Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-06-27 04:36:42, ended 2026-06-28 21:59:25. PrayingWolf, chaotic male elven Wizard -------- #.......| -------------- |.....%| |......@.....| |......| ###### |...>....Q....Q ---O---- #....# #.............|# ## # #{...# #-----.--------# | #* Y #-.....)# ## # # . # * ####{...# # # # # . ################.....##### ## # # ######## ################ # # ------.-#### w~~~~~~ #--.--# #Q# # |......-## #....|# # # |......| |.Y..#####(#G### ------.------ |......| |.@.| #-+------ |............######n#))##.<.....| |...| #.......| |...........| * |......| |...| |......| |...........| |..|...| |...| |....{.| ------------- -------- ----- |......| -------- PrayingWolf the Magician St:15 Dx:13 Co:16 In:20 Wi:13 Ch:11 Chaotic Dlvl:12 $:61 HP:0(80) Pw:140(145) AC:2 Xp:11/12185 T:13521 Blind Latest messages: You hear a crashing sound. In what direction? h You kill the cobra! The wood nymph vanishes and reappears closer to you. Pick a monster, object or location. You try to feel what is lying here on the ground. You feel here 4 darts. You hit the gnome lady. The gnome lady hits! A quantum mechanic suddenly appears close by! The wood nymph vanishes and reappears farther away. Wait! There's something there you can't see! You hear a distant zap. You stop. The Elvenking is in the way! The wood nymph vanishes and reappears closer to you. What do you want to throw? [$zHK or ?*] z In what direction? h You throw 2 daggers. The 1st dagger hits the wood nymph. The 2nd dagger hits the wood nymph. You hear a nearby zap. The wood nymph vanishes and reappears farther away. You try to feel what is lying here on the ground. You feel here 2 uncursed daggers. z - 2 uncursed daggers (at the ready). You try to feel what is lying here on the ground. You feel here a looking glass. A sasquatch suddenly appears! The sasquatch hits! The sasquatch hits again! The sasquatch kicks! What do you want to use or apply? [ikt-vJ or ?*] p You don't have that object. What do you want to use or apply? [ikt-vJ or ?*] Never mind. The sasquatch hits! The sasquatch hits again! The sasquatch kicks! Are you sure you want to pray? [yn] (n) y You begin praying to Anhur. The sasquatch hits! The sasquatch hits again! The sasquatch kicks! The sasquatch hits! The sasquatch hits again! The sasquatch kicks! The sasquatch hits! The sasquatch hits again! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 61 gold pieces Weapons (')') K - 2 +0 darts z - 2 +0 daggers (at the ready) w - the rustproof +0 Magicbane (weapon in right hand) H - a +0 scimitar Armor ('[') A - a blessed +2 pair of high boots (being worn) l - an uncursed +0 studded leather armor (being worn) Comestibles ('%') U - 2 uncursed lizard corpses Rings ('=') X - an uncursed ring of fire resistance I - an uncursed ring of free action (on left hand) d - a blessed +1 ring of protection (on right hand) Wands ('/') J - a wand of striking (0:6) v - a wand of undead turning (0:8) Tools ('(') t - a +0 pick-axe k - an uncursed skeleton key i - an uncursed towel (being worn) u - a +0 unicorn horn PrayingWolf the Wizard's attributes: Background: You were a Magician, a level 11 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in the Dungeons of Doom, on level 12. You entered the dungeon 13521 turns ago. You had 12185 experience points, 7815 more were needed to attain level 12. Basics: You had 0 out of 80 hit points. You had 140 out of 145 energy points (spell power). Your armor class was 2. Your wallet contained 61 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18). Your dexterity was 13 (peak:14, limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 13 (limit:20). Your charisma was 11 (limit:18). Final Status: You were deliberately blind. You weren't hungry. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You had teleport control. You had a small defense bonus (+1). You were guarded. You had free action. You were unlucky. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 3 hours, 38 minutes and 26 seconds. Major events: Turn 1: PrayingWolf the chaotic male elven Wizard entered the dungeon 827: entered the Gnomish Mines 830: attained the rank of Conjurer (level 3) 1476: reached Mine Town 1617: attained the rank of Thaumaturge (level 6) 1624: was bestowed with Magicbane by Anhur 4301: entered Sokoban 6588: completed 1st Sokoban level 6913: completed 2nd Sokoban level 7367: completed 3rd Sokoban level 8596: completed 4th Sokoban level 8788: attained the rank of Magician (level 10) 11175: acquired the Sokoban amulet of reflection 12649: entered Home 1, the Quest 13521: killed by a sasquatch, while praying Spells: Name Level Category Fail Retention force bolt 1 attack 0% 33%-34% create monster 2 clerical 0% 26%-50% magic missile 2 attack 0% 55%-56% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Expert] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Expert] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You violated the special Sokoban rules once. Achievements: You entered a shop. You entered the Gnomish Mines. You attained the rank of Conjurer. You entered Minetown. You entered a temple. You attained the rank of Thaumaturge. You entered Sokoban. You attained the rank of Magician. You completed Sokoban. The Dungeons of Doom: levels 1 to 14 Level 1: A fountain. Level 2: A grave. Stairs down to The Gnomish Mines. Level 3: A food shop. Level 4: Level 5: Level 6: Many fountains. Oracle of Delphi. Level 7: Stairs up to Sokoban, level 6. Level 8: "altar, gold" A general store, an altar to Anhur. Level 9: An altar. Level 10: A general store. Level 11: A grave. Level 12: <- You were here. Many fountains, a grave, many trees. Final resting place for you, killed by a sasquatch, while praying. Level 13: A temple and an altar. Summoned by Neferet the Green. Portal to The Quest. Level 14: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: A tool shop, a temple and an altar to Anhur, some fountains, some trees. Level 6: Level 7: Level 8: Level 9: Level 10: The Quest: Level 1: Home. Sokoban: levels 6 up to 3 Level 3: "Petrification res" Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Vanquished creatures: 4 giant mimics a large mimic an air elemental a giant zombie a winter wolf 7 small mimics a warhorse 3 xans a quantum mechanic 2 gelatinous cubes a large dog a shocking sphere 2 tigers 3 gargoyles 3 tengu an ochre jelly an elf mummy a red naga a python a cobra 3 wraiths a carnivorous ape a leather golem a watchman a giant beetle a quivering blob 3 cockatrices a wolf 3 leprechauns an orc-captain 4 giant spiders a scorpion 3 horses 3 black lights a vampire bat 3 gnome rulers 2 orc mummies an owlbear a yeti a gold golem 3 lizards 2 housecats 3 jaguars a black unicorn 2 dust vortices a plains centaur 2 snakes 3 human zombies a rope golem a soldier ant 5 bugbears a quasit 4 wood nymphs a water nymph a mountain nymph 2 Uruk-hai an orc shaman a rock piercer 3 rock moles 3 ponies 7 yellow lights a shrieker 2 violet fungi 18 gnome leaders 4 gnomish wizards a red naga hatchling 2 gray oozes a barrow wight 2 elf zombies a straw golem a paper golem 7 giant ants 5 floating eyes 2 kittens 15 dwarves a kobold leader 2 kobold shamans 5 hill orcs 2 rothes a rabid rat 2 giant bats a monkey 2 orc zombies 5 dwarf zombies 2 wererats 5 iguanas 6 killer bees 4 acid blobs a coyote 5 hobbits 3 manes a large kobold 18 hobgoblins a giant rat 3 cave spiders a yellow mold a green mold 68 gnomes 9 garter snakes 2 gnome zombies 5 geckos 2 jackals 2 kobolds 5 goblins 2 sewer rats 5 grid bugs a bat a lichen 8 newts 365 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | PrayingWolf | | 61 Au | | killed by a | | sasquatch | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye PrayingWolf the Wizard... You died in The Dungeons of Doom on dungeon level 12 with 32589 points, and 61 pieces of gold, after 13521 moves. You were level 11 with a maximum of 80 hit points when you died.