Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-26 15:59:52, ended 2026-01-27 04:32:01. Sluggoman, neutral male human Monk ----- |..`|}} |.|.|}- ..|?|}| -------- |.--|.|}| .......... 21 2 |`.*|.|}-------------------------------+------ |----.|}}}}}}|........|.....)))))%...........| |)..%.|.....}|........|......%%!)|..........T| |.---.|..%[.}|........|----------|.........T.| |`..|.|...%%..[`.{....-..........-.........\(| |`|.|--...%_}|........|----------|...).......| |.|.|.).....}|........|.......233|..E.@.H....| |.|.|)|}}}}}}|........|.......322+.....@.....| |`....|}--------------- ------+------ |.---.|}|... ..... |...|.|}| --- |--.|.|}- |....%|}} --------- Sluggoman the Student of Metals St:18/11 Dx:18 Co:18 In:8 Wi:16 Ch:9 Neutral Dlvl:29 $:0 HP:0(130) Pw:22(112) AC:0 Exp:18 T:25181 Latest messages: You hit the soldier! The soldier thrusts his dagger. The soldier hits! You kill the soldier! There are several objects here. The lieutenant swings her broadsword. The lieutenant hits! The lieutenant swings her broadsword. The lieutenant hits! Unknown command ' '. Unknown command ' '. You hit the lieutenant! The lieutenant swings her broadsword. The lieutenant hits! The lieutenant swings her broadsword. The lieutenant hits! Where do you want to jump? (For instructions type a '?') There are several objects here. There is a broken door here. There are several objects here. The lieutenant picks up a short sword. The lieutenant picks up a ring mail. In what direction? h The dagger hits the soldier. In what direction? h The dagger hits the lieutenant. In what direction? h The dagger hits the lieutenant. The stone giant throws a boulder! You are hit by a boulder! What do you want to zap? [bgprsxBCHMN or ?*] * In what direction? y The sleep ray hits the lieutenant. In what direction? y The dagger hits the lieutenant! In what direction? y The dagger hits the lieutenant. In what direction? y The dagger hits the lieutenant. In what direction? y The dagger hits the lieutenant. In what direction? y The dagger hits the lieutenant! The lieutenant swings her broadsword. The lieutenant hits! The lieutenant swings her broadsword. The lieutenant hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Amulets A - an uncursed amulet of reflection (being worn) G - an uncursed amulet of reflection Weapons P - a +0 dagger a - the rustproof +6 Cleaver (weapon in hands) Armor e - an uncursed thoroughly rusty +0 dwarvish iron helm (being worn) f - a blessed +3 pair of leather gloves (being worn) c - an uncursed thoroughly rusty +0 pair of iron shoes (being worn) d - an uncursed +0 robe (being worn) Comestibles h - an uncursed C-ration Scrolls i - a cursed scroll of create monster Z - a blessed scroll of earth w - a cursed scroll of identify I - an uncursed scroll of teleportation Rings S - an uncursed +3 ring of gain strength (on right hand) j - a cursed +1 ring of gain strength O - a cursed ring of invisibility J - a cursed ring of polymorph control K - an uncursed +1 ring of protection (on left hand) v - an uncursed ring of teleport control Wands B - a wand of cold (0:7) b - a wand of cold (0:4) H - a wand of digging (0:6) N - a wand of digging (0:5) s - a wand of digging (0:3) r - a wand of digging (0:2) g - a wand of lightning (0:4) M - a wand of sleep (0:2) x - a wand of striking (0:2) C - a wand of teleportation (0:4) p - a wand of undead turning (0:6) Tools z - a cursed sack containing 17 items t - a fire horn (0:6) D - the Bell of Opening (0:3) E - the blessed Eyes of the Overworld (being worn) k - an uncursed lock pick l - an uncursed oil lamp L - an uncursed stethoscope n - an uncursed towel u - a +0 unicorn horn Gems/Stones m - an uncursed luckstone Contents of the sack: an uncursed +0 dwarvish roundshield 2 uncursed apples an uncursed food ration 2 uncursed tripe rations 2 uncursed lizard corpses an uncursed scroll of confuse monster 2 uncursed scrolls of identify 2 blessed scrolls of teleportation 2 uncursed scrolls of teleportation 4 potions of holy water an uncursed potion of full healing an uncursed potion of gain ability a cursed potion of invisibility an uncursed potion of object detection an uncursed ring of free action an uncursed ring of see invisible a magic marker (0:93) Sluggoman the Monk's attributes: Background: You were a Student of Metals, a level 18 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 29. You entered the dungeon 25181 turns ago. It was nighttime. You had 1289147 experience points, 1270853 more were needed for level 19. Basics: You had 0 out of 130 hit points. You had 22 out of 112 energy points (spell power). Your armor class was 0. