Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-15 12:53:04, ended 2025-10-15 13:34:57. Mukaikubo, chaotic female human Barbarian ----------- ...........# |.........|# -------- ------- |.........|#####.......| |..(?.| --.-|------ |......| |.(./(| ### .......%# #-.(.((| # --------# #|...(.| # ## #|...%(| # # #------- # # # ## # # ##### ^ # # # ---.---.-- #----- # ####### |........| #-...| # #-----.-- |........| |...| # ------------ ####|?.....| | |......... |.<..## |...%>......## |}.....- ....| |........| ----- |..........| |(..@..| | ---------- ------------ -------- Mukaikubo the Bandit St:18/02 Dx:16 Co:18 In:8 Wi:7 Ch:6 Chaotic S:16809 Dlvl:7 $:10 HP:98(98) Pw:21(21) AC:1 Xp:9/3660 T:5777 Burdened Latest messages: Dip a potion of healing into the fountain? [yn] (n) y Your potion of healing dilutes. What do you want to dip? [$abfjoqrx-zA-OQTVY or ?*] M Dip a diluted potion of healing into the fountain? [yn] (n) y Your diluted potion of healing dilutes further. Water gushes forth from the overflowing fountain! What do you want to use or apply? [afjoqJKOT or ?*] f You put 131 gold pieces into the bag called sack. You put a scroll labeled EIRIS SAZUN IDISI into the bag called sack. You put a scroll called armor_curse_2 into the bag called sack. You put a scroll called costs_100_6 into the bag called sack. You put 2 scrolls called enchant weapon into the bag called sack. You put a scroll called enchant weapon into the bag called sack. You put a brown potion into the bag called sack. You put a clear potion into the bag called sack. You put a clear potion into the bag called sack. You put a fizzy potion into the bag called sack. You put a potion of extra healing into the bag called sack. You put a potion of extra healing into the bag called sack. Unknown command ' '. You see here an empty bag called sack. There is a grave here. Something is engraved here on the headstone. You read: "marmoset, killed by a kitten". There are many objects here. You have a little trouble lifting $ - 10 gold pieces. You have a little trouble lifting P - a potion of healing. You have a little trouble lifting R - a granite ring. You have a little trouble lifting S - a moonstone ring. You have a little trouble lifting U - a wand called vanish1. You fall into the water! You sink like a rock. Water gets into your bag called sack! Your pair of iron shoes rusts! You try to crawl out of the water. Pheew! That was close. You see here an empty bag called sack. What do you want to dip? [$abfjoqrCEFJ-LO-VY or ?*] P Dip a potion of healing into the fountain? [yn] (n) y Your potion of healing dilutes. What do you want to dip? [$abfjoqrCEFJ-LO-VY or ?*] P Dip a diluted potion of healing into the fountain? [yn] (n) y Your diluted potion of healing dilutes further. What do you want to use or apply? [afjoqJKOTU or ?*] f Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 10 gold pieces Amulets Y - an uncursed amulet of ESP (being worn) Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword Armor Q - an uncursed rusty +0 dwarvish iron helm (being worn) E - an uncursed rusty +0 pair of iron shoes (being worn) F - a blessed +1 dwarvish cloak (being worn) i - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles V - an uncursed food ration r - an uncursed pear C - an uncursed tin of green mold L - an uncursed lizard corpse Potions P - a potion of unholy water Rings R - a cursed ring of polymorph control S - a blessed +2 ring of protection Wands O - a wand of magic missile (0:0) o - a wand of make invisible (0:7) U - a cursed wand of make invisible (0:5) K - a wand of sleep (0:2) Tools f - an uncursed sack containing 40 items q - an uncursed blindfold J - an uncursed lock pick T - a +0 unicorn horn Gems/Stones j - an uncursed luckstone Contents of the sack: 1275 gold pieces 6 uncursed food rations 2 blessed scrolls of blank paper an uncursed scroll of blank paper an uncursed scroll of blank paper 4 uncursed scrolls of blank paper an uncursed scroll of blank paper 2 uncursed scrolls of blank paper an uncursed scroll of blank paper an uncursed scroll of blank paper an uncursed scroll of blank paper an uncursed scroll of blank paper a cursed scroll of blank paper a cursed scroll of blank paper a cursed scroll of blank paper a blessed scroll of create monster an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of magic mapping a cursed scroll of remove curse a blessed diluted potion of blindness an uncursed diluted potion of blindness an uncursed potion of confusion an uncursed potion of extra healing 2 uncursed diluted potions of extra healing a cursed diluted potion of extra healing an uncursed diluted potion of hallucination an uncursed potion of healing an uncursed diluted potion of object detection an uncursed diluted potion of see invisible 2 uncursed potions of sickness an uncursed potion of speed 3 uncursed potions of water an uncursed potion of water an uncursed +1 ring of gain strength an uncursed skeleton key 2 uncursed amethyst stones 2 uncursed diamonds 4 uncursed emeralds 2 uncursed rubies Mukaikubo the Barbarian's attributes: Background: You were a Bandit, a level 9 female human Barbarian. You were chaotic, on a mission for Set who was opposed by Mitra (lawful) and Crom (neutral). You were in the Dungeons of Doom, on level 7. You entered the dungeon 5777 turns ago. You had 3660 experience points, 1460 more were needed to attain level 10. Your score was 16809 before end-of-game adjustments. Basics: You had all 98 hit points. You had all 21 energy points (spell power). Your armor class was 1. Your wallet contained 10 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/02 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 7 (limit:18). Your charisma was 6 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding an axe. You had expert skill with axe. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were telepathic. You were guarded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a ghost a giant mimic a giant mummy 9 small mimics an ettin mummy a freezing sphere 2 large cats a dwarf king a wraith an incubus a chameleon 3 giant beetles a quivering blob a cockatrice a winter wolf cub a panther an iron piercer 2 giant spiders a horse a gnome king an orc mummy a dwarf mummy a gold golem a lizard a dingo a housecat a white unicorn a raven a gnome mummy 2 snakes 2 human zombies a soldier ant an Uruk-hai a rock piercer a fog cloud 2 yellow lights 16 gnome lords 8 gnomish wizards a kobold mummy a black naga hatchling a ghoul a paper golem 3 giant ants a little dog a floating eye 17 dwarves 2 kobold shamans a rabid rat 3 dwarf zombies a wererat 2 iguanas 6 killer bees 3 acid blobs a gas spore 7 hobbits a large kobold a hobgoblin 3 giant rats 56 gnomes 10 garter snakes a gecko 3 jackals a fox a goblin a sewer rat 3 grid bugs a bat 5 lichens 6 newts 220 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: Many sinks. Level 3: Stairs down to The Gnomish Mines. Level 4: Level 5: A sink. Level 6: A general store. Level 7: <- You were here. A shop, a fountain, a grave. Final resting place for marmoset-Rog-Orc-Mal-Cha, killed by a kitten. Level 8: The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple to Set, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Goodbye Mukaikubo the Barbarian... You quit in The Dungeons of Doom on dungeon level 7 with 16809 points, and 1285 pieces of gold, after 5777 moves. You were level 9 with a maximum of 98 hit points when you quit.