Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-04 16:39:54, ended 2025-10-04 23:11:04. Roke, neutral female human Healer ------------- -------------- |.|.........| |.............### |...........| -------.----- |............| ## |.........p.| |.....k_dx..| |............| ##### |......)...)| |.....Td...%| ----.--------- ## #...........<| |...........| # ## #----|-------- |..e.u@.Q...| # # # # #####)))%.@......| # # # # ## ------|------ # #### # # ##) # ## # ## q ---|- ## # :## |...| --------------- ## ## # |....## |.............|# ### #### ## |...| ###...............# ---.- # -|- |...| |..p..........|## |..d-#### .... |...| |.............|#######....| %%%. ----- |.............|# |.>.| O .... --------------- ----- Roke the Dresser St:18/21 Dx:15 Co:18 In:10 Wi:16 Ch:17 Neutral S:146910 Dlvl:23 $:121 HP:0(102) Pw:101(101) AC:-7 Xp:12/23870 T:39462 Blind Latest messages: The rock troll turns to flee. The lieutenant is now ready for battle! The floating eye turns to flee. The warg turns to flee. The warg turns to flee. The elf zombie turns to flee. The elf zombie turns to flee. The elf zombie turns to flee. The yellow light turns to flee. The iguana turns to flee. The xan turns to flee. The warhorse turns to flee. The rock troll wields a single-edged polearm! The lieutenant wields a long sword! The long sword welds itself to the lieutenant's hand! The lieutenant swings his long sword. The lieutenant hits! What do you want to put on? [ijn or ?*] n You are now wearing a towel around your head. You can't see any more. The lieutenant hits! The lieutenant hits! Wait! There's something there you can't see! Somehow, you miss the floating eye wildly. The lieutenant hits! The lieutenant hits! It explodes! You seem unaffected by it. What do you want to use or apply? [cdn-pszEMTW or ?*] p Improvise? [ynq] (q) y You start playing your bugle. You extract a loud noise from your bugle. You hear the rattle of battle gear being readied. The lieutenant hits! The lieutenant hits! You hit the floating eye. The lieutenant hits! The lieutenant hits! The warhorse misses! The warhorse misses! You hit the lieutenant. The lieutenant hits! The lieutenant hits! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 121 gold pieces Weapons l - a cursed -2 bow k - 5 uncursed +1 daggers (at the ready) I - 9 uncursed +0 daggers a - the blessed rustproof +0 Vorpal Blade (weapon in hand) Armor e - a blessed +3 orcish helm (being worn) b - an uncursed +1 pair of leather gloves (being worn) F - a blessed corroded +1 pair of kicking boots (being worn) f - an uncursed +2 elven shield (being worn) Z - an uncursed burnt +0 elven cloak (being worn) h - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles B - 5 uncursed C-rations E - an uncursed eucalyptus leaf g - 2 uncursed food rations q - an uncursed food ration A - 3 uncursed K-rations X - 3 uncursed lumps of royal jelly O - an uncursed lizard corpse Rings j - a cursed ring of hunger i - an uncursed ring of sustain ability Wands M - an uncursed wand of cold (0:1) T - an uncursed wand of teleportation (0:0) z - an uncursed wand of undead turning (0:2) Tools s - a blessed bag of holding containing 15 items p - an uncursed bugle o - an uncursed lock pick named ptcfe c - an uncursed +0 pick-axe named pt n - an uncursed towel (being worn) d - a blessed +0 unicorn horn Gems/Stones W - a blessed luckstone Contents of the bag of holding: 9039 gold pieces an uncursed +0 elven short sword an uncursed +0 pair of levitation boots 7 uncursed food rations a blessed scroll of blank paper 2 uncursed scrolls of blank paper an uncursed scroll of confuse monster an uncursed scroll of create monster an uncursed scroll of enchant weapon an uncursed scroll of scare monster a cursed scroll of teleportation an uncursed potion of full healing a blessed potion of healing an uncursed potion of see invisible a potion of holy water Roke the Healer's attributes: Background: You were a Dresser, a level 12 female human Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 23. You entered the dungeon 39462 turns ago. It was nighttime. You had 23870 experience points, 16130 more were needed to attain level 13. Your score was 146910 before end-of-game adjustments. Basics: You had 0 out of 102 hit points. You had all 101 energy points (spell power). Your armor class was -7. Your wallet contained 121 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/21 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 17 (limit:18). Final Status: You were deliberately blind. You were unencumbered. You were wielding a long sword. You had basic skill with long sword. