Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-20 02:46:58, ended 2026-03-21 18:20:13. OldGuy, chaotic male elven Priest -------------------------- |>....).%)...............| |.%.....----------------%| -------.------ |.| |......[....| |.| |`.........`| |v| --------.----| |.| |............| |.| |............| |.| -----.-------- ------|.| |..........| --|.....|)| |..........| |.-.....|.| |.........-- |-|.....|)| -------.---- |?-.....%.| |........| |-|.....|-- |........| |.-.....| |...------ --|.....| ----- ------- OldGuy the Priest St:14 Dx:14 Co:16 In:11 Wi:20 Ch:8 Chaotic Dlvl:3 $:9 HP:0(65) Pw:155(165) AC:-17 Exp:10 T:10899 Latest messages: The plains centaur misses! A mysterious force prevents the white unicorn from teleporting! The plains centaur swings his crossbow. The plains centaur misses! The plains centaur misses! You hit the plains centaur! A mysterious force prevents the white unicorn from teleporting! The plains centaur swings his crossbow. The plains centaur misses! The plains centaur misses! A mysterious force prevents the white unicorn from teleporting! You hit the plains centaur! The plains centaur swings his crossbow. The plains centaur just misses! The plains centaur misses! A mysterious force prevents the white unicorn from teleporting! You hit the plains centaur! A mysterious force prevents the white unicorn from teleporting! The plains centaur zaps a wand of digging! The plains centaur has made a hole in the floor. The plains centaur falls through... Suddenly, the ghoul disappears out of sight. You hit the shocking sphere! You hit the shocking sphere! The shocking sphere explodes! You duck some of the blast. The dwarf lord picks up some gold. You hit the fire elemental! You hit the fire elemental! You are suddenly very hot! The fire elemental misses! You hit the fire elemental! You are suddenly very hot! The fire elemental misses! You see here a crossbow bolt. The fire elemental misses! You kill the fire elemental! You hit the energy vortex! You are jolted with electricity! You see here a crossbow bolt. The energy vortex engulfs you! The air around you crackles with electricity. You feel your magical energy drain away. The air around you crackles with electricity. You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 9 gold pieces Weapons l - 5 blessed +0 darts (at the ready) a - a blessed rustproof +5 mace (weapon in hand) Armor F - a +0 dwarvish iron helm (being worn) E - a +0 pair of leather gloves (being worn) D - a +0 pair of iron shoes (being worn) G - a blessed +4 dwarvish roundshield (being worn) C - a blessed +3 robe (being worn) H - a blessed +2 gray dragon scale mail (being worn) Comestibles u - a cram ration A - a lizard corpse Potions s - a potion of extra healing v - a potion of healing Rings d - a +2 ring of adornment K - a blessed +1 ring of increase damage (on left hand) J - a ring of polymorph control g - a ring of protection from shape changers x - a ring of see invisible r - a ring of slow digestion Wands U - a wand of cancellation (0:2) o - a wand of digging (0:4) N - a wand of digging (0:4) i - a wand of fire (0:6) q - a wand of locking (0:5) R - a wand of magic missile (0:1) Y - a wand of make invisible (0:3) I - a wand of opening (0:5) p - a wand of polymorph (0:3) Tools h - a blessed bag of holding containing 36 items P - a blindfold k - a lock pick L - a magic lamp e - a mirror z - a blessed oil lamp m - a tin opener t - a +0 unicorn horn Contents of the bag of holding: 815 gold pieces a +0 small shield a +0 mummy wrapping a blessed +1 studded leather armor a clove of garlic a eucalyptus leaf 8 food rations 2 sprigs of wolfsbane a tripe ration a tin of spinach 2 eggs a scroll of charging a blessed scroll of confuse monster 2 scrolls of confuse monster 2 scrolls of create monster a scroll of destroy armor 2 scrolls of earth a scroll of light a scroll of magic mapping 3 scrolls of teleportation a potion of booze a potion of gain level a potion of healing a cursed potion of levitation 2 potions of object detection a potion of paralysis a blessed potion of see invisible 6 potions of holy water a ring of regeneration a wand of create monster (0:13) a wand of create monster (0:11) a wand of light (0:12) a wand of light (0:12) a wand of speed monster (0:4) a can of grease (0:23) a +0 pick-axe OldGuy the Priest's attributes: Background: You were a Priest, level 10 elf. You were chaotic, on a mission for Set who was opposed by Mitra (lawful) and Crom (neutral). You were in Sokoban, on level 3. You entered the dungeon 10899 turns ago. There was a new moon in effect when your adventure ended. You had 5907 experience points, 4093 more were needed to attain level 11. Basics: You had 0 out of 65 hit points. You had 155 out of 165 energy points (spell power). Your armor class was -17. Your wallet contained 9 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 11 (limit:20). Your wisdom was 20 (limit:20). Your charisma was 8 (limit:18). Final Status: You were swallowed by an energy vortex. You were unencumbered. You were wielding a mace. You had expert skill with mace. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were telepathic. You had infravision. You had a small damage bonus (+1). You were guarded. You were fast. You are dead. Vanquished creatures: a watch captain 2 giant mimics a wumpus a fire elemental a black naga 2 small mimics a quantum mechanic 2 large dogs a shocking sphere an ochre jelly a wraith 2 leather golems a Grey-elf 4 watchmen a chameleon a crocodile a winter wolf cub a gremlin 2 leprechauns an iron piercer a horse 2 gnome kings an orc mummy a rust monster 2 gold golems a werewolf a lizard a chickatrice a dog 2 housecats a dwarf lord 2 blue jellies a white unicorn a gray unicorn 2 dust vortices a raven a snake a rope golem a wood nymph an orc shaman 2 rock piercers 3 ponies 3 fog clouds a shrieker 7 gnome lords 2 gnomish wizards a kobold mummy a red naga hatchling 2 black naga hatchlings 2 gray oozes 3 elf zombies a ghoul 2 straw golems a giant ant 2 little dogs 8 floating eyes 2 kittens 11 dwarves 2 homunculi 2 kobold lords 15 hill orcs a rothe 2 centipedes a giant bat an orc zombie 4 dwarf zombies a werejackal 2 iguanas 4 killer bees 2 acid blobs a coyote 5 hobbits 8 manes 3 large kobolds 3 hobgoblins a giant rat 10 cave spiders a yellow mold a green mold 2 red molds 26 gnomes a garter snake 2 gnome zombies 7 geckos 7 jackals 2 foxes a kobold 5 goblins a sewer rat 8 grid bugs 7 lichens a kobold zombie 14 newts 261 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A general store, some fountains. Level 3: A general store. Stairs down to The Gnomish Mines. Level 4: An altar to Set. Level 5: Level 6: Level 7: A fountain, a sink. Stairs up to Sokoban, level 6. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Sokoban: levels 6 up to 3 Level 3: <- You were here. Solved. Final resting place for you, killed by an energy vortex. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | OldGuy | | 824 Au | | killed by an | | energy vortex | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye OldGuy the Priest... You died in Sokoban on dungeon level 3 with 18234 points, and 824 pieces of gold, after 10899 moves. You were level 10 with a maximum of 65 hit points when you died.