Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-07-31 07:17:23, ended 2025-08-14 09:58:47. NoPanic, chaotic male elven Wizard ------------- |......%....| |.. 0<..%..| |..|..|..|.. |.........[.| 1|. |..|..|.. |....(...)).| 1 -#+-#+-#+-#+- + |.........?.| +@.............B...........%.)| -#+-#+-#+-#+- + |...........| |. |..|..|.. |..*?....*..| |@.|..|..|.. |...........| |......!....| |...........| ------------- NoPanic the Enchanter St:18 Dx:18 Co:16 In:19 Wi:18 Ch:13 Chaotic Home 5 $:0 HP:55(90) Pw:85(216) AC:2 Xp:15/164006 T:20927 Latest messages: Everything looks SO boring now. The bat bites! The bat bites! The bat misses! You hear a nearby zap. Newt zaps herself with a wand of make invisible! Newt's body takes on a strange transparency. You turn into a ghoul! Your skin returns to its original form. Your armor falls around you! You can barely move a handspan with this load! You find a hidden door. You hear a door crash open. The bat bites! The bat just misses! The bat bites! The bat bites! The bat just misses! You hear a door crash open. The bat bites! The bat bites! The bat flies between the iron bars. The bat bites! The bat bites! You return to elven form! Your movements are now unencumbered. The bat misses! The bat bites! The bat bites! This door is locked. This door is locked. The bat bites! The bat flies between the iron bars. You see here a blessed +2 set of silver dragon scales. The bat misses! This door is locked. You kill the bat! You see here a blessed +2 set of silver dragon scales. p - a blessed +2 set of silver dragon scales. What do you want to wield? [- egoS or ?*] Never mind. What do you want to wear? [pxyNU or ?*] You finish your dressing maneuver. # Really quit? [yn] (n) Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Amulets B - a cursed amulet of change Weapons S - 7 +0 daggers (at the ready) o - 3 +0 elven daggers g - the blessed rustproof +4 Magicbane Armor x - an uncursed rusty +1 dwarvish iron helm U - an uncursed +1 pair of leather gloves N - a blessed +1 pair of high boots y - an uncursed +0 pair of speed boots p - a blessed +2 set of silver dragon scales (being worn) Comestibles P - 2 uncursed lumps of royal jelly Scrolls c - a cursed scroll of amnesia i - an uncursed scroll of blank paper L - an uncursed scroll of blank paper K - an uncursed scroll of destroy armor I - an uncursed scroll of remove curse H - 2 uncursed scrolls of teleportation Potions j - an uncursed diluted potion of fruit juice V - an uncursed potion of full healing Y - 2 uncursed potions of hallucination T - 2 uncursed potions of healing J - an uncursed potion of oil q - an uncursed diluted potion of oil v - an uncursed potion of see invisible l - a potion of holy water Rings W - an uncursed ring of fire resistance (on left hand) C - an uncursed ring of polymorph (on right hand) D - an uncursed ring of polymorph control k - an uncursed ring of regeneration Wands a - a wand of cancellation (0:5) n - a wand of cancellation (0:4) w - a wand of cold (0:6) s - a wand of digging (0:7) u - a wand of lightning (0:7) t - a wand of probing (0:6) A - a wand of slow monster (0:3) Z - a wand of teleportation (0:6) E - a wand of undead turning (0:4) Tools Q - a blessed greased bag of holding containing 18 items m - an uncursed blindfold z - a can of grease (0:4) d - an uncursed oil lamp (lit) M - an uncursed skeleton key r - an uncursed tin whistle e - a blessed +0 unicorn horn Gems/Stones G - a blessed luckstone Contents of the bag of holding: 2887 gold pieces a blessed scroll of earth 2 uncursed scrolls of earth 2 uncursed scrolls of create monster an uncursed spellbook of detect treasure a blessed spellbook of force bolt an uncursed spellbook of magic missile 8 potions of holy water a potion of holy water an uncursed ring of cold resistance an uncursed ring of poison resistance an uncursed +1 ring of adornment an uncursed ring of invisibility a wand of light (0:12) a wand of light (0:10) a wand of light (0:9) a wand of speed monster (0:6) a wand of speed monster (0:2) NoPanic the Wizard's attributes: Background: You were an Enchanter, a level 15 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Quest, on level 5. You entered the dungeon 20927 turns ago. You had 164006 experience points, 155994 more were needed to attain level 16. Basics: You had 55 out of 90 hit points. You had 85 out of 216 energy points (spell power). Your armor class was 2. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18 (limit:18). Your dexterity was 18 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 18 (limit:20). Your charisma was 13 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat and could have enhanced that. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had infravision. You could teleport. You had a small defense bonus (+3). You were warded. You were polymorphing periodically. You were fast. You had reflection. You were very lucky. You had extra luck. Good luck did not time out for you. You survived after being killed once. Vanquished creatures: a titanothere a trapper 6 shopkeepers a lurker above an Aleax 3 black puddings a watch captain a ghost a queen bee a mind flayer 2 giant mimics a long worm 2 zruties a fire giant an ogre king a large mimic 2 wumpuses 2 stalkers 2 earth elementals 6 xorns a giant zombie a warg 2 winter wolves 6 small mimics a glass piercer 3 xans an ogre lord 2 quantum mechanics 4 trolls 2 sasquatches a djinni 2 pyrolisks 5 freezing spheres 4 flaming spheres 3 shocking spheres a large cat 3 tigers a dwarf king 5 tengu 3 leocrottas 2 energy vortices 2 stone giants 2 pit vipers 2 wraiths 2 carnivorous apes 3 soldiers 2 watchmen a succubus an incubus a crocodile 2 giant beetles 4 cockatrices 6 wolves 2 winter wolf cubs a lynx a panther a gremlin a spotted jelly 3 leprechauns 2 orc-captains 2 iron piercers 4 giant spiders a scorpion 2 horses 2 ice vortices a baby long worm a black light 41 vampire bats 2 forest centaurs 6 gnome kings an orc mummy a dwarf mummy 2 brown puddings 3 rust monsters 4 owlbears 4 yetis 4 gold golems a werewolf 2 giant eels 4 lizards 2 chickatrices 2 dingoes a dog a housecat 3 jaguars 2 blue jellies 2 white unicorns 2 dust vortices 12 ravens 3 plains centaurs 5 gnome mummies 2 snakes 6 apes 3 human zombies a rope golem a Woodland-elf 6 soldier ants 4 fire ants 5 bugbears 4 imps 3 lemures 5 quasits 2 wood nymphs 2 water nymphs 2 mountain nymphs 17 Mordor orcs an orc shaman 4 rock piercers a rock mole a pony a fog cloud 2 yellow lights 2 shriekers 2 violet fungi 21 gnome lords 5 gnomish wizards 2 kobold mummies 3 guardian naga hatchlings 4 elf zombies 4 ghouls 7 straw golems a paper golem a baby crocodile 10 giant ants 4 little dogs 4 floating eyes 27 dwarves 6 homunculi 3 kobold lords 3 kobold shamans 18 hill orcs 9 rothes 3 centipedes 8 giant bats a monkey 6 orc zombies 6 dwarf zombies a wererat 3 werejackals 3 iguanas 30 killer bees 7 acid blobs 6 coyotes 3 gas spores 10 hobbits 8 manes 4 large kobolds 8 hobgoblins 6 giant rats 9 cave spiders 3 brown molds a yellow mold 3 green molds 5 red molds 72 gnomes 13 garter snakes 4 gnome zombies 6 geckos 6 jackals 4 foxes 2 kobolds 4 goblins 12 sewer rats 7 grid bugs 15 bats 5 lichens a kobold zombie 8 newts 754 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 20 Level 1: Level 2: An untended shop, a fountain. Stairs down to The Gnomish Mines. Level 3: A weapon shop, a sink. Level 4: Level 5: "telepathy" An untended shop. Level 6: Many fountains. Oracle of Delphi. Level 7: Stairs up to Sokoban, level 6. Level 8: "poison" A grave. Level 9: Level 10: "see invis" Level 11: A grave. Level 12: Some altars, some fountains. Summoned by Neferet the Green. Portal to The Quest. Level 13: A fountain, many sinks. Level 14: Level 15: Level 16: A primitive area. Level 17: An altar to Anhur, a throne, some fountains, a grave. Level 18: A temple to Anhur. Level 19: A general store, a sink. Level 20: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Anhur, a fountain, some trees. Level 7: Level 8: Level 9: "cold" Level 10: The Quest: levels 1 to 5 Level 1: A throne. Given quest by Neferet the Green. Level 2: Level 3: Level 4: Level 5: <- You were here. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Goodbye NoPanic the Wizard... You quit in The Quest on dungeon level 5 with 106041 points, and 2887 pieces of gold, after 20927 moves. You were level 15 with a maximum of 90 hit points when you quit.