Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-14 01:23:13, ended 2025-11-16 03:44:19. Sangammon, neutral female human Wizard ------------ |..........| -------- |..........| ----- |......| #...........-# |...| |......| #|..........|# |...| #.......| #|..........|# |.@.| #------|- #------------# |.H.| ##### ## # #### # |...| # # # # # # --.-- -.----- # --.--#%# ## # # #### |.....| ##### #.....# #--------------# # # |......## |...| #########|............|# # ## |...<.| |....##### #|............|# % # # |...[.+ ----- #.......[......# #-|---.---- ------- -------------- #...._....| |..).....| ---------- Sangammon the Magician St:15 Dx:18 Co:18 In:21 Wi:19 Ch:14 Neutral Dlvl:10 $:0 HP:85(102) Pw:14(76) AC:-21 Exp:10 T:14688 Satiated Latest messages: Sangammon's ghost misses Tigger. You regain your composure. Unknown command ' '. The magic-absorbing blade cancels Sangammon's ghost! You destroy Sangammon's ghost! You swap places with Tigger. A shiver runs down your spine. There are several objects here. That door is closed. In what direction? k As you kick the door, it crashes open! You see here a dark potion. You have a little trouble lifting a dark potion. Continue? [ynq] (q) y You have a little trouble lifting c - a dark potion. Your movements are slowed slightly because of your load. Unknown command ' '. What do you want to use or apply? [beq-vxyJKRTUX or ?*] v You put the blessed rustproof +5 Magicbane into the bag of holding. You put an uncursed oilskin sack containing 1 item into the bag of holding. You put a dark potion into the bag of holding. You put a +0 unicorn horn into the bag of holding. You put an uncursed fortune cookie into the bag of holding. You cannot stash something you are wearing. You cannot stash something you are wearing. You put a blessed luckstone into the bag of holding. You cannot stash something you are wearing. You put an uncursed skeleton key into the bag of holding. You put an uncursed ebony wand into the bag of holding. You put an uncursed magic whistle into the bag of holding. You put an uncursed wand of striking into the bag of holding. You put an uncursed stethoscope into the bag of holding. That would be an interesting topological exercise. You put an uncursed ring of slow digestion into the bag of holding. The lamp called magic lamp goes out! You put a blessed lamp called magic lamp into the bag of holding. You put an uncursed wand called brass no message into the bag of holding. You cannot stash something you are wearing. You put an uncursed lizard corpse named IGUANA ON A STICK into the bag of holding. You cannot stash something you are wearing. You put an uncursed ring of regeneration into the bag of holding. You put an uncursed scroll of teleportation into the bag of holding. You put a wand of death (0:2) into the bag of holding. You put an uncursed towel into the bag of holding. You cannot stash something you are wearing. You put an uncursed apple into the bag of holding. You put a wand of lightning (1:5) into the bag of holding. As you put a wand of cancellation (0:1) inside, you are blasted by a magical explosion! Your movements are now unencumbered. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Armor n - a blessed greased rustproof +3 helm of brilliance (being worn) B - an uncursed +1 pair of leather gloves (being worn) l - a blessed greased fireproof +2 pair of speed boots (being worn) L - a blessed +3 cloak of magic resistance (being worn) D - a blessed +2 Hawaiian shirt (being worn) i - a blessed greased +2 silver dragon scale mail (being worn) Comestibles Y - an uncursed lembas wafer Wands U - a wand of cold (0:4) X - a wand of digging (0:7) Sangammon the Wizard's attributes: Background: You were a Magician, a level 10 female human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 10. You entered the dungeon 14688 turns ago. It was nighttime. You had 6064 experience points, 3936 more were needed to attain level 11. Basics: You had 85 out of 102 hit points. You had 14 out of 76 energy points (spell power). Your armor class was -21. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 21 (base:18, innate limit:18). Your wisdom was 19 (base:16, innate limit:18). Your charisma was 14 (limit:18). Final Status: You were satiated. You were unencumbered. You were empty handed. You were unskilled in bare handed combat and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were invisible to others. You were stealthy. You had a small defense bonus (+5). You were warded. You were very fast. You had reflection. You were very lucky. You survived. Vanquished creatures: 4 shopkeepers 2 aligned priests 5 ghosts a long worm 2 large mimics 2 stalkers a black naga a water demon 3 wargs 3 small mimics an ogre lord a gelatinous cube a pyrolisk a large cat a tengu an ochre jelly 4 stone giants an ettin zombie 2 soldiers 4 watchmen a crocodile 2 giant beetles a quivering blob 2 winter wolf cubs a panther 2 gremlins 2 spotted jellies a leprechaun 2 iron piercers 4 giant spiders 2 scorpions a vampire bat 2 forest centaurs 2 gnome kings 2 orc mummies a gold golem 6 Green-elves 2 lizards a chickatrice a dingo a dog 2 housecats a blue jelly a white unicorn 2 black unicorns 2 gnome mummies 3 snakes 3 apes a human zombie 2 Woodland-elves 2 soldier ants 4 fire ants 4 bugbears 2 imps a water nymph an orc shaman 4 rock piercers 5 rock moles a pony 5 yellow lights 2 shriekers a violet fungus 15 gnome lords 2 gnomish wizards 3 kobold mummies a black naga hatchling a gray ooze 4 elf zombies 6 straw golems 4 paper golems 4 giant ants 2 little dogs 4 floating eyes a kitten 18 dwarves 2 homunculi 5 kobold lords a kobold shaman 26 hill orcs 5 rothes 4 rabid rats 2 centipedes 4 giant bats 2 monkeys 4 wererats 4 werejackals 2 iguanas 7 killer bees 5 acid blobs 4 coyotes 2 gas spores 10 hobbits a large kobold 4 hobgoblins 5 giant rats a cave spider 3 brown molds a yellow mold 3 green molds 2 red molds 62 gnomes 8 garter snakes a gnome zombie 6 geckos 24 jackals 7 foxes 2 kobolds 6 goblins 2 sewer rats 9 grid bugs 3 bats 10 lichens a kobold zombie 11 newts 455 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You used 5 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 10 Level 1: An altar to Thoth. Level 2: A sink. Stairs down to The Gnomish Mines. Level 3: An altar to Thoth. Level 4: Level 5: Many fountains. Oracle of Delphi. Final resting place for ksw-Pri-Hum-Mal-Law, killed by a wererat. Level 6: A fountain. Level 7: A fountain. Final resting place for michelmartinet-Wiz-Hum-Mal-Neu, killed by a killer bee. Level 8: A fountain, some graves. Final resting place for mcfro-Wiz-Elf-Fem-Cha, killed by a soldier ant, mcfro-Hea-Gno-Fem-Neu, killed by a soldier ant. Level 9: A fountain. Level 10: <- You were here. A temple to Thoth. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Thoth, some fountains. Final resting place for mday299-Val-Hum-Fem-Law, killed by a priest of Loki, while paralyzed by a monster. Level 7: Level 8: Level 9: Level 10: Goodbye Sangammon the Wizard... You quit in The Dungeons of Doom on dungeon level 10 with 24786 points, and 0 pieces of gold, after 14688 moves. You were level 10 with a maximum of 102 hit points when you quit.