Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-07-06 13:16:03, ended 2026-07-11 15:45:31. PrayingWolf, chaotic male elven Wizard ------- ------- |>.|..| --|$$$$.| |.....| |.+=$$$.| ---.--.| |-|..$$.|-- ----....|.-- |.+.......| |.......|..-- |-|.....|.| |....---|...| |.+.....|.| |....|..|...| --|.....|.| |.......|.*.| ------|`| --....|......-- |.| |.....|..|....| |`| |..*..|--|....| |.| |..|.-- --...| |.| ----.| ----- |)| |%.-------------------.| |..^........z...@uuh`.`| ------------------------ PrayingWolf the Magician St:15 Dx:12 Co:16 In:16 Wi:13 Ch:12 Chaotic Dlvl:4 $:0 HP:0(64) Pw:10(125) AC:0 Xp:10 T:13431 Latest messages: The zruty misses! The zruty hits! The zruty bites! What do you want to write with? [- ciwyFMPQ or ?*] w You engrave in the floor with an uncursed rustproof athame named Magicbane (weapon in right hand). What do you want to engrave in the floor here? Elbereth The zruty turns to flee. The horse turns to flee. What do you want to write with? [- ciwyFMPQ or ?*] w You engrave in the floor with an uncursed rustproof athame named Magicbane (weapon in right hand). What do you want to engrave in the floor here? Elbereth The warhorse turns to flee. The zruty turns to flee. You hear a door open. The dwarf king picks up a dagger. The horse turns to flee. The dwarf king throws a dagger! The dagger misses the warhorse. The dagger hits the horse. What do you want to use or apply? [cgikotuMPQ or ?*] u Nothing happens. The horse turns to flee. What do you want to write with? [- ciwyFMPQ or ?*] w You engrave in the floor with an uncursed rustproof athame named Magicbane (weapon in right hand). What do you want to engrave in the floor here? Elbereth The zruty turns to flee. The horse turns to flee. What do you want to write with? [- ciwyFMPQ or ?*] w You engrave in the floor with an uncursed rustproof athame named Magicbane (weapon in right hand). What do you want to engrave in the floor here? Elbereth The warhorse turns to flee. The zruty turns to flee. You hear a door open. The warhorse turns to flee. The warhorse kicks! The warhorse bites! The dwarf king throws a dagger! The dagger hits the horse. The warhorse kicks! The warhorse misses! The warhorse kicks! The warhorse bites! Are you sure you want to pray? [yn] (n) y You begin praying to Anhur. The warhorse kicks! The warhorse bites! The dwarf king picks up a dagger. The warhorse kicks! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Weapons (')') F - a cursed -1 dagger y - a +0 elven dagger w - the rustproof +0 Magicbane (weapon in right hand) Armor ('[') G - an uncursed rusty +0 dwarvish iron helm (being worn) I - an uncursed +0 pair of speed boots (being worn) b - a blessed +0 cloak of magic resistance (being worn) v - an uncursed +0 studded leather armor (being worn) Comestibles ('%') q - an uncursed banana N - an uncursed fortune cookie f - an uncursed tripe ration d - an uncursed lizard corpse Potions ('!') S - an uncursed potion of object detection Wands ('/') M - a wand of create monster (0:12) Q - a wand of fire (0:8) P - a wand of secret door detection (0:11) c - a wand of teleportation (0:0) i - a wand of undead turning (0:7) Tools ('(') o - an uncursed bag of holding containing 10 items g - an empty uncursed sack t - a +0 pick-axe k - an uncursed skeleton key u - a +0 unicorn horn Contents of the bag of holding: 229 gold pieces an uncursed cram ration 8 uncursed food rations 2 uncursed tripe rations an uncursed spellbook of teleport away a cursed -3 ring of gain constitution an uncursed ring of shock resistance an uncursed ring of invisibility an uncursed ring of teleport control an uncursed partly used tallow candle PrayingWolf the Wizard's attributes: Background: You were a Magician, a level 10 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in Sokoban, on level 4. You entered the dungeon 13431 turns ago. You had 7042 experience points, 2958 more were needed to attain level 11. Basics: You had 0 out of 64 hit points. You had 10 out of 125 energy points (spell power). Your armor class was 0. Your wallet was empty, but you had 229 zorkmids stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 16 (limit:20). Your wisdom was 13 (limit:20). Your charisma was 12 (limit:18). Final Status: You weren't hungry. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You had a small defense bonus (+4). You were warded. You were very fast. You were unlucky. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 7 hours, 33 minutes and 25 seconds. Major events: Turn 1: PrayingWolf the chaotic male elven Wizard entered the dungeon 296: entered the Gnomish Mines 313: attained the rank of Conjurer (level 3) 1649: attained the rank of Thaumaturge (level 6) 1775: reached Mine Town 2731: was bestowed with Magicbane by Anhur 7487: entered Sokoban 7793: completed 1st Sokoban level 8097: completed 2nd Sokoban level 11819: attained the rank of Magician (level 10) 12900: completed 3rd Sokoban level 13372: completed 4th Sokoban level 13431: killed by a warhorse, while praying Spells: Name Level Category Fail Retention force bolt 1 attack 0% 33%-34% magic missile 2 attack 0% 33%-34% light 1 divination 0% 26%-50% detect food 2 divination 17% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Expert] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Expert] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You violated the special Sokoban rules twice. Achievements: You entered the Gnomish Mines. You attained the rank of Conjurer. You entered a shop. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. You entered Sokoban. You attained the rank of Magician. The Dungeons of Doom: levels 1 to 9 Level 1: A fountain. Level 2: An armor shop, a fountain. Stairs down to The Gnomish Mines. Level 3: A scroll shop. Level 4: Level 5: "gold" A general store, a fountain, a grave. Level 6: "POISONres, gold" A fountain. Level 7: Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: A fountain. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple and an altar to Anhur, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Some fountains. Sokoban: levels 7 up to 4 Level 4: <- You were here. Solved. Final resting place for you, killed by a warhorse, while praying. Level 5: Solved. Level 6: Solved. Level 7: Solved. Vanquished creatures: a vampire leader a vampire a watch captain a ghost 2 giant mimics a zruty a flesh golem a winter wolf a warhorse an ettin mummy a gelatinous cube a freezing sphere a tengu an elf mummy a human mummy a python a leather golem 2 watchmen a quivering blob 7 wolves 3 winter wolf cubs a lynx 2 panthers a gremlin 5 leprechauns an iron piercer a mumak 4 giant spiders 3 horses an ice vortex 2 vampire bats a gnome ruler an orc mummy 2 dwarf mummies an owlbear 2 yetis a gold golem a werewolf a Green-elf a lizard a housecat 2 jaguars a white unicorn a raven 2 plains centaurs 3 gnome mummies 5 apes a Woodland-elf 4 fire ants a water nymph 3 mountain nymphs 3 Mordor orcs 3 Uruk-hai 3 rock piercers 2 rock moles 2 fog clouds 4 yellow lights 20 gnome leaders 6 gnomish wizards 5 kobold mummies a gray ooze 2 elf zombies a ghoul a straw golem a paper golem 7 giant ants a little dog 3 floating eyes 2 kittens 20 dwarves a homunculus 2 kobold leaders a kobold shaman 11 hill orcs 7 rothes 2 centipedes 3 giant bats 5 monkeys 3 orc zombies 2 dwarf zombies a werejackal 4 iguanas 8 killer bees 3 acid blobs 4 coyotes a gas spore 3 hobbits 4 manes 2 large kobolds 5 hobgoblins 6 giant rats 3 cave spiders a yellow mold a green mold 68 gnomes 23 garter snakes 5 gnome zombies 8 geckos 7 jackals a fox 2 kobolds 4 sewer rats 7 grid bugs a bat 2 lichens 3 kobold zombies 7 newts 395 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | PrayingWolf | | 229 Au | | killed by a | | warhorse | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye PrayingWolf the Wizard... You died in Sokoban on dungeon level 4 with 28895 points, and 229 pieces of gold, after 13431 moves. You were level 10 with a maximum of 64 hit points when you died.