Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-05 23:21:02, ended 2025-11-06 14:06:59. Shaybegorrahh, neutral male human Archeologist -------------------------- |>(......................| |d=.....----------------.| -------.------ |.| |...........| |.| |...........| |%| --------.----| |.| |............| |.| |...........[| |.| -----.-------- ------|.| |..........| --|.....|.| |.....%....| |?-.....|.| |.0.....0.-- |-|$....|.| -------.---- |.-.....-(| |........| |-|.$..$|-- |.....%..| |.-.$$$.| |...------ --|.$$$.| ----- ------- Shaybegorr the Werewolf St:14 Dx:13 Co:16 In:14 Wi:18 Ch:12 Neutral Dlvl:4 $:0 HP:21(21) Pw:59(59) AC:3 HD:5 T:12970 Strained Latest messages: f - a tin opener. What do you want to drop? [a-zA-GI-Z or ?*] f You drop a tin opener. What do you want to use or apply? [aegi-loqwxABGIJLPS-UWY or ?*] e In what direction? h Unlock it? [yn] (n) n You were wearing a rotted +0 pair of old gloves. You were wearing an uncursed rotted +1 cloak of magic resistance. You were wearing a blessed +0 elven mithril-coat. You finish disrobing. Unknown command '~'. You sense the presence of monsters. (For instructions type a '?') What do you want to use or apply? [aegi-loqwxABGIJLPS-UWY or ?*] e In what direction? b Unlock it? [yn] (n) y You succeed in picking the lock. In what direction? b The door opens. f - a tin opener. What do you want to drop? [a-zA-GI-Z or ?*] f You drop a tin opener. The werewolf bites! You feel feverish. You hit the werewolf! You hit the werewolf! The werewolf bites! You hit the werewolf! You hit the werewolf! The werewolf bites! The werewolf summons help! The werewolf bites! What do you want to zap? [agijloqxAGIJLPY or ?*] ? In what direction? k The werewolf bites! You see here a food ration. You see here a mummy wrapping. The werewolf picks up a mummy wrapping. The werewolf puts on a mummy wrapping. You turn into a werewolf! Your boots are pushed off your feet! You find you must drop your unicorn horn! Use the command #monster to summon help. You stagger under your heavy load. Movement is very hard. You have extreme difficulty lifting an uncursed sack containing 28 items. Continue? [ynq] (q) q You see here an uncursed sack containing 28 items. You hear a ripping sound. You hear a wolf howling at the moon. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Weapons O - 5 +3 daggers (at the ready) W - a +2 bullwhip (alternate weapon; not wielded) t - a blessed +1 silver saber Armor D - an uncursed rusty +0 dwarvish iron helm h - an uncursed rotted +0 pair of leather gloves N - an uncursed rotted +1 cloak of magic resistance d - a blessed +0 elven mithril-coat Comestibles b - 2 uncursed cram rations n - an uncursed food ration X - an uncursed fortune cookie u - 2 uncursed lembas wafers Z - an uncursed lizard corpse Scrolls y - an uncursed scroll of amnesia named ok s - 2 uncursed scrolls of enchant weapon F - a cursed scroll of genocide z - an uncursed scroll of scare monster Potions c - an uncursed potion of extra healing Rings C - an uncursed ring of conflict named ok M - a cursed ring of fire resistance E - an uncursed ring of free action named ok m - a blessed +1 ring of increase damage v - an uncursed +1 ring of increase damage named ok V - an uncursed +1 ring of protection (on right paw) Q - a cursed ring of protection from shape changers named cursed R - an uncursed ring of regeneration p - an uncursed ring of see invisible Wands A - a wand of cancellation (0:5) a - a wand of create monster (0:11) G - a wand of create monster (0:1) P - a wand of digging (0:3) g - a wand of digging (0:1) J - a wand of fire (0:4) x - a wand of magic missile (0:6) L - a wand of magic missile (0:0) j - a cursed wand of magic missile (0:4) l - a wand of opening (0:6) o - a