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/11 (base:18/08, limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding an axe. You had basic skill with axe. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were stealthy. You could teleport. You had teleport control. You had a small defense bonus (+4). You were protected. You were fast. You had reflection. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: Master Kaen Medusa a stone golem an Olog-hai a Nazgul a trapper 2 guardian nagas 3 liches 2 lurkers above an Aleax a frost giant an ettin a golden naga 2 lieutenants 4 ghosts 4 queen bees 5 giant mimics a zruty a fire giant 4 ogre kings a rock troll 3 umber hulks 6 large mimics a wumpus 10 stalkers an air elemental a fire elemental 29 earth elementals 3 water elementals a hill giant a giant mummy 37 xorns 2 giant zombies 8 sergeants 3 wargs 4 small mimics a glass piercer 3 warhorses a xan an ettin mummy 2 ogre lords 3 quantum mechanics 3 trolls 2 sasquatches 4 sharks 2 gelatinous cubes a large dog a freezing sphere 6 flaming spheres 3 shocking spheres 2 large cats 4 tigers 2 tengu 3 ochre jellies 3 leocrottas an energy vortex 2 mountain centaurs a stone giant 3 elf mummies 2 human mummies 2 red nagas a python 4 wraiths a carnivorous ape an ettin zombie 3 leather golems 3 Grey-elves 17 soldiers an incubus 3 chameleons 2 crocodiles a giant beetle a quivering blob 28 cockatrices 4 wolves 2 winter wolf cubs 2 panthers 5 gremlins 10 leprechauns 8 orc-captains 2 iron piercers 2 mumakil 6 giant spiders 2 scorpions a horse an ice vortex a baby long worm a vampire bat a forest centaur 4 gnome kings 3 orc mummies 4 dwarf mummies an ogre a brown pudding 2 rust monsters 3 owlbears 2 yetis 3 werewolves a Green-elf 3 giant eels 9 lizards 8 chickatrices a dingo 3 dogs 5 jaguars 3 dwarf lords a white unicorn a black unicorn 5 dust vortices 15 ravens 3 plains centaurs 4 gnome mummies 4 snakes 2 apes 4 Woodland-elves 4 bugbears 2 imps 3 quasits a wood nymph 3 water nymphs a Mordor orc 21 Uruk-hai 5 orc shamans 2 rock piercers 5 ponies a fog cloud 5 yellow lights 3 shriekers 4 violet fungi 17 gnome lords 5 gnomish wizards 2 kobold mummies 2 red naga hatchlings a golden naga hatchling 3 gray oozes a barrow wight 3 elf zombies 4 ghouls 2 straw golems 2 paper golems a baby crocodile 13 giant ants 3 little dogs 5 floating eyes 2 kittens 17 dwarves 2 homunculi a kobold lord a kobold shaman 15 hill orcs 7 rothes 4 rabid rats a centipede 9 giant bats 3 monkeys 3 orc zombies a wererat a werejackal 6 iguanas 36 killer bees an acid blob 5 coyotes 10 hobbits 11 manes 2 large kobolds 4 hobgoblins an orc 7 giant rats 9 cave spiders a brown mold 5 yellow molds 4 green molds 64 gnomes 3 Keystone Kops 2 garter snakes 2 gnome zombies 6 geckos 3 foxes a kobold 5 goblins 5 sewer rats 3 grid bugs 7 bats 8 lichens a kobold zombie 2 newts 821 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 29 Level 1: A fountain, a sink. Level 2: A general store, a fountain. Level 3: A fountain, a grave. Level 4: Some fountains. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: An altar to Chih Sung-tzu. Level 7: An altar to Chih Sung-tzu, some fountains. Level 8: Level 9: Many fountains. Oracle of Delphi. Level 10: A fountain. Stairs up to Sokoban, level 9. Level 11: "$" An altar to Chih Sung-tzu, a fountain. Level 12: A temple. Level 13: Some fountains. Level 14: "$" A fountain. Level 15: Level 16: A primitive area. Portal to The Quest. Level 17: "$" A general store, a fountain. Level 18: A fountain. Level 19: An altar to Chih Sung-tzu. Level 20: "$" A scroll shop, a fountain, a grave. Level 21: "$" A sink. Level 22: Level 23: Level 25: A temple to Chih Sung-tzu, a fountain. Level 26: Level 27: A fountain, a sink. Level 28: Many trees. Level 29: <- You were here. A throne, a fountain. The castle. Final resting place for you, killed by a lieutenant. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: An altar to Chih Sung-tzu, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: A fountain. The Quest: levels 1 to 5 Level 1: A temple, many trees. Completed quest for the Grand Master. Level 2: Level 3: Level 4: Level 5: An altar. Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Sluggoman | | 0 Au | | killed by a | | lieutenant | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Sluggoman the Monk... You died in The Dungeons of Doom on dungeon level 29 with 248256 points, and 0 pieces of gold, after 25181 moves. You were level 18 with a maximum of 130 hit points when you died.