Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-18 04:32:47, ended 2026-02-18 05:53:06. Ravenslayer, lawful male human Knight ------- ------ |..>..| ####.....| ------- |.....-######## |....| ......| -----.- |....| ------- |.....| # |....| #......| |.....| # |....| #|.....| # #o...u..# # |....| #|......#######|.....|# # ------ #|.....| # |.....|# # --------- ##|.....| -------#### # |.......| ## |.....| # ------.---- -+---- |..<....|## ------- ##|.........| |.....######-........# #|.........| |....| ### |.......| #|.........| |..... |.......| #-.........| ------ |.......| |........<| --------- ----------- Ravenslaye the Sergeant St:16 Dx:10 Co:13 In:9 Wi:17 Ch:17 Lawful Dlvl:6 $:0 HP:0(73) Pw:85(85) AC:-3 Xp:10/5285 T:7356 Ride Latest messages: You have a little trouble lifting o - 2 uncursed potions of water. Your movements are slowed slightly because of your load. What do you want to use or apply? [ipqtwFGIJMNRTUWY or ?*] U You put a slime mold into the bag called holding. You put a scroll of fire into the bag called holding. You put an effervescent potion into the bag called holding. You put 2 magenta potions into the bag called holding. You put an uncursed potion of gain energy into the bag called holding. You put an uncursed potion of paralysis into the bag called holding. You put an uncursed potion of restore ability into the bag called holding. You put an uncursed potion of see invisible into the bag called holding. You put a potion of see invisible into the bag called holding. You put 2 uncursed potions of water into the bag called holding. Unknown command ' '. What do you want to use or apply? [ipqtwFGIJMNRTUWY or ?*] U You put a triangular amulet into the bag called holding. Your movements are now unencumbered. What do you want to use or apply? [ipqtwFGIJMNRTUWY or ?*] U You put a wand called slow monster into the bag called holding. You put a wand of digging (0:5) into the bag called holding. You put a wand of digging (0:5) into the bag called holding. You put a wand of fire (0:5) into the bag called holding. You put a wand of fire into the bag called holding. You put a magic marker (0:79) into the bag called holding. You put 2 uncursed diamonds into the bag called holding. You see here a tripe ration. You descend the stairs. Talk to whom? (in what direction) > The saddled horse whickers. What do you want to wear? [*] I You are now wearing a blindfold. You can't see any more. You were wearing a blindfold. You can see again. What do you want to use or apply? [iptFGIJNTU or ?*] i Where do you want to hit? (For instructions type a '?') The lance hits the Uruk-hai! What do you want to use or apply? [iptFGIJNTU or ?*] i Where do you want to hit? (For instructions type a '?') You kill the Uruk-hai! The Uruk-hai shoots 2 poisoned orcish arrows! You are hit by the 1st poisoned orcish arrow. The poison was deadly... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons a - the blessed rustproof +1 Excalibur (alternate weapon; not wielded) i - a +1 lance (weapon in hand) Armor y - a blessed +1 dwarvish iron helm (being worn) f - an uncursed +0 pair of leather gloves (being worn) S - an uncursed +1 pair of iron shoes (being worn) e - an uncursed burnt +0 small shield (being worn) d - an uncursed +0 dwarvish cloak (being worn) V - an uncursed +0 dwarvish mithril-coat (being worn) Wands p - a wand of polymorph (0:3) J - a wand of teleportation (0:7) Tools U - an uncursed bag of holding containing 50 items T - a bag of tricks (0:9) I - an uncursed blindfold G - an uncursed leash N - an uncursed oil lamp F - an uncursed skeleton key t - a +0 unicorn horn Gems/Stones u - an uncursed luckstone Contents of the bag of holding: 5428 gold pieces a cursed amulet of change an uncursed slime mold an uncursed slime mold 2 uncursed apples an uncursed banana an uncursed candy bar 12 uncursed carrots 5 uncursed food rations 4 uncursed fortune cookies an uncursed lembas wafer an uncursed melon an uncursed lizard corpse an uncursed scroll of blank paper a blessed scroll of charging an uncursed scroll of confuse monster 2 uncursed scrolls of destroy armor an uncursed scroll of earth a cursed scroll of earth 2 uncursed scrolls of enchant armor an uncursed scroll of fire an uncursed scroll of fire an uncursed scroll of gold detection an uncursed scroll of identify 2 uncursed scrolls of teleportation an uncursed spellbook of detect treasure 3 uncursed potions of full healing an uncursed potion of gain ability an uncursed potion of gain energy an uncursed potion of healing an uncursed potion of levitation an uncursed potion of object detection an uncursed potion of paralysis an uncursed potion of restore ability an uncursed potion of see invisible an uncursed potion of see invisible an uncursed potion of sickness 2 uncursed potions of water a cursed ring of aggravate monster an uncursed ring of conflict an uncursed ring of searching an uncursed ring of stealth an uncursed ring of warning a wand of digging (0:5) a wand of digging (0:5) a wand of fire (0:5) a wand of fire (0:4) a wand of slow monster (0:5) a magic marker (0:79) 2 uncursed diamonds Ravenslayer the Knight's attributes: Background: You were a Sergeant, a level 10 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 7356 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 5285 experience points, 4715 more were needed to attain level 11. Basics: You had 0 out of 73 hit points. You had all 85 energy points (spell power). Your armor class was -3. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 17 (limit:18). Final Status: You were riding your horse. You were unencumbered. You were wielding a lance. You were skilled in lance. Final Attributes: You were piously aligned. You saw invisible. You were telepathic. You could jump. You were guarded. You were fast. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 giant mimics 2 large mimics a wumpus a baby purple worm a hill giant 7 small mimics 2 glass piercers an ettin mummy a pyrolisk a large dog a large cat a tiger a gargoyle an ochre jelly 2 red nagas a python a wraith an ettin zombie a leather golem an incubus a giant beetle 3 quivering blobs a lynx a mumak a baby long worm a vampire bat 2 gnome kings an orc mummy 2 yetis a werewolf 2 lizards 4 dingoes a dog a jaguar a dwarf lord a gray unicorn 2 dust vortices 2 ravens a plains centaur a snake 10 apes 2 human zombies 3 bugbears a wood nymph a water nymph 5 Mordor orcs an Uruk-hai 3 ponies a fog cloud a violet fungus 17 gnome lords 6 gnomish wizards 2 kobold mummies a guardian naga hatchling 3 gray oozes a barrow wight a straw golem 3 giant ants a little dog 2 floating eyes 7 dwarves a kobold lord a kobold shaman 2 rabid rats a centipede a giant bat 2 dwarf zombies 2 werejackals an iguana an acid blob 3 hobbits 9 manes a large kobold 2 hobgoblins a cave spider 2 yellow molds a green mold 2 red molds 54 gnomes 11 garter snakes 2 gnome zombies 2 geckos a jackal 3 foxes a kobold a goblin a sewer rat 4 grid bugs 3 bats a lichen 8 newts 257 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: A sink. Level 2: A general store, a grave. Level 3: A fountain. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Level 6: <- You were here. Stairs up to Sokoban, level 5. Final resting place for you, poisoned by an orcish arrow. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Ravenslayer | | 5428 Au | | poisoned by an | | orcish arrow | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well Ravenslayer the Knight... You were poisoned in The Dungeons of Doom on dungeon level 6 with 26656 points, and 5428 pieces of gold, after 7356 moves. You were level 10 with a maximum of 73 hit points when you were poisoned.