Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-11 01:01:03, ended 2026-03-11 14:36:13. Sluggoman, neutral male human Wizard --- ... ## ------- >...| ### |.....| .....############################## |.....| ....| # ###################....%.| ... ########### |...[.| .-- ---------- # |..%%.| +.......<| ## ----%-- |.........###### # |..{.....| ## # .........| # # -+------.----- ##### ........| #M@# # |.......%....| # ........| # # |.......)..[..)# -------- ####### # |............| #####------%----- |............| #|..........| |............| #-..........| -------------- |..........| ------------ Sluggoman the Magician St:25 Dx:16 Co:17 In:18 Wi:15 Ch:10 Neutral Dlvl:16 $:0 HP:0(78) Pw:101(111) AC:4 Xp:11/15883 T:15779 Satiated Burdened Latest messages: There is an open door here. You see here a titanothere corpse. The hill orc throws an orcish dagger! An orcish dagger misses you. The hill orc just misses! The quarterstaff named The Staff of Aesculapius draws the life from the hill orc! You kill the hill orc! What do you want to use or apply? [bhklnsu-xzCFHJKMT or ?*] l Your lamp is now off. A lurker above attacks you by surprise! The quarterstaff named The Staff of Aesculapius draws the life from the lurker above! The quarterstaff named The Staff of Aesculapius draws the life from the lurker above! The quarterstaff named The Staff of Aesculapius draws the life from the lurker above! You kill the lurker above! You see here a lurker above corpse. The hill orc swings her curved sword. The hill orc hits! The quarterstaff named The Staff of Aesculapius draws the life from the hill orc! You kill the hill orc! You see here a curved sword. You have a little trouble lifting a potion of extra healing. Continue? [ynq] (q) y You have a little trouble lifting i - a potion of extra healing. Your movements are slowed slightly because of your load. Unknown command ' '. What do you want to use or apply? [bhklnsu-xzCFHJKMT or ?*] z You put a potion of extra healing into the bag. The wolf bites! The wolf bites! The quarterstaff named The Staff of Aesculapius draws the life from the wolf! You kill the wolf! Really attack the pony? [yn] (n) n Really attack the pony? [yn] (n) n The giant mummy hits! The giant mummy hits! The gecko misses! You hit the giant mummy! The giant mummy hits! The giant mummy hits! The gecko just misses! The giant mummy hits! The giant mummy hits! The gecko bites! The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Amulets L - an uncursed amulet of ESP y - an uncursed amulet of strangulation Weapons t - 11 +0 daggers (at the ready) a - the blessed fireproof +3 Staff of Aesculapius (weapon in hands) Armor e - an uncursed rusty +0 dwarvish iron helm (being worn) f - an uncursed +0 pair of gauntlets of power (being worn) c - an uncursed +0 pair of iron shoes (being worn) d - an uncursed +0 cloak of magic resistance (being worn) Rings V - an uncursed ring of free action W - a cursed -1 ring of gain constitution Q - an uncursed +3 ring of increase accuracy o - a cursed -2 ring of increase accuracy S - an uncursed ring of invisibility I - an uncursed +1 ring of protection (on left hand) E - an uncursed ring of regeneration D - an uncursed ring of shock resistance r - an uncursed ring of sustain ability Wands h - a wand of cancellation (0:7) s - a wand of cancellation (0:7) J - a wand of make invisible (0:3) M - a wand of nothing (0:14) F - a wand of opening (0:7) b - a blessed wand of secret door detection (0:13) v - a wand of striking (0:0) Tools z - a blessed bag of holding containing 68 items K - an empty uncursed sack k - an uncursed lock pick w - an uncursed magic whistle l - a blessed oil lamp x - an uncursed stethoscope n - an uncursed towel u - a +0 unicorn horn C - a +0 unicorn horn H - a +0 unicorn horn Gems/Stones T - an uncursed luckstone Contents of the bag of holding: 4685 gold pieces 5 +0 daggers an uncursed +0 helm of telepathy a cursed -1 helmet an uncursed +0 pair of elven boots an uncursed +0 elven cloak an uncursed +0 leather armor an uncursed +0 leather armor an uncursed +0 leather armor an uncursed +0 leather armor an uncursed +0 leather jacket 2 uncursed slime molds an uncursed banana an uncursed C-ration an uncursed clove of garlic 7 uncursed food rations 4 uncursed food rations 2 uncursed fortune cookies 2 uncursed lembas wafers 5 uncursed lumps of royal jelly an uncursed pancake an uncursed scroll of amnesia an uncursed scroll of blank paper an uncursed scroll of charging 2 uncursed scrolls of create monster a blessed scroll of destroy armor an uncursed scroll of enchant armor an uncursed scroll of enchant weapon 2 uncursed scrolls of enchant weapon a cursed scroll of fire a blessed scroll of genocide a cursed scroll of genocide an uncursed scroll of gold detection a cursed scroll of gold detection a blessed scroll of identify 