Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-21 01:20:32, ended 2026-03-22 17:19:36. QGV42545, chaotic female human Monk ----- ------------ ###...>| ------------ |...........#### |....### ------- |..%....$.@| |..........|#### +...| ## |........ |.....l..&.| |...........### -+--- ##|......... #+..%%.%....| |....^...*.| # #|........| #|..%.^%%...| |........... #|.%.<....| #|..........| -.----.----- #|........| #------------ # #.........| ### ### #--------- # # # ########### # # ######## ------- # ## # # # |...... # ######### # # # |...... # # ## -.-.------ -....... # # -----------# |......... |........## ##..........|# |.....%.#| ## -------- # |.........|# |.....%..-################### ##..........-# ---------- ----------- QGV42545 the Initiate St:18 Dx:18 Co:16 In:8 Wi:17 Ch:10 Chaotic Dlvl:11 $:0 HP:35(62) Pw:70(81) AC:-10 Exp:9 T:15627 Latest messages: You cannot stash something you are wearing. You put a blessed unicorn horn into the bag. You put an uncursed key into the bag. You cannot stash something you are wearing. You put an uncursed magic whistle into the bag. You put a blessed stone called luck prob into the bag. You put an uncursed unicorn horn into the bag. You put an agate ring into the bag. You put a green gem into the bag. As you put an uncursed aluminum wand inside, you are blasted by a magical What do you want to use or apply? [MOPU or ?*] b You don't have that object. What do you want to use or apply? [MOPU or ?*] Never mind. Really save? [yn] (n) y Saving... Restoring save file... Hello QGV42545, the human Monk, welcome back to NetHack! Be careful! New moon tonight. Really save? [yn] (n) y Saving... Restoring save file... Hello QGV42545, the human Monk, welcome back to NetHack! What do you want to ready? [- or ?*] Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Amulets t - a blessed amulet of reflection (being worn) Armor l - an uncursed +0 dwarvish iron helm (being worn) a - an uncursed +2 pair of leather gloves (being worn) c - an uncursed +0 pair of iron shoes (being worn) v - an uncursed +2 robe (being worn) Scrolls S - an uncursed scroll of create monster Potions Q - an uncursed potion of full healing Rings H - an uncursed ring of protection from shape changers R - an uncursed ring of shock resistance (on right hand) Wands M - a wand of enlightenment (0:12) P - a wand of sleep (0:6) Tools U - a blessed oil lamp O - an uncursed stethoscope QGV42545 the Monk's attributes: Background: You were an Initiate, a level 9 female human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in the Dungeons of Doom, on level 11. You entered the dungeon 15627 turns ago. You had 4102 experience points, 1018 more were needed to attain level 10. Basics: You had 35 out of 62 hit points. You had 70 out of 81 energy points (spell power). Your armor class was -10. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were empty handed. You had expert skill with martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You had a moderate defense bonus (+9). You were guarded. You were fast. You had reflection. You survived. Vanquished creatures: 3 shopkeepers an aligned priest a black pudding 4 giant mimics a zruty a large mimic a stalker an air elemental a water elemental a hill giant 3 giant zombies an elf-lord a sergeant 10 small mimics a warhorse a quantum mechanic a pyrolisk 2 large dogs 2 shocking spheres a tiger a gargoyle a dwarf king an ochre jelly a python a cobra a leather golem 2 watchmen 2 succubi 3 incubi a crocodile 2 giant beetles 2 wolves 2 lynxes a panther 9 gremlins 36 leprechauns 3 iron piercers a giant spider a scorpion 2 horses an ice vortex a baby long worm 3 black lights 2 vampire bats 3 gnome kings a dwarf mummy 3 ogres a brown pudding a rust monster an owlbear a gold golem a werewolf a Green-elf 2 lizards 4 chickatrices a dingo 3 dogs a jaguar a dwarf lord a white unicorn a black unicorn 4 dust vortices a plains centaur a Kop Kaptain a snake 8 apes 12 human zombies 2 Woodland-elves a soldier ant 3 fire ants 3 wood nymphs 23 Uruk-hai 4 rock piercers 2 rock moles a pony a fog cloud 2 yellow lights 2 violet fungi 14 gnome lords 7 gnomish wizards a kobold mummy 2 red naga hatchlings 2 gray oozes 5 elf zombies a ghoul 2 straw golems a paper golem 8 giant ants a little dog a floating eye a kitten 22 dwarves a homunculus 2 kobold shamans 6 hill orcs 9 rothes 3 rabid rats 2 giant bats 2 monkeys 7 orc zombies 8 dwarf zombies 3 werejackals 9 iguanas 2 acid blobs 4 coyotes a gas spore 7 hobbits 2 manes 3 large kobolds a hobgoblin 5 giant rats 5 cave spiders 2 brown molds 3 yellow molds a green mold a red mold 62 gnomes 16 garter snakes a gnome zombie 3 geckos 4 jackals a kobold 10 goblins 10 sewer rats 6 grid bugs 7 lichens a kobold zombie 7 newts 501 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: A jewelers. Level 3: Stairs down to The Gnomish Mines. Level 4: An untended shop. Level 5: A general store, a sink. Level 6: A general store, a fountain, a sink. Level 7: An untended shop, an altar to Huan Ti, a fountain. Level 8: Many fountains. Oracle of Delphi. Level 9: An untended shop. Stairs up to Sokoban, level 8. Level 10: Some fountains. Level 11: <- You were here. A sink. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, many fountains. Level 8: Level 9: Level 10: Level 11: Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Goodbye QGV42545 the Monk... You quit in The Dungeons of Doom on dungeon level 11 with 17020 points, and 0 pieces of gold, after 15627 moves. You were level 9 with a maximum of 62 hit points when you quit.