Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-01 02:44:15, ended 2026-02-01 03:04:59. OldGuy, lawful female dwarven Cavewoman --- -- --- |* | --^ | ---- | --- .h.. G | | -.%. ---- -|--- ... -- --- -- - - | ^ ----- - | - ------ -- -- | ------ | | -- ------ -- | -- -- --- OldGuy the Aborigine St:18/04 Dx:13 Co:15 In:11 Wi:9 Ch:7 Lawful Dlvl:3 $:0 HP:35(50) Pw:9(9) AC:3 Exp:5 T:3133 Burdened Latest messages: The gnomish wizard points all around, then curses. The gnomish wizard points all around, then curses. You miss the gnomish wizard. You kill the gnomish wizard! Welcome to experience level 5. You see here a gnome corpse. There is a gnome corpse here; eat it? [ynq] (n) y This gnome corpse tastes okay. You stop eating the gnome corpse. You feel hungry. You hear crashing rock. You miss the dwarf zombie. The dwarf zombie hits! You destroy the dwarf zombie! You hit the dwarf zombie! The dwarf zombie hits! You miss the dwarf zombie. You miss the dwarf zombie. The dwarf zombie misses! You hear crashing rock. You miss the dwarf zombie. You miss the dwarf zombie. You are beginning to feel weak. The dwarf zombie hits! You miss the dwarf zombie. The dwarf zombie misses! You destroy the dwarf zombie! You fall down the stairs. You climb up the stairs. The dwarf zombie hits! You hit the dwarf zombie! The dwarf zombie misses! The dwarf zombie misses! You miss the dwarf zombie. You miss the dwarf zombie. You destroy the dwarf zombie! There is a dwarf corpse here; eat it? [ynq] (n) y You feel sick. This dwarf corpse tastes terrible! You finish eating the dwarf corpse. You hear crashing rock. You hear crashing rock. What do you want to ready? [- bcm or ?*] Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons b - a +2 sling (alternate weapon; not wielded) a - a +1 club (weapon in hand) Armor g - an uncursed +0 orcish helm s - an uncursed +0 pair of low boots e - an uncursed +0 leather armor f - an uncursed +0 plate mail (being worn) Scrolls y - a cursed scroll of identify v - an uncursed scroll of punishment Spellbooks l - an uncursed spellbook of healing Potions A - a cursed potion of full healing E - a blessed potion of hallucination q - an uncursed potion of polymorph r - 3 uncursed potions of water Rings u - an uncursed +1 ring of gain strength Wands h - a wand of enlightenment (0:9) D - a wand of probing (0:6) Tools x - an uncursed bag of holding containing 1 item i - a blessed oil lamp Gems/Stones m - an uncursed fluorite stone c - 18 uncursed flint stones (in quiver pouch) Contents of the bag of holding: 116 gold pieces OldGuy the Cavewoman's attributes: Background: You were an Aborigine, a level 5 dwarven Cavewoman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Gnomish Mines, on level 3. You entered the dungeon 3133 turns ago. It was nighttime. You had 181 experience points, 139 more were needed to attain level 6. Basics: You had 35 out of 50 hit points. You had all 9 energy points (spell power). Your armor class was 3. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/04 (limit:18/100). Your dexterity was 13 (limit:20). Your constitution was 15 (limit:20). Your intelligence was 11 (limit:16). Your wisdom was 9 (limit:16). Your charisma was 7 (limit:16). Final Status: You were burdened; movement was slightly slowed. You were wielding a club. You had basic skill with club. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You had infravision. You were guarded. You were unlucky. You survived. Vanquished creatures: a shrieker a gnomish wizard a floating eye 3 dwarf zombies 2 werejackals an acid blob a large kobold 3 giant rats a yellow mold 2 gnomes a garter snake 3 geckos 7 jackals 2 foxes 7 goblins 2 sewer rats 9 grid bugs 2 lichens 3 kobold zombies 5 newts 57 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: "VAULT" An altar, a fountain. Level 2: A potion shop. Stairs down to The Gnomish Mines. Level 3: Level 4: The Gnomish Mines: levels 3 to 4 Level 3: <- You were here. Level 4: Goodbye OldGuy the Cavewoman... You quit in The Gnomish Mines on dungeon level 3 with 1000 points, and 116 pieces of gold, after 3133 moves. You were level 5 with a maximum of 50 hit points when you quit.