Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-13 00:52:06, ended 2026-04-13 01:46:49. SirMalloc, chaotic female orcish Wizard -------------------------------- ------------ |.................1@...........|#########...........| |.------|----------- -----.-#### |....[.....| |.|....|..|...|. |.|# ######...<.......| |.|....|..|...|. |.|# -|----.----- |%-|-----.|...||- |.|# ## |......|..|...|.| |.|# ## ..----.|..|-|--.| |.|# ## |.|..-.--|-..{..-- . |.|# ## |.|..|.......).....- |.|# --.-.---- |.|---|---.----[-- ... |.|# ##........| |.|..|. |.+ |..| -- -------|.|#%## |^......| ..|..|(( |.| |/.| |#.|.!.|.|# |.......| |.|..|(( |.---|??| |..|%%.-.|# |.......| |.--|-----..{.---------|------.|# |....>..| |..............................|# --------- --------------------------------# SirMalloc the Thaumaturge St:11 Dx:14 Co:12 In:14 Wi:15 Ch:11 Chaotic Dlvl:6 $:3868 HP:0(35) Pw:2(58) AC:9 Exp:6 T:2324 Blind Latest messages: The elf zombie turns to flee. The elf zombie turns to flee. The gnomish wizard turns to flee. The yellow light turns to flee. The yellow light turns to flee. You hear someone cursing shoplifters. The gnomish wizard turns to flee. The gnomish wizard turns to flee. The gnomish wizard turns to flee. The gnomish wizard turns to flee. The yellow light turns to flee. You finish eating the shopkeeper corpse. p - a purple-red potion. G - a pine wand. H - a wand of magic missile. I - a key. This shop is untended. You have a little trouble lifting a pair of hard shoes. Continue? [ynq] (q) n J - a hooded cloak. The yellow light explodes! You are blinded by a blast of light! In what direction? k Something's in the way. In what direction? k Something's in the way. In what direction? k The spell hits it. You kill it! The spell hits it. You try to feel what is lying here on the floor. There is an open door here. You feel here a pair of hard shoes. Wait! There's something there you can't see! Something casts a spell at you! You get a slight headache. In what direction? j Where do you want to travel to? (For instructions type a '?') You hear a chugging sound. You hear crashing rock. It hits! You don't have enough energy to cast that spell. You hit it. You are suddenly very cold! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 3868 gold pieces Weapons C - 4 +0 crossbow bolts A - a +0 crossbow z - 7 +0 darts (at the ready) B - 5 +2 daggers v - 6 +0 daggers a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) J - an uncursed +0 dwarvish cloak Comestibles o - an uncursed partly eaten lichen corpse Scrolls u - an uncursed scroll of charging i - an uncursed scroll of confuse monster Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of slow monster Potions p - 2 uncursed potions of confusion f - an uncursed potion of enlightenment g - an uncursed potion of restore ability h - an uncursed potion of speed Rings d - a blessed +1 ring of increase damage e - an uncursed ring of teleportation (on left hand) F - an uncursed ring of warning (on right hand) Wands c - a wand of light (0:6) H - a wand of magic missile (0:0) G - a cursed wand of striking (0:1) Tools r - an uncursed lock pick x - a +0 pick-axe (alternate weapon; not wielded) I - an uncursed skeleton key Gems/Stones n - an uncursed worthless piece of black glass SirMalloc the Wizard's attributes: Background: You were a Thaumaturge, a level 6 female orcish Wizard. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 6. You entered the dungeon 2324 turns ago. It was nighttime. You had 450 experience points, 190 more were needed to attain level 7. Basics: You had 0 out of 35 hit points. You had 2 out of 58 energy points (spell power). Your armor class was 9. Your wallet contained 3868 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 14 (limit:16). Your wisdom was 15 (limit:16). Your charisma was 11 (limit:16). Final Status: You were temporarily blind. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were aligned. You were magic-protected. You were poison resistant. You were warned. You had infravision. You could teleport. You were warded. You are dead. Vanquished creatures: a shopkeeper an Uruk-hai a rock piercer a yellow light 3 gnome lords a golden naga hatchling an elf zombie a floating eye 2 kittens 4 dwarves 5 monkeys a hobbit a green mold 20 gnomes 3 geckos a jackal a fox a goblin a grid bug 3 lichens 4 newts 57 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: "Entrance to Gnomish Mines" A fountain. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Level 6: "Minetown" <- You were here. Some shops, some fountains, a sink. Final resting place for you, killed by a blue jelly. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | SirMalloc | | 3868 Au | | killed by a blue | | jelly | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye SirMalloc the Wizard... You died in The Gnomish Mines on dungeon level 6 with 5532 points, and 3868 pieces of gold, after 2324 moves. You were level 6 with a maximum of 35 hit points when you died.