Unix NetHack Version 5.0.0-0 post-release - last build May 23 2026 06:08:33 (1c0ff79ee797540d5714e4e18072db0edd9e58ae,branch:main). Game began 2026-05-25 00:59:25, ended 2026-05-26 05:00:46. Sathar, neutral male human Healer ---------------- |...............# |/..%..........|# ----- -------- ------.-------.-# |...| ##.`{....| # `(# #-...-### |......| # # #|=^.|# |`%....| # ### #-----# -----|-- # ---|----- ## # # # d@# |.......| ## # ##### --------u--- |....<..| ## ## ### ##..[..)...[.| |.......|## #-.------------ -------- # |a.....Z...| |.......|# #|............| |..."...#"# |...._.....| |.......|# #|........>...| |."%^..| ------------ |(......-# #|............| |.%""..---- --------- #-............| ----".."..| |............| |..."..+ ------------- |...... ------ Sathar the Dresser St:15 Dx:14 Co:18 In:10 Wi:14 Ch:17 Neutral Dlvl:15 $:44 HP:105(127) Pw:73(118) AC:2 Xp:11/10066 T:23398 Latest messages: You hit relapseVII. RelapseVII turns to flee. RelapseVII picks up a pair of iron shoes. RelapseVII picks up a dwarvish short sword. You kill relapseVII! Welcome to experience level 11. You feel more confident in your skills. You swap places with your warhorse. There are several objects here. $ - 44 gold pieces. You have much trouble lifting a doppelganger corpse named relapseVII. Continue? [ynq] (q) q You have much trouble lifting a doppelganger corpse named relapseVII. Continue? [ynq] (q) y You have much trouble lifting D - a doppelganger corpse named relapseVII. You stagger under your heavy load. Movement is very hard. The warhorse drops an uncursed +0 studded leather armor. Your large dog eats a winter wolf corpse. What do you want to sacrifice? [fD or ?*] D You'll regret this infamous offense! The altar is stained with human blood. The voice of Hermes rings out: "Thou hast angered me." A black glow surrounds you. You feel a malignant aura surround you. Your movements are now unencumbered. You see here an uncursed +0 studded leather armor. The warhorse picks up a pair of iron shoes. The warhorse drops a pair of iron shoes. The warhorse picks up a mummy wrapping. You see here an uncursed +0 studded leather armor. The large dog picks up an uncursed +0 studded leather armor. The large dog drops an uncursed +0 studded leather armor. The warhorse drops a mummy wrapping. You hit the succubus! You miss the succubus. The succubus smiles seductively at your displaced image... You hit the succubus! You feel very attracted to the succubus. The succubus murmurs in your ear, while helping you undress. "Shall I remove your cloak, sweetheart?" [yn] (n) n "Take off your boots; let me rub your feet." You sure are noisy. "Shall I remove your gloves, sweetheart?" [yn] (n) n "Shall I remove your helm, lover?" [yn] (n) n "You're such a nice guy; I wish..." The succubus vanishes! What do you want to wear? [t or ?*] ? Never mind. What do you want to ready? [- $aV or ?*] Never mind. Really quit without saving? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 44 gold pieces Weapons (')') V - 10 poisoned +0 darts (at the ready) a - a +0 scalpel (alternate weapon; not wielded) Armor ('[') G - an uncursed +0 helm of brilliance (being worn) b - an uncursed +1 pair of leather gloves (being worn) t - an uncursed +0 pair of elven boots B - an uncursed +2 cloak of displacement (being worn) p - a blessed +0 leather armor (being worn) Comestibles ('%') g - an uncursed food ration T - an uncursed partly eaten food ration I - an uncursed lembas wafer A - 21 uncursed meatballs f - an uncursed lizard corpse Scrolls ('?') h - an uncursed scroll of teleportation Potions ('!') E - an uncursed potion of extra healing U - an uncursed potion of full healing Rings ('=') Z - an uncursed ring of conflict w - an uncursed ring of teleport control (on left hand) Wands ('/') K - a wand of create monster (0:11) m - a wand of digging (0:6) S - a wand of enlightenment (0:6) H - a wand of fire (0:6) W - a wand of secret door detection (0:12) F - a wand of sleep (0:5) v - a wand of slow monster (0:0) r - a cursed wand of undead turning (0:4) Tools ('(') j - a blessed bag of holding containing 27 items z - an uncursed tooled horn N - an uncursed lock pick J - an uncursed magic lamp (lit) d - an uncursed magic whistle c - an uncursed stethoscope u - an uncursed towel Y - a blessed +0 unicorn horn (weapon in hands) Gems/Stones ('*') q - 3 uncursed diamonds n - 2 uncursed emeralds y - 2 uncursed jacinth stones L - 2 uncursed jade stones X - a cursed worthless piece of black glass R - an uncursed worthless piece of green glass o - 2 uncursed worthless pieces of orange glass l - an uncursed worthless piece of white glass Q - an uncursed worthless piece of yellowish brown glass i - an uncursed luckstone Contents of the bag of holding: 5057 gold pieces an uncursed +0 mummy wrapping 4 uncursed food rations 3 uncursed lembas wafers 5 uncursed tripe rations 2 uncursed lizard corpses 4 uncursed scrolls of blank paper 3 uncursed scrolls of create monster an uncursed scroll of food detection an uncursed scroll of genocide an uncursed scroll of gold detection an uncursed scroll of teleportation an uncursed spellbook of stone to flesh 3 potions of holy water 2 uncursed potions of gain level 2 uncursed potions of monster detection an uncursed potion of oil a wand of digging (0:5) a wand of sleep (0:3) a wand of stasis (0:2) 3 uncursed tallow candles 5 uncursed wax candles an uncursed mirror a +0 pick-axe an uncursed jasper stone an uncursed ruby 2 uncursed amethyst stones Sathar the Healer's attributes: Background: You were a Dresser, a level 11 male human Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 15. You entered the dungeon 23398 turns ago. It was nighttime. You had 10066 experience points, 9934 more were needed to attain level 12. Basics: You had 105 out of 127 hit points. You had 73 out of 118 energy points (spell power). Your armor class was 2. Your wallet contained 44 zorkmids, and you had 5057 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 14 (peak:15, limit:18). Your charisma was 17 (limit:18). Final Status: You weren't hungry. You were unencumbered. You were wielding a unicorn horn. You were skilled in unicorn horn and could have enhanced that. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were displaced. You had teleport control. You were warded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. Hermes was angry with you. You survived. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 5 hours, 3 minutes and 17 seconds. Major events: Turn 1: Sathar the neutral male human Healer entered the dungeon 1612: entered the Gnomish Mines 5491: reached Mine Town 7836: attained the rank of Empiric (level 3) 9091: attained the rank of Embalmer (level 6) 13312: acquired the Mines' End luckstone 16960: entered Sokoban 17478: completed 1st Sokoban level 17861: completed 2nd Sokoban level 18709: completed 3rd Sokoban level 19586: completed 4th Sokoban level 19666: attained the rank of Dresser (level 10) 19757: acquired the Sokoban bag of holding 23398: quit Spells: Name Level Category Fail Retention healing 1 healing 0% 61%-65% extra healing 3 healing 0% 61%-65% stone to flesh 3 healing 0% 61%-65% jumping 1 escape 0% 51%-75% create monster 2 clerical 16% 51%-75% haste self 3 escape 100% 26%-50% cure blindness 2 healing 0% 41%-45% confuse monster 1 enchantment 0% 26%-50% force bolt 1 attack 0% 76%-100% detect monsters 1 divination 0% 76%-100% magic missile 2 attack 16% 