Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-01 05:56:20, ended 2025-09-01 22:13:31. Pneumatic, chaotic female elven Wizard --- --- --..---- ---- ---- --..|--....|.| |..------..------- |...--....^..| --- |......%[......*.- --.....|.|.--- --..-- --...-----...----.. |...f.|---- |....... ###)....| |...-- - |...-.| |........ # |..|.--- ... |.--o.| --......- # * |.-|...| |.|.)-- --.---..-# #0 |.|---.--- |.|.-- ---- |..| |...-# # |.| |...| |>|'| ---...| |.-| |....| #-.| ---.| |o|@| |q.r..---..| ---.-----..| |..--- |.|--..........| -|.....-- |....... dq|.--d..........-------.----- --...).). ..:.f............--.....| |......<. ..Yq................----- --....--. o..... ........---- --...- -... --- --....| q: |...-- |..-- --- Pneumatic the Thaumaturge St:10 Dx:8 Co:14 In:20 Wi:12 Ch:15 Chaotic S:7209 Dlvl:6 $:87 HP:0(65) Pw:46(90) AC:8 Xp:8/1688 T:7341 Satiated Latest messages: The rothe turns to flee. The kitten turns to flee. The gold golem turns to flee. The rothe turns to flee. The rothe turns to flee. The tengu turns to flee. What do you want to put on? [e or ?*] ? What do you want to put on? [e or ?*] Never mind. Are you sure you want to pray? [yn] (n) y You begin praying to Anhur. You are surrounded by a shimmering light. The hobgoblin turns to flee. The newt turns to flee. The rothe turns to flee. The rothe turns to flee. The gold golem turns to flee. The winter wolf cub turns to flee. The yeti turns to flee. You finish your prayer. You feel that Anhur is well-pleased. You feel in good health again. The jackal turns to flee. The gold golem turns to flee. The Mordor orc turns to flee. The blast of frost hits the Mordor orc. The blast of frost hits you! You don't feel cold. Your potion of sickness freezes and shatters! The blast of frost hits the rothe! The rothe turns to flee. You fail to cast the spell correctly. The kitten turns to flee. The gold golem turns to flee. The iguana turns to flee. The rothe turns to flee. The winter wolf cub turns to flee. The Mordor orc turns to flee. The iguana turns to flee. The rothe turns to flee. You see here a pair of buckled boots. You hear some noises in the distance. You hit the gold golem. The gold golem hits! The gold golem hits! The magic-absorbing blade cancels the gold golem! The gold golem hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 87 gold pieces Amulets X - an uncursed amulet of ESP (being worn) Weapons a - a blessed +3 quarterstaff E - the rustproof +0 Magicbane (weapon in hand) U - the +0 Sting Armor b - an uncursed +1 cloak of magic resistance (being worn) w - an uncursed +1 cloak of invisibility named N Comestibles r - an uncursed lichen corpse u - 2 uncursed cloves of garlic x - 2 uncursed food rations C - 4 uncursed pears H - an uncursed slime mold L - an uncursed tripe ration Scrolls i - an uncursed scroll of gold detection j - an uncursed scroll of magic mapping q - an uncursed scroll of stinking cloud y - 2 uncursed scrolls of teleportation B - an uncursed scroll of identify O - an uncursed scroll of light R - 4 uncursed scrolls of blank paper S - a blessed scroll of blank paper T - an uncursed scroll of magic mapping Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of cure sickness o - an uncursed spellbook of turn undead named N Potions f - an uncursed potion of invisibility N - an uncursed potion of object detection Rings d - an uncursed +1 ring of increase damage (on left hand) e - an uncursed ring of sustain ability G - an uncursed ring of slow digestion (on right hand) Wands c - a wand of make invisible (0:6) h - a wand of secret door detection (0:13) P - a wand of sleep (0:5) Tools t - an uncursed skeleton key F - a +0 pick-axe J - an uncursed lock pick V - an uncursed magic lamp W - a can of grease (0:1) Gems/Stones s - an uncursed worthless piece of white glass A - an uncursed jacinth stone D - an uncursed aquamarine stone I - an uncursed worthless piece of orange glass M - 3 uncursed worthless pieces of green glass Q - an uncursed amber stone Z - 2 uncursed chrysoberyl stones Pneumatic the Wizard's attributes: Background: You were a Thaumaturge, a level 8 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 6. You entered the dungeon 7341 turns ago. It was nighttime. You had 1688 experience points, 872 more were needed to attain level 9. Your score was 7209 before end-of-game adjustments. Basics: You had 0 out of 65 hit points. You had 46 out of 90 energy points (spell power). Your armor class was 8. Your wallet contained 87 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 10 (limit:18). Your dexterity was 8 (limit:18). Your constitution was 14 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 12 (limit:20). Your charisma was 15 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were telepathic. You had infravision. You had slower digestion. You had a small damage bonus (+1). You were warded. You were lucky. You are dead. Vanquished creatures: a giant mimic 2 small mimics a large dog 2 gnome kings an owlbear a dingo a raven 2 gnome mummies 2 wood nymphs 2 rock piercers a rock mole 2 ponies a fog cloud a yellow light a shrieker 3 violet fungi 7 gnome lords 2 gnomish wizards a kobold mummy an elf zombie 2 paper golems 4 giant ants 2 floating eyes a kitten 7 dwarves 2 homunculi a kobold shaman 2 hill orcs 9 rothes 6 monkeys a werejackal 3 iguanas 2 acid blobs 7 coyotes a gas spore 6 hobbits 3 manes a hobgoblin a giant rat 8 cave spiders a brown mold a yellow mold 27 gnomes a gnome zombie 3 geckos 8 jackals 2 foxes 3 kobolds 4 goblins 2 sewer rats 8 grid bugs 2 bats 6 lichens a kobold zombie 7 newts 180 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A jewelers, a fountain. Level 3: A general store, a fountain. Level 4: "mines NNW" An altar to Anhur, a fountain. Stairs down to The Gnomish Mines. Level 5: A general store, an altar to Anhur. Level 6: Some fountains. Level 7: The Gnomish Mines: levels 5 to 8 Level 5: Level 6: <- You were here. Final resting place for you, killed by a gold golem. Level 7: Many shops, a temple, some fountains. Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Pneumatic | | 87 Au | | killed by a gold | | golem | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Pneumatic the Wizard... You died in The Gnomish Mines on dungeon level 6 with 7201 points, and 87 pieces of gold, after 7341 moves. You were level 8 with a maximum of 65 hit points when you died.