Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-25 19:01:10, ended 2025-09-29 18:19:30. Psychotc, lawful male human Archeologist * ---------- --------------- |........| |.............| ###.........| ----------- |.............| --------- # |........| |..........#(#########|.............| |.......| # -.-------- |.........| #|.............| |..<....-# ## ## |..........# #---------.---[- ### |.......|### # -----------# ################## --.------## # # ###### #### ## # # $ # ####%#### ### ## # #-)--[-------- ######## # $ #|....>..[)..| # # ###### # ##########[#)..)..../[_..##### # -.-.-.- -...#############----.--- |[......).@*| # |.....| |..| #|......| --------)---- # |.._..| |..| #|......| # # |.....| ---- #|......| ##......| #......?| ------- -------- * $ Psychotc the Spelunker St:18/52 Dx:23 Co:18 In:23 Wi:23 Ch:15 Lawful Dlvl:19 $:0 HP:180(200) Pw:28(114) AC:-32 Exp:18 T:47511 Latest messages: You can barely move a handspan with this load! Unknown command '^J'. What do you want to sacrifice? [dz or ?*] z Your sacrifice is consumed in a flash of light! Your movements are only slowed slightly by your load. You drop a cursed marble wand. What do you want to use or apply? [fhkp-rtvyBI-MOPRSVWZ or ?*] K You cannot stash something you are wearing. You put the blessed rustproof +6 Excalibur into the bag of holding. You cannot stash something you are wearing. You cannot stash something you are wearing. You cannot stash something you are wearing. You cannot stash something you are wearing. You cannot stash something you are wearing. You cannot stash something you are wearing. You put an uncursed lizard corpse into the bag of holding. You cannot stash something you are wearing. You put a blessed ring of levitation into the bag of holding. You put an uncursed ring of regeneration into the bag of holding. You put a blessed ring of warning into the bag of holding. You put a wand of death (2:5) into the bag of holding. You put an uncursed wand of death into the bag of holding. You put an uncursed wand of digging into the bag of holding. You put a wand of lightning (0:1) into the bag of holding. You put a cursed wand of magic missile (0:2) into the bag of holding. You put a blessed wand of sleep (0:1) into the bag of holding. You put an uncursed wand of striking into the bag of holding. You put a wand of teleportation (0:3) into the bag of holding. You put an uncursed wand of teleportation into the bag of holding. That would be an interesting topological exercise. As you put an uncursed sack containing 4 items inside, you are blasted by a magical explosion! Your movements are now unencumbered. What do you want to use or apply? [ptvBIJMOSVW or ?*] K You don't have that object. What do you want to use or apply? [ptvBIJMOSVW or ?*] , You don't have that object. What do you want to use or apply? [ptvBIJMOSVW or ?*] Never mind. a - a cursed marble wand. You are already empty handed. Unknown command '^J'. What do you want to ready? [- or ?*] Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want a list of species genocided and extinct? [ynq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Amulets c - an uncursed amulet of life saving (being worn) Armor D - an uncursed rustproof +5 helm of brilliance (being worn) C - a blessed fireproof +5 pair of gauntlets of dexterity (being worn) x - a blessed fireproof +4 pair of speed boots (being worn) G - a blessed fireproof +5 cloak of magic resistance (being worn) i - a blessed +5 Hawaiian shirt (being worn) A - a blessed +5 silver dragon scale mail (being worn) Rings s - an uncursed ring of free action (on right hand) Wands a - a cursed wand of