3 uncursed scrolls of identify 2 uncursed scrolls of identify an uncursed scroll of light an uncursed scroll of light 2 uncursed scrolls of remove curse an uncursed scroll of remove curse an uncursed scroll of scare monster an uncursed scroll of scare monster an uncursed spellbook of blank paper an uncursed spellbook of clairvoyance an uncursed spellbook of clairvoyance an uncursed spellbook of cure blindness an uncursed spellbook of knock an uncursed spellbook of remove curse an uncursed spellbook of slow monster a blessed potion of enlightenment 2 uncursed potions of extra healing an uncursed potion of gain level an uncursed potion of invisibility a cursed potion of monster detection an uncursed potion of object detection 2 uncursed potions of restore ability 3 potions of holy water an uncursed ring of invisibility a wand of digging (0:2) a wand of digging (0:1) a wand of lightning (0:3) a wand of magic missile (0:6) a wand of magic missile (0:3) a wand of polymorph (0:7) a wand of polymorph (0:4) a cursed wand of sleep (0:2) a wand of striking (0:5) Sluggoman the Wizard's attributes: Background: You were a Magician, a level 11 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 16. You entered the dungeon 15779 turns ago. You had 15883 experience points, 4117 more were needed to attain level 12. Basics: You had 0 out of 78 hit points. You had 101 out of 111 energy points (spell power). Your armor class was 4. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:18, innate limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 10 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You were skilled in quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You could teleport. You regenerated. You had a small defense bonus (+1). You were guarded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a titanothere a lurker above a golden naga a black pudding a queen bee 4 giant mimics 2 long worms a zruty a flesh golem an Elvenking a doppelganger 4 large mimics a couatl an earth elemental a giant zombie a small mimic a glass piercer a xan an ettin mummy an ogre lord a quantum mechanic 2 trolls 2 sasquatches a wood golem 2 gelatinous cubes a pyrolisk a freezing sphere 2 flaming spheres 3 shocking spheres 2 large cats 2 tigers a gargoyle 2 tengu an ochre jelly a leocrotta 3 mountain centaurs 3 stone giants 3 elf mummies 3 human mummies a red naga a python a pit viper a cobra a leather golem 8 Grey-elves a soldier 2 giant beetles a quivering blob 2 cockatrices 9 wolves a winter wolf cub a lynx a panther a spotted jelly 2 iron piercers 3 mumakil 5 giant spiders 2 scorpions 2 horses a baby long worm 3 black lights a vampire bat 9 gnome kings a dwarf mummy an ogre 2 rust monsters 3 owlbears a yeti 2 gold golems a werewolf 2 lizards 2 dingoes 2 housecats 2 jaguars 2 dwarf lords a blue jelly 2 white unicorns 2 black unicorns a dust vortex 2 ravens a plains centaur 4 gnome mummies an ape a human zombie 3 Woodland-elves 5 fire ants 7 bugbears 3 imps a quasit a water nymph a mountain nymph 19 Mordor orcs 2 orc shamans 3 rock piercers 3 rock moles 3 ponies 2 fog clouds 3 yellow lights a shrieker 2 violet fungi 13 gnome lords 9 gnomish wizards a red naga hatchling 2 guardian naga hatchlings 2 barrow wights 9 elf zombies a straw golem 4 giant ants 3 little dogs 2 floating eyes 23 dwarves 2 kobold lords 2 kobold shamans 13 hill orcs 4 rothes 2 rabid rats a centipede 2 giant bats 3 monkeys 4 dwarf zombies a wererat a werejackal 5 iguanas 32 killer bees 4 acid blobs a gas spore 4 hobbits a large kobold 8 hobgoblins 4 giant rats 2 cave spiders a brown mold a green mold 63 gnomes 5 garter snakes a gnome zombie 4 geckos 3 jackals 2 foxes a kobold 4 goblins a sewer rat 2 grid bugs a bat 6 lichens a kobold zombie 7 newts 486 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 2 wishes (1 for an artifact). The Dungeons of Doom: levels 1 to 16 Level 1: A grave. Level 2: A fountain. Level 3: Level 4: An altar to Thoth. Stairs down to The Gnomish Mines. Level 5: An armor shop, a sink, a grave. Level 6: A fountain. Level 7: Level 8: Some fountains. Level 9: Many fountains. Oracle of Delphi. Level 10: Many fountains. A very big room. Stairs up to Sokoban, level 9. Level 11: A scroll shop, some fountains, a grave. Level 12: "$" A fountain, a grave. Level 13: A throne. Level 14: A fountain. Level 15: Level 16: <- You were here. A fountain. Summoned by Neferet the Green. Final resting place for you, killed by a giant mummy. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Sluggoman | | 4685 Au | | killed by a | | giant mummy | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Sluggoman the Wizard... You died in The Dungeons of Doom on dungeon level 16 with 51827 points, and 4685 pieces of gold, after 15779 moves. You were level 11 with a maximum of 78 hit points when you died.