76%-100% cure sickness 3 healing 0% 96%-100% Skills: Fighting Skills bare handed combat [Unskilled] Weapon Skills dagger [Unskilled] knife [Skilled] short sword [Unskilled] saber [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Unskilled] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Basic] shuriken [Unskilled] unicorn horn [Skilled] Spellcasting Skills healing spells [Skilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never changed form. You used no wishes. You violated the special Sokoban rules twice. Achievements: You entered a shop. You entered the Gnomish Mines. You entered Minetown. You entered a temple. You attained the rank of Empiric. You attained the rank of Embalmer. You completed the Gnomish Mines. You entered Sokoban. You attained the rank of Dresser. You completed Sokoban. The Dungeons of Doom: levels 1 to 16 Level 1: A fountain. Level 2: A sink. Level 3: A food shop. Level 4: A potion shop, a grave. Stairs down to The Gnomish Mines. Level 5: A potion shop, a fountain. Level 6: A general store, a sink, some graves. Level 7: Many fountains. Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: Level 10: Level 11: A fountain. Level 12: Level 13: A fountain. Summoned by Hippocrates. Level 14: Level 15: <- You were here. An altar, a fountain. Level 16: A primitive area. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple and an altar, some fountains, some trees. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Some fountains. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Vanquished creatures: a displacer beast 2 vampires a watch captain 2 giant mimics a doppelganger 3 large mimics a stalker 3 water demons 4 wargs 4 winter wolves 6 small mimics 2 glass piercers 5 xans 2 ettin mummies a quantum mechanic a wood golem a djinni 2 gelatinous cubes 3 freezing spheres a flaming sphere a tiger a gargoyle 4 tengu an ochre jelly a mountain centaur 2 stone giants 3 elf mummies a human mummy a python a pit viper a wraith an ettin zombie a leather golem 3 Grey-elves 3 watchmen an amorous demon a chameleon 2 giant beetles a quivering blob 4 cockatrices 3 wolves 6 winter wolf cubs a lynx a gremlin a spotted jelly 4 leprechauns 3 orc-captains 3 iron piercers a mumak 5 giant spiders 2 scorpions 2 ice vortices 2 black lights 3 vampire bats a forest centaur 4 orc mummies 2 dwarf mummies an ogre 6 rust monsters 3 owlbears 2 yetis 2 gold golems a werewolf 2 Green-elves 7 lizards 2 chickatrices a dingo a housecat a jaguar 3 dwarf leaders 2 blue jellies 2 black unicorns a dust vortex 3 ravens 5 gnome mummies 3 snakes an ape 4 human zombies a rope golem 9 Woodland-elves 6 soldier ants 3 bugbears an imp a quasit a wood nymph 2 water nymphs 2 mountain nymphs an Uruk-hai an orc shaman 3 rock piercers 2 rock moles a pony 3 fog clouds 6 yellow lights 2 shriekers 3 violet fungi 18 gnome leaders 8 gnomish wizards 3 kobold mummies 3 gray oozes a barrow wight 3 elf zombies 4 ghouls 2 paper golems 12 giant ants 12 floating eyes 2 kittens 25 dwarves 4 homunculi a kobold leader 2 hill orcs 15 rothes 2 rabid rats 2 centipedes a giant bat a monkey 7 orc zombies 3 dwarf zombies 2 wererats 8 iguanas 9 killer bees 4 acid blobs 2 coyotes 3 gas spores 5 hobbits 3 large kobolds 8 hobgoblins 14 giant rats 6 cave spiders a brown mold 6 yellow molds 5 green molds 65 gnomes 8 garter snakes 4 gnome zombies 16 geckos 22 jackals a fox 6 kobolds 4 goblins 6 sewer rats 11 grid bugs 2 bats 13 lichens 10 newts 600 creatures vanquished. No species were genocided or became extinct. Goodbye Sathar the Healer... You quit in The Dungeons of Doom on dungeon level 15 with 51410 points, and 5101 pieces of gold, after 23398 moves. You were level 11 with a maximum of 127 hit points when you quit.