wand of probing (0:0) i - a wand of sleep (0:4) q - a wand of striking (0:1) I - a wand of teleportation (0:1) Y - a wand of undead turning (0:3) Tools e - an uncursed lock pick w - an uncursed magic whistle S - an uncursed stethoscope k - an uncursed towel Gems/Stones K - an uncursed jade stone B - an uncursed luckstone T - an uncursed touchstone Shaybegorrahh the Archeologist's attributes: Background: You were in male werewolf form. You were actually an Investigator, a level 9 male human Archeologist. You were neutral, nominally on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were in Sokoban, on level 4. You entered the dungeon 12970 turns ago. There was a full moon in effect when your adventure ended. Basics: You had all 21 hit points. You had all 59 energy points (spell power). You had 5 hit dice. Your armor class was 3. Your wallet was empty. Autopickup was on for '$!/(' plus thrown, with exceptions. Final Characteristics: Your strength was 14. Your dexterity was 13. Your constitution was 16. Your intelligence was 14. Your wisdom was 18. Your charisma was 12. Final Status: You were transformed. You were strained; movement was very slowed. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were poison resistant. You were level-drain resistant. You were stealthy. You regenerated. You had a small defense bonus (+1). You were warded. You were a werewolf in beast form. You were harmed by silver. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a watch captain 2 ghosts 2 giant mimics a large mimic a wumpus 2 baby purple worms a giant mummy 2 wargs 2 small mimics a warhorse 2 ogre lords a shocking sphere a large cat 2 tengu a mountain centaur 3 wraiths a leather golem 3 watchmen 2 chameleons a crocodile 2 giant beetles a wolf 2 winter wolf cubs an orc-captain a mumak a scorpion a baby long worm a black light 3 gnome kings an orc mummy an ogre 2 brown puddings a rust monster an owlbear a yeti a gold golem 2 lizards a dingo 4 dwarf lords a blue jelly a white unicorn a Kop Kaptain 2 gnome mummies 2 snakes 3 apes 7 human zombies 2 rope golems 2 Woodland-elves a bugbear an imp 2 wood nymphs a mountain nymph 5 Mordor orcs 3 orc shamans a rock piercer a rock mole 2 fog clouds a yellow light a shrieker a violet fungus 16 gnome lords a gnomish wizard 2 kobold mummies 2 red naga hatchlings a guardian naga hatchling a gray ooze 4 elf zombies a straw golem 2 paper golems 10 giant ants 2 little dogs a floating eye a kitten 22 dwarves a kobold lord a kobold shaman 7 hill orcs 7 rothes 4 giant bats a monkey 4 orc zombies a wererat 6 iguanas a coyote a gas spore 5 hobbits 3 manes 3 large kobolds 2 hobgoblins 10 giant rats 8 cave spiders 2 yellow molds 2 red molds 59 gnomes 3 garter snakes a gnome zombie 5 geckos 4 jackals 2 goblins 2 sewer rats 9 grid bugs 8 lichens 4 kobold zombies 9 newts 342 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You were an atheist. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: Level 4: A general store. Final resting place for DeathOnAStick-Wiz-Hum-Mal-Neu, killed by a rothe. Level 5: A scroll shop, a sink. Level 6: A fountain. Level 7: Many fountains. Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. The Gnomish Mines: levels 3 to 10 Level 3: A grave. Final resting place for Jeroenix-Wiz-Hum-Mal-Neu, killed by a dwarf lord. Level 4: Level 5: Level 6: "SBoDM" Many shops, a temple, some fountains, some trees. Level 7: Level 8: Level 9: Level 10: Sokoban: levels 7 up to 4 Level 4: <- You were here. Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Goodbye Shaybegorrahh the Archeologist... You quit in Sokoban on dungeon level 4 with 19566 points, and 0 pieces of gold, after 12970 moves. You were level 9 with a maximum of 64 hit points when you quit.