Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-26 03:09:05, ended 2025-08-26 03:50:27. Roke, neutral female human Priestess ---------- |........| .........| |....&@..| |........| |......{.| ---------- Roke the Adept St:9 Dx:12 Co:17 In:10 Wi:14 Ch:11 Neutral S:4688 Dlvl:4 $:0 HP:0(60) Pw:88(88) AC:-6 Xp:7/1053 T:5132 Latest messages: You have a little trouble removing d - 2 potions of holy water. What do you want to dip? [a-djo-sATUW or ?*] j What do you want to dip an uncursed lamp called magic (lit) into? [d or ?*] ? Your lamp called magic glows with a light blue aura. What do you want to use or apply? [cjosW or ?*] s You put a potion of holy water into the bag called n. What do you want to rub? [j or ?*] j You now wield a blessed lamp called magic (lit). In a cloud of smoke, a djinni emerges! The djinni speaks. "You disturbed me, fool!" You begin bashing monsters with your lamp. You miss the djinni. The djinni misses! What do you want to wield? [- acAT or ?*] a a - a blessed +1 mace (weapon in hand). The djinni hits! The djinni hits! The djinni picks up 2 uncursed sprigs of wolfsbane. You fall down the stairs. The djinni misses! What do you want to zap? [W or ?*] ? In what direction? j The djinni misses! The djinni misses! What do you want to zap? [W or ?*] W In what direction? > The beam bounces off the stairs and hits the ceiling. You loosen a rock from the ceiling. It falls on your head! The djinni just misses! The djinni misses! What do you want to zap? [W or ?*] W In what direction? > You dig a hole through the floor. You fall through... The djinni misses! The djinni hits! The djinni hits! You drop a blessed +0 dwarvish roundshield. Your movements are now unencumbered. The djinni hits! You hit the djinni! The djinni hits! You miss the djinni. The djinni hits! You miss the djinni. The djinni hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Weapons T - 9 uncursed +1 daggers a - a blessed +1 mace (weapon in hand) A - an uncursed +0 mace Armor p - a blessed +0 dwarvish iron helm (being worn) U - a blessed +2 pair of iron shoes (being worn) r - an uncursed +0 elven shield (being worn) b - an uncursed +0 robe (being worn) H - an uncursed +0 dwarvish mithril-coat (being worn) Wands W - an uncursed wand of digging (0:1) Tools s - an uncursed sack containing 6 items o - an uncursed lock pick named t j - a blessed oil lamp (lit) c - an uncursed +0 pick-axe Contents of the sack: 116 gold pieces an uncursed scroll of confuse monster a cursed scroll of enchant weapon an uncursed scroll of scare monster 2 uncursed scrolls of teleportation a potion of holy water Roke the Priestess's attributes: Background: You were an Adept, a level 7 human Priestess. You were neutral, on a mission for Raijin who was opposed by Amaterasu Omikami (lawful) and Susanowo (chaotic). You were in the Dungeons of Doom, on level 4. You entered the dungeon 5132 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 1053 experience points, 227 more were needed to attain level 8. Your score was 4688 before end-of-game adjustments. Basics: You had 0 out of 60 hit points. You had all 88 energy points (spell power). Your armor class was -6. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 9 (peak:11, limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 14 (peak:18, limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a mace. You had expert skill with mace. Final Attributes: You were piously aligned. You were telepathic. You were guarded. You are dead. Vanquished creatures: a giant beetle 2 dwarf lords a Woodland-elf a bugbear 9 Uruk-hai an orc shaman a rock piercer a rock mole a pony 12 gnome lords a gnomish wizard a golden naga hatchling an elf zombie a straw golem a kitten 12 dwarves a homunculus 2 orc zombies 2 iguanas 2 coyotes a gas spore 3 hobbits a hobgoblin a brown mold a green mold a red mold 34 gnomes 3 geckos 7 jackals 2 foxes a kobold a goblin a sewer rat 4 grid bugs 6 lichens 3 newts 124 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: A fountain. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: Level 4: <- You were here. A fountain. Final resting place for you, killed by a djinni. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Level 6: Many shops, an altar to Raijin, some fountains, some trees. Level 7: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Roke | | 116 Au | | killed by a | | djinni | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Roke the Priestess... You died in The Dungeons of Doom on dungeon level 4 with 4677 points, and 116 pieces of gold, after 5132 moves. You were level 7 with a maximum of 60 hit points when you died.