw? [$ or ?*] f In what direction? 4 The flask crashes on Sadelin's head and breaks into shards. The potion of paralysis evaporates. Sadelin gets angry! In what direction? 4 The spell hits Sadelin! Sadelin zaps an iron wand! Boing! Sadelin hits! Sadelin hits again! You die... Sadelin takes all your possessions. Do you want to see what you had when you died? [ynq] (y) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') q - 4 uncursed food rations Scrolls ('?') p - a cursed scroll of blank paper i - an uncursed scroll of gold detection j - 2 uncursed scrolls of remove curse Spellbooks ('+') l - an uncursed spellbook of create monster k - a blessed spellbook of force bolt r - an uncursed spellbook of remove curse s - an uncursed spellbook of stone to flesh Potions ('!') h - an uncursed potion of healing g - an uncursed potion of levitation Rings ('=') D - an uncursed +2 ring of adornment K - an uncursed +2 ring of adornment w - a cursed ring of aggravate monster O - a cursed ring of aggravate monster t - an uncursed ring of conflict N - an uncursed ring of conflict V - a cursed ring of conflict x - an uncursed ring of free action I - an uncursed ring of free action S - an uncursed ring of free action U - a blessed +1 ring of gain strength T - a cursed -1 ring of gain strength d - an uncursed +1 ring of increase accuracy (on right hand) R - a cursed -5 ring of increase accuracy J - an uncursed ring of invisibility u - an uncursed ring of poison resistance P - an uncursed ring of poison resistance M - an uncursed ring of protection from shape changers Q - an uncursed ring of protection from shape changers e - an uncursed ring of regeneration z - an uncursed ring of searching H - an uncursed ring of searching X - an uncursed ring of slow digestion v - an uncursed ring of stealth G - an uncursed ring of teleport control B - a cursed ring of teleportation E - a cursed ring of teleportation Wands ('/') o - a wand of secret door detection (0:11) c - a wand of speed monster (0:5) Tools ('(') n - an uncursed tooled horn m - a magic marker (0:21) Gems/Stones ('*') L - 2 uncursed aquamarine stones C - an uncursed obsidian stone A - an uncursed opal F - an uncursed worthless piece of green glass y - an uncursed worthless piece of red glass W - 2 uncursed worthless pieces of violet glass Mordiceius the Wizard's attributes: Background: You were a Conjurer, a level 3 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were left-handed. You were in the Dungeons of Doom, on level 2. You entered the dungeon 667 turns ago. It was the midnight hour. You had 60 experience points, 20 more were needed to attain level 4. Basics: You had 0 out of 23 hit points. You had 31 out of 37 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 17 (limit:18). Your constitution was 11 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 8 (limit:20). Your charisma was 9 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You had a small bonus to hit (+1). You were warded. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 6 minutes and 39 seconds. Major events: Turn 1: Mordiceius the chaotic female elven Wizard entered the dungeon 541: attained the rank of Conjurer (level 3) 667: killed by Ms. Sadelin; the shopkeeper Spells: Name Level Category Fail Retention force bolt 1 attack 0% 91%-100% create monster 2 clerical 35% 76%-100% remove curse 3 clerical 72% 76%-100% stone to flesh 3 healing 72% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Basic] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You attained the rank of Conjurer. The Dungeons of Doom: levels 1 to 2 Level 1: A fountain. Level 2: <- You were here. A ring shop. Final resting place for you, killed by Ms. Sadelin; the shopkeeper. Vanquished creatures: a small mimic 2 jackals a kobold 2 goblins a sewer rat 5 grid bugs 2 kobold zombies a newt 15 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Mordiceius | | 0 Au | | killed by Ms. | | Sadelin; the | | shopkeeper | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Mordiceius the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 300 points, and 0 pieces of gold, after 667 moves. You were level 3 with a maximum of 23 hit points when you died.