Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-29 18:55:20, ended 2025-10-04 18:53:01. Sangammon, neutral female human Wizard ------ `######### ###......# #----- #####%|.&..|# #|....##### #|@...|# ------------ #....| #.....|##### |..........| #|.)..# --.--- # |..........| #|...|# # # --------------- |...........#####|>.+|# # ##..............| |........<.| #-----######## # |.............| --.--.---.-- ####### #--.--.- |.............| ################ #......| `###..............| ## # |..>..| --------------- ### # |.....| ### ### # |....)| --.-----.---# ------- |..........|# |...........` |..........| ------------ Sangammon the Magician St:18/21 Dx:16 Co:18 In:18 Wi:18 Ch:6 Neutral Dlvl:2 $:0 HP:77(102) Pw:123(134) AC:-12 Exp:13 T:21136 Latest messages: What do you want to dip? [a-hjkm-oqrv-xzA-DGHJ-LO-QUW-Y or ?*] o Dip a diluted potion of booze into the fountain? [yn] (n) y Your diluted potion of booze dilutes further. What do you want to dip? [a-hjkm-oqrv-xzA-DGHJ-LO-QUW-Y or ?*] ? Dip a potion of booze into the fountain? [yn] (n) y Your potion of booze dilutes. What do you want to dip? [a-hjkm-oqrv-xzA-DGHJ-LO-QUW-Y or ?*] D Dip a diluted potion of booze into the fountain? [yn] (n) y Your diluted potion of booze dilutes further. You unleash a water demon! What do you want to use or apply? [b-fhnqrvxzACGHJ-LOXY or ?*] v You put an uncursed athame named Magicbane into the bag. You put an empty uncursed bag called sack or oilskin into the bag. You put a wand of sleep (0:6) into the bag. You put a wand of speed monster into the bag. You put a blessed unicorn horn into the bag. You put an uncursed wand of magic missile into the bag. You put a scroll labeled READ ME into the bag. You put a short wand into the bag. You put an uncursed fortune cookie into the bag. You put a lizard corpse named IGUANA ON A STICK into the bag. You put a scroll of teleportation into the bag. You put a wand of light into the bag. You put a clear potion into the bag. You put an uncursed key into the bag. You put a short wand into the bag. That would be an interesting topological exercise. You put a lembas wafer into the bag. You put an uncursed wand of lightning into the bag. You cannot stash something you are wearing. You put a glass wand into the bag. You put a blessed lamp called oil into the bag. You cannot stash something you are wearing. You put a wand of lightning into the bag. You put a clear potion into the bag. You cannot stash something you are wearing. As you put an uncursed wand called hex vanishes inside, you are blasted by a magical explosion! The water demon hits! The water demon hits! The water demon misses! What do you want to wield? [- H or ?*] a You don't have that object. What do you want to wield? [- H or ?*] Never mind. What do you want to use or apply? [HJ-LOXY or ?*] v You don't have that object. What do you want to use or apply? [HJ-LOXY or ?*] Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Armor B - a blessed +3 elven leather helm (being worn) U - an uncursed +0 pair of leather gloves (being worn) P - a blessed fireproof +2 pair of speed boots (being worn) W - an uncursed +0 cloak of magic resistance (being worn) y - a blessed +2 silver dragon scale mail (being worn) Comestibles Q - an uncursed lizard corpse named IGUANA ON A STICK Rings F - a cursed -1 ring of adornment (on right hand) Wands J - a wand of probing (0:6) X - a wand of striking (0:1) O - a wand of teleportation (0:1) Tools K - an uncursed blindfold Y - an uncursed leash H - a +0 pick-axe Gems/Stones L - an uncursed luckstone Sangammon the Wizard's attributes: Background: You were a Magician, a level 13 female human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 21136 turns ago. You had 40761 experience points, 39239 more were needed to attain level 14. Basics: You had 77 out of 102 hit points. You had 123 out of 134 energy points (spell power). Your armor class was -12. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/21 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 6 (base:7, limit:18). Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You were less charismatic. You had a small defense bonus (+2). You were warded. You were very fast. You had reflection. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a titanothere 9 shopkeepers an aligned priest a lurker above a frost giant 2 vampires a lieutenant a watch captain 5 ghosts 2 giant mimics a zruty a flesh golem a doppelganger a bone devil 3 large mimics a wumpus 2 stalkers a water elemental 2 hill giants 2 giant zombies 4 sergeants 9 small mimics 2 glass piercers 2 warhorses 2 ogre lords 2 wood golems 3 gelatinous cubes a pyrolisk a freezing sphere a large cat a tiger 2 tengu 2 ochre jellies an energy vortex 2 human mummies 3 wraiths 2 ettin zombies 4 Grey-elves 14 soldiers 4 watchmen 2 incubi a chameleon 2 quivering blobs 4 cockatrices 4 winter wolf cubs a lynx a panther a gremlin a spotted jelly 3 leprechauns an orc-captain an iron piercer a mumak a giant spider 2 horses 3 black lights 8 vampire bats a gnome king an orc mummy 3 brown puddings 2 rust monsters 5 owlbears 2 yetis 2 gold golems 2 werewolves a Green-elf 4 lizards a chickatrice a dog 2 housecats 5 jaguars 4 dwarf lords a blue jelly a white unicorn 2 gray unicorns a dust vortex 2 ravens a plains centaur a gnome mummy 2 snakes 5 apes 6 human zombies a rope golem 7 Woodland-elves 2 bugbears 3 imps a quasit a wood nymph a water nymph 2 mountain nymphs 5 Mordor orcs 6 rock piercers 2 rock moles 3 ponies 2 fog clouds 2 yellow lights 2 shriekers 4 violet fungi 9 gnome lords 2 gnomish wizards 3 kobold mummies a red naga hatchling a black naga hatchling 2 golden naga hatchlings 2 guardian naga hatchlings 2 gray oozes 2 elf zombies 2 ghouls 3 straw golems 2 paper golems 5 floating eyes 5 kittens 14 dwarves 5 homunculi a kobold lord 4 kobold shamans 18 hill orcs 13 rothes a centipede a monkey 4 orc zombies 4 dwarf zombies 6 iguanas an acid blob 6 gas spores 6 hobbits 6 manes 4 large kobolds 3 hobgoblins 9 giant rats 9 cave spiders 5 brown molds 2 yellow molds 2 green molds 3 red molds 54 gnomes 11 garter snakes 2 gnome zombies 3 geckos 8 jackals 2 foxes 4 kobolds 3 goblins 11 grid bugs 7 lichens 5 kobold zombies 5 newts 523 creatures vanquished. Genocided species: giant ants killer bees soldier ants fire ants giant beetles queen bees 6 species genocided. Voluntary challenges: You genocided 6 types of monsters. You never changed form. You used 3 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 21 Level 1: A fountain. Level 2: "left spellbooks by stairs to mines" <- You were here. A fountain. Stairs down to The Gnomish Mines. Level 3: Some fountains. Level 4: Level 5: An untended shop. Level 6: "detect treasure by downstairs" Many fountains. Level 7: An untended shop. Stairs up to Sokoban, level 6. Level 8: "spellbook of light, mummy wrap, some potions by upstairs" An untended shop, some fountains, a sink. Level 9: A fountain, a sink. Level 10: A fountain. Level 11: A grave. Level 12: A fountain. Summoned by Neferet the Green. Portal to The Quest. Level 13: A fountain. Level 14: "spellbooks" A fountain, a grave. Level 15: Level 16: An untended shop. Level 17: A primitive area. Level 18: Level 19: A fountain. Level 20: "left all gold here near downstairs" A fountain. Level 21: Many trees. The Gnomish Mines: levels 3 to 8 Level 3: Level 4: Level 5: "left spellbooks by altar" Many shops, a temple to Thoth, a fountain. Level 6: Level 7: Level 8: The Quest: Level 1: Home. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Goodbye Sangammon the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 53720 points, and 0 pieces of gold, after 21136 moves. You were level 13 with a maximum of 102 hit points when you quit.