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were shock resistant. You were poison resistant. You were telepathic. You were stealthy. You were guarded. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a baluchitherium a stone golem 2 titanotheres a trapper a lich 3 clay golems a nurse an ettin a golden naga 4 black puddings 2 vampires 2 lieutenants 3 queen bees a mind flayer 3 giant mimics 3 long worms 2 fire giants an ice troll 2 flesh golems an Elvenking 3 doppelgangers 2 wumpuses 6 couatls a stalker an air elemental a fire elemental an earth elemental a water elemental 2 giant mummies a black naga a giant zombie 4 sergeants a warg 5 small mimics a glass piercer a warhorse 2 xans 3 ettin mummies 2 ogre lords a quantum mechanic 4 trolls a sasquatch a wood golem 2 gelatinous cubes 2 pyrolisks a large dog a freezing sphere 3 flaming spheres 4 shocking spheres 4 tigers a gargoyle 2 dwarf kings 4 tengu an ochre jelly 2 leocrottas 2 mountain centaurs 3 elf mummies 3 red nagas 3 pythons 3 pit vipers 2 carnivorous apes 3 leather golems 2 Grey-elves a watchman a succubus 6 chameleons a crocodile 3 quivering blobs 9 cockatrices 11 wolves 2 winter wolf cubs 2 lynxes 3 panthers 2 gremlins 5 leprechauns 3 iron piercers 2 mumakil 2 giant spiders 5 scorpions a horse 2 ice vortices a baby long worm 6 vampire bats 2 forest centaurs 5 gnome kings 2 orc mummies 8 dwarf mummies 5 ogres 4 brown puddings 2 rust monsters 3 owlbears 3 yetis 3 gold golems a werewolf 7 Green-elves 5 lizards 2 chickatrices 2 dingoes a dog 3 housecats 2 jaguars 3 dwarf lords 3 blue jellies 2 white unicorns a black unicorn 7 dust vortices 4 ravens a plains centaur 4 gnome mummies 5 snakes 4 apes 6 human zombies 2 rope golems 5 Woodland-elves 11 soldier ants 3 fire ants 4 bugbears 5 imps a quasit 5 wood nymphs 2 water nymphs a mountain nymph 3 Mordor orcs 14 Uruk-hai 6 rock piercers 5 rock moles 3 ponies 3 fog clouds 10 yellow lights 2 shriekers 6 violet fungi 17 gnome lords 7 gnomish wizards a kobold mummy a golden naga hatchling a guardian naga hatchling 4 gray oozes 5 elf zombies 2 ghouls 3 paper golems a baby crocodile 8 giant ants a little dog 13 floating eyes 5 kittens 23 dwarves 7 homunculi a kobold lord 7 kobold shamans 14 hill orcs 33 rothes 5 rabid rats 3 centipedes 4 giant bats a monkey 5 orc zombies 3 dwarf zombies 2 wererats 5 werejackals 8 iguanas 86 killer bees 3 acid blobs 14 coyotes 2 gas spores 6 hobbits 8 manes 4 large kobolds 8 hobgoblins 12 giant rats 6 cave spiders 2 brown molds 2 yellow molds a green mold 3 red molds 59 gnomes 8 garter snakes a gnome zombie 9 geckos 12 jackals 4 foxes a kobold 8 goblins 7 sewer rats 22 grid bugs 4 bats 9 lichens 5 kobold zombies 13 newts 898 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 23 Level 1: Level 2: An armor shop. Level 3: An altar to Hermes. Level 4: Stairs down to The Gnomish Mines. Level 5: A grave. Level 6: Level 7: Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: A fountain. Level 10: A grave. Level 11: A temple, a fountain. Level 12: A temple, a fountain. Level 13: A fountain, a grave. Level 14: Summoned by Hippocrates. Level 15: Level 16: A primitive area. Level 17: Level 18: Level 19: An altar to Hermes. Level 20: Level 21: A fountain. Level 22: A fountain, a grave. Level 23: <- You were here. An altar, a grave. Final resting place for you, killed by a warhorse. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: A fountain. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Roke | | 9160 Au | | killed by a | | warhorse | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Roke the Healer... You died in The Dungeons of Doom on dungeon level 23 with 146164 points, and 9160 pieces of gold, after 39462 moves. You were level 12 with a maximum of 102 hit points when you died.