Unix NetHack Version 5.0.0-0 post-release - last build May 10 2026 23:12:36 (d1fa5d53e341ca933230fdaa984d921c805b60aa,branch:main). Game began 2026-05-11 06:37:45, ended 2026-05-11 10:59:46. Perugi, neutral male gnomish Archeologist ----------- |.........-# |.........|# ---------------- ############..........|########## #...............| ###### --.--------# # ------------ #|...............## # # # |..........| #|..............| # ## |..........| ###|..............| ------ # # |..........| # ----.----------- #-<.^.| # # |..........| # #|....| ## ## |.--.----..| ## ##|....| # # |.|.....|..| #### ## |....| --.---- # |.|.....|...###### ## ## |....| |.....| # ------ |.|..(..|..| # #dB@# |.....######......| ######.....| |.|....x|..| ## # ------## |.>...| ## # |....| |.|.....|..| ##### -.-+---### |.....-### # |....| |.|..-.[|..| # |.>...|# |.....| ######`#-....| ------------ ####....*..# |.....| |....| -------# ------- ------ Perugi the Digger St:13 Dx:9 Co:14 In:19 Wi:15 Ch:9 Neutral S:13676 Dlvl:4 $:22 HP:0(12) Pw:3(3) AC:4 Xp:1/4 T:5769 Burdened Latest messages: You see here a +0 pick-axe. d - a +0 pick-axe. The large dog drops an uncursed sack containing 3 items. You see here an uncursed sack containing 3 items. You have a little trouble lifting an uncursed sack containing 3 items. Continue? [ynq] (q) y You have a little trouble lifting h - an uncursed sack containing 3 items. Your movements are slowed slightly because of your load. You fall down the stairs. You stop. Your large dog is in the way! You hear the chime of a cash register. You fall down the stairs. You are beginning to feel hungry. What do you want to eat? [beSUV or ?*] ? This food really hits the spot! You finish eating the food ration. What do you want to drop? [$a-ik-mp-zA-Z or ?*] U You drop a tripe ration. Your large dog eats a tripe ration. You swap places with your large dog. You stop. Your large dog is in the way! The large dog bites the coyote. The coyote is killed! The large dog picks up an empty unlocked large box. The large dog drops an empty unlocked large box. The large dog misses the coyote. The large dog bites the coyote. The coyote is killed! You fall down the stairs. You swap places with your large dog. You begin bashing monsters with your bare hands. You miss the brown mold. You swap places with your large dog. The large dog bites it. The bat just misses! You swap places with your large dog. The large dog bites the newt. The newt misses the large dog. You already found a monster. Use 'm' prefix to force another search. The large dog bites the newt. The newt is killed! The bat bites! The large dog misses the bat. The bat bites! The bat bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins ('$') $ - 22 gold pieces Amulets ('"') J - a cursed amulet of change D - an uncursed amulet of ESP (being worn) w - an uncursed amulet of flying q - a cursed amulet of strangulation Weapons (')') f - a blessed +0 elven dagger m - a +0 orcish dagger a - a +2 bullwhip Armor ('[') c - an uncursed +0 fedora (being worn) k - a blessed +1 elven mithril-coat (being worn) Comestibles ('%') V - 3 uncursed food rations S - an uncursed fortune cookie b - 2 uncursed tripe rations e - an uncursed lichen corpse Scrolls ('?') X - a blessed scroll of identify Z - an uncursed scroll of light Rings ('=') M - a cursed -1 ring of adornment s - a cursed ring of aggravate monster u - a cursed ring of aggravate monster O - an uncursed ring of conflict Y - an uncursed ring of fire resistance H - an uncursed ring of free action A - a cursed ring of free action G - an uncursed +1 ring of gain constitution B - a cursed -1 ring of gain constitution K - a cursed -1 ring of gain constitution F - an uncursed +0 ring of increase accuracy x - an uncursed ring of invisibility z - an uncursed ring of levitation v - an uncursed ring of poison resistance C - an uncursed ring of regeneration I - an uncursed ring of shock resistance E - an uncursed ring of slow digestion Q - an uncursed ring of stealth t - an uncursed ring of teleport control r - a cursed ring of teleportation N - a cursed ring of warning Wands ('/') P - a wand of create monster (0:14) W - a wand of digging (0:4) L - a wand of fire (0:5) T - a wand of light (0:11) y - a wand of make invisible (0:6) R - a wand of polymorph (0:7) Tools ('(') h - an uncursed sack containing 3 items l - an uncursed leash (attached to your large dog) i - a magic marker (0:21) p - an uncursed mirror d - a +0 pick-axe Gems/Stones ('*') g - an uncursed touchstone Contents of the sack: 13358 gold pieces an uncursed amber stone an uncursed garnet stone Perugi the Archeologist's attributes: Background: You were a Digger, a level 1 male gnomish Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 4. You entered the dungeon 5769 turns ago. You had 4 experience points, 16 more were needed to attain level 2. Your score was 13676 before end-of-game adjustments. Basics: You had 0 out of 12 hit points. You had all 3 energy points (spell power). Your armor class was 4. Your wallet contained 22 zorkmids, and you had 13358 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/50). Your dexterity was 9 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You weren't hungry. You were burdened; movement was slightly slowed. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were fervently aligned. You were telepathic. You had automatic searching. You had infravision. You were guarded. Your spell casting was impaired by metallic armor. You were lucky. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 1 hour, 57 minutes and 59 seconds. Major events: Turn 1: Perugi the neutral male gnomish Archeologist entered the dungeon 4747: entered the Gnomish Mines 5769: killed by a bat Spells: Name Level Category Fail Retention healing 1 healing 76% 51%-75% knock 1 matter 76% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] two weapon combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] pick-axe [Basic] short sword [Unskilled] saber [Unskilled] club [Unskilled] quarterstaff [Unskilled] sling [Unskilled] dart [Unskilled] boomerang [Unskilled] whip [Basic] unicorn horn [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] divination spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You entered the Gnomish Mines. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A ring shop, a fountain, a grave. Level 3: A general store, a sink. Level 4: <- You were here. Stairs down to The Gnomish Mines. Final resting place for you, killed by a bat. Level 5: A general store, an altar. Level 6: The Gnomish Mines: Level 5: Vanquished creatures: 2 small mimics 3 shriekers a werejackal 2 iguanas an acid blob 2 coyotes 3 hobbits a large kobold 2 giant rats a brown mold a red mold a gnome zombie 4 geckos 12 jackals 2 foxes 3 kobolds 3 goblins 12 grid bugs 7 lichens 4 kobold zombies 13 newts 80 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Perugi | | 13380 Au | | killed by a bat | | | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Perugi the Archeologist... You died in The Dungeons of Doom on dungeon level 4 with 12338 points, and 13380 pieces of gold, after 5769 moves. You were level 1 with a maximum of 12 hit points when you died.