locking (0:5) Tools M - the blessed Bell of Opening (0:3) O - the uncursed Candelabrum of Invocation (7 candles attached) S - a blessed magic lamp (lit) J - the blessed Orb of Detection (0:0) V - an uncursed pair of lenses (being worn) t - an uncursed skeleton key B - an uncursed towel I - a blessed +0 unicorn horn p - a +0 unicorn horn Gems/Stones v - a blessed luckstone W - an uncursed touchstone Psychotc the Archeologist's attributes: Background: You were a Spelunker, a level 18 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 19. You entered the dungeon 47511 turns ago. You had 1280102 experience points, 1279898 more were needed for level 19. Basics: You had 180 out of 200 hit points. You had 28 out of 114 energy points (spell power). Your armor class was -32. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/52 (limit:18/100). Your dexterity was 23 (base:18, innate limit:18). Your constitution was 18 (limit:18). Your intelligence was 23 (base:18, innate limit:18). Your wisdom was 23 (base:18, innate limit:18). Your charisma was 15 (limit:18). Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were the Hand of Elbereth. You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You had automatic searching. You were invisible to others. You were stealthy. You aggravated monsters. You were warded. You took half spell damage. You were very fast. You had reflection. You had free action. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived after being killed once. Vanquished creatures: Asmodeus Baalzebub Orcus Yeenoghu Juiblex Vlad the Impaler 2 mastodons Medusa a kraken 2 iron golems 13 storm giants a balrog the Minion of Huhetotl 4 purple worms 4 silver dragons a red dragon a white dragon 2 black dragons 2 blue dragons 3 yellow dragons 12 minotaurs 4 baluchitheria 2 Olog-hai 4 Nazgul 4 pit fiends a hell hound 2 titanotheres 6 trappers a baby orange dragon a baby black dragon 3 baby yellow dragons 17 vampire lords 5 skeletons an aligned priest 4 captains 6 shades 4 clay golems 5 nurses a nalfeshnee 4 lurkers above 4 frost giants 3 ettins a golden naga 7 black puddings 19 vampires a lieutenant 46 ghosts a winged gargoyle 5 giant mimics 7 long worms 7 zruties a fire giant 7 ogre kings 3 ice trolls 4 rock trolls 7 umber hulks 3 flesh golems 3 Elvenkings 5 doppelgangers 5 hezrous 6 bone devils 2 large mimics a wumpus 5 fire vortices 18 stalkers 2 air elementals 4 fire elementals 2 earth elementals 4 water elementals 2 hill giants 5 giant mummies a black naga 4 xorns 14 giant zombies 11 elf-lords 15 sergeants a barbed devil 7 vrocks a salamander 12 wargs 2 winter wolves 4 hell hound pups 11 small mimics 4 glass piercers 7 warhorses 3 steam vortices 7 xans 4 ettin mummies 6 ogre lords 4 quantum mechanics 14 trolls a sasquatch 5 wood golems 3 erinyes 5 mariliths 3 sharks an electric eel 6 gelatinous cubes 4 pyrolisks 5 large dogs a freezing sphere 7 flaming spheres 5 shocking spheres 3 large cats 10 tigers 8 gargoyles a tengu 8 ochre jellies 7 leocrottas 2 energy vortices 5 mountain centaurs 6 elf mummies 39 human mummies 3 red nagas 2 green slimes 30 pythons 23 pit vipers 15 cobras 35 wraiths 2 carnivorous apes 12 ettin zombies 10 leather golems 8 Grey-elves 41 soldiers 4 succubi 6 horned devils 5 incubi 10 chameleons 4 crocodiles 5 giant beetles 9 quivering blobs 14 cockatrices 8 wolves 10 winter wolf cubs 2 lynxes 5 panthers 5 gremlins 3 spotted jellies 39 leprechauns an orc-captain 4 iron piercers 4 mumakil 12 giant spiders 9 scorpions 4 horses 4 ice vortices a baby long worm 7 black lights 14 vampire bats 4 forest centaurs 12 gnome kings 11 orc mummies 9 dwarf mummies 3 ogres 16 brown puddings 6 rust monsters 13 owlbears 3 yetis 4 gold golems a werewolf 7 Green-elves a giant eel 19 lizards 4 chickatrices 8 dingoes 3 dogs 5 housecats 5 jaguars 3 dwarf lords 12 blue jellies 3 gray unicorns 6 black unicorns 6 dust vortices 7 ravens 5 gnome mummies 59 snakes 12 apes 24 human zombies 3 rope golems 19 Woodland-elves 23 soldier ants 6 fire ants a bugbear 5 imps 11 lemures 2 quasits 7 wood nymphs 7 water nymphs 4 mountain nymphs 27 Mordor orcs 36 Uruk-hai 5 orc shamans 8 rock piercers 5 rock moles 5 ponies 3 fog clouds 11 yellow lights 4 shriekers 6 violet fungi 22 gnome lords 8 gnomish wizards 7 kobold mummies 3 red naga hatchlings 5 black naga hatchlings a golden naga hatchling 6 gray oozes 4 barrow wights 16 elf zombies 5 ghouls a straw golem 2 jellyfish a baby crocodile 18 giant ants 4 little dogs 16 floating eyes 3 kittens 15 dwarves 3 homunculi 6 kobold lords 4 kobold shamans 34 hill orcs 15 rothes 3 rabid rats 5 centipedes 4 giant bats a monkey 19 orc zombies 10 dwarf zombies 2 wererats 5 werejackals 17 iguanas 50 killer bees 2 acid blobs 3 gas spores 5 hobbits 4 large kobolds 9 hobgoblins 7 giant rats 11 cave spiders 3 yellow molds 3 green molds 4 red molds 69 gnomes 122 garter snakes 9 gnome zombies 9 geckos 4 jackals 3 foxes 3 kobolds 3 goblins 10 sewer rats 4 grid bugs 6 bats 3 lichens 9 kobold zombies 11 newts 2058 creatures vanquished. Genocided or extinct species: hobbits dwarves bugbears dwarf lords dwarf kings mind flayers master mind flayers small mimics large mimics giant mimics liches demiliches master liches arch-liches disenchanters garter snakes (extinct) erinyes (extinct) 15 species genocided. 2 species extinct. Voluntary challenges: You genocided 15 types of monsters. You never changed form. You used 6 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 25 Level 1: Level 2: Some fountains. Level 3: Some fountains, a grave. Stairs down to The Gnomish Mines. Level 4: A general store. Final resting place for pots164-Kni-Hum-Fem-Law, slipped while mounting a saddled horse. Level 5: A general store, a fountain. Level 6: Level 7: Some fountains. Oracle of Delphi. Level 8: An altar to Quetzalcoatl. Stairs up to Sokoban, level 7. Level 9: Level 10: A very big room. Level 11: Level 12: A temple, a grave. Level 13: Portal to The Quest. Level 14: Level 15: Level 16: An altar to Quetzalcoatl. Level 17: A primitive area. Level 18: A grave. Level 19: <- You were here. Some altars. Level 20: A grave. Level 21: Some fountains, many trees. Level 22: A temple to Quetzalcoatl. Level 23: Level 24: Level 25: The castle (play 5-note tune to open or close drawbridge). Connection to Gehennom. Gehennom: levels 26 to 40 Level 26: A temple, many graves. Valley of the Dead. Level 27: Level 28: Level 29: Level 30: A fountain. Level 31: Level 32: Level 33: Level 34: Level 35: Level 36: Level 37: Level 38: Stairs up to Vlad's Tower, level 37. Level 39: Some shops, an altar, some graves. Level 40: The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: A grave. Final resting place for Gently-Kni-Hum-Fem-Law, killed by a blast of frost. Level 9: Level 10: Level 11: Level 12: The Quest: levels 1 to 6 Level 1: A throne. Completed quest for Lord Carnarvon. Level 2: Level 3: Many temples. Level 4: Level 5: Level 6: A temple to Quetzalcoatl. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Vlad's Tower: levels 37 up to 35 Level 35: Level 36: Level 37: Goodbye Psychotc the Archeologist... You quit in The Dungeons of Doom on dungeon level 19 with 905520 points, and 0 pieces of gold, after 47511 moves. You were level 18 with a maximum of 200 hit